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https://w.atwiki.jp/ce00582/pages/3571.html
import java.net.*; import java.io.*; public class game0401{ public static void main(String[] args) { try { String url = URLEncoder.encode("http //wisdom.sakura.ne.jp/system/java/net/javanet5.html", "UTF-16"); System.out.println(url); } catch(Exception e) { System.err.println(e); } } }
https://w.atwiki.jp/cloneofminecraft/pages/56.html
Language +... 日本語 English Welcome to Minecraft Clone Game Wiki. Click here to translate with Google Translate. Note It may not be an accurate translation. and You will not be able to display the Infobox.
https://w.atwiki.jp/marifla/pages/15.html
1 PLAYER GAME 攻略 1 PLAYER GAME の全ステージ攻略のまとめページ LEVEL 特徴など LEVEL 1 ヨースター島の2面に似ている LEVEL 2 ヨースター島の4面に似ている(裏) LEVEL 3 砦。小ボスと戦闘 LEVEL 4 マグマの洞窟(裏) LEVEL 5 海中 LEVEL 6 お化け屋敷 LEVEL 7 夜の森(裏) LEVEL 8 城。砦の時と同じ小ボスと戦闘 LEVEL 9 海中。砦の時と同じ小ボスと戦闘 LEVEL 10 お化け屋敷(裏) BOWSER CASTLE 1から4の部屋を選べる。クッパと戦闘 (裏) と書かれてるのは、裏ゴールあり ということです。 スイッチの色 場所 緑 LEVEL2 裏ゴール後 黄 LEVEL4 裏ゴール後 赤 LEVEL7 裏ゴール後 青 LEVEL10 裏ゴール後 CH
https://w.atwiki.jp/tasdouga/pages/2674.html
海外版 ここを編集 記録 05 20.88 追記回数 3793 Player Nisto TASVideosページ http //tasvideos.org/2599S.html TASVideosStatus published 転載元 分割リンク マイリスト 備考 Movieファイル 解説
https://w.atwiki.jp/warband/pages/480.html
menu_start_game_0|こんにちは、ヒーロー。 Mount&Bladeモードへようこそ:ウォーターマージン。 ゲームを開始する前に、キャラクターを作成してください。 最初に沼地について10の質問が表示されることに注意してください。 選択に応じて、初期属性、スキル、装備などが設定されます。 また、それはあなたの初期の財産とキャリアに影響を与えます。 財産は忠誠心、勇気、勇気に分けられます。 あなたとあるヒーローまたは主との間の財産の類似性は、あなたが彼を雇うことの容易さを決定します。 初期プロパティは、初期設定でヒーローを募集できるかどうかを決定します。 キャリアは、市内の適切な場所での戦いや仕事のしやすさに影響します。 確認すると、これらは変更できません。 ウォーターマージンを理解して独自の選択を行い、慎重に選択してください。 mno_go_back|Go back. menu_start_phase_2|108 heroesへようこそ! mno_custom_battle_scenario_0|スーパースマッシュモード。 menu_reports|キャラクター名 {reg5}^貢献 {reg9}^名誉 {reg6}^士気 {reg8}^パーティサイズの上限 {reg7}^^{s51}^^[Duel on battle]^Player {reg20}/{reg21}^味方 {reg22}/{reg23}^^[Duel in tournament]^Win {reg30}^Lose {reg32}^Straight Win {reg31} mno_view_tital_report|View title report. mno_view_team_job_report|View team career report. mno_view_player_official_report|View official report. mno_fight_in_castle_zhu_go|Start! menu_fight_in_castle_zhu_1|Song Jiang led the army to Zhujiazhuang. Because of their strange geography, they sent Shixiu and Yang Lin to explore the village first. Shi Xiu, act as worrior of Zhujiazhuang, learns from an old man that the right road should on other direction when it encounters poplar trees, or others roads will lead to death. When he is trying to report this to Song Jiang, He found that another spy, Yang Lin, who is disguised as a mage, is being caught in public at this time, and the city gates closed. The old man was a guard of the city gate years ago, he secretly copy the key and hid it in a box in the city. In order to prevent people from discovering it, he also set up the same box in several places, a total of seven. But for a long time, the old man himself could not remember which box is the right one. At this time, Shi Xiu was also found by some acquaintance. who exposed his identity and report to soldiers. Can Shi Xiu find the real key in the box and open the city gate to return to Song Jiang? menu_108_heroes_fight_every_month_check|Tournament of Liangshan this month is {s11}, do you want to join in ? mno_check_yes|Yes. mno_check_no|No. menu_108_heroes_fight_every_month_choose|Please choose your hero menu_start_game_1|Welcome to 108 heroes! Select your character's gender. menu_tital_report|Title Report ^{s21} menu_player_official_report|Player Official ^^{s1} mno_camp_chest_with_party|Chest with party. mno_camp_money_to_morale|Reward your party. menu_camp_chest_with_party|Here's your chest with party, choose action mno_camp_chest_with_party_0|Open my chest.(Cost 10000) mno_camp_chest_with_party_1|Update chest.(Level {reg10}) mno_camp_chest_with_party_2|View my chest. mno_camp_chest_with_party_back|back. menu_camp_money_to_morale|How much money do you like to reward your party? mno_camp_money_to_morale_1|Few. mno_camp_money_to_morale_2|Some. mno_camp_money_to_morale_3|Many. mno_camp_money_to_morale_4|A Lot. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9}^^Kill Stat {s20}^^{s58} mno_recruit_soldiers|Recruit soldiers. mno_severance_of_prisoners|Severance_Of prisoners. mno_view_center_building|View Center Building. mno_join_tournament|Join Tournament. menu_start_quest_1|曾頭市で晁蓋が矢を受けた。あなたは何をすべきだろうか。 mno_quest_1_answer_1|復讐のため、敵陣に突撃する。 mno_quest_1_answer_2|全軍を指揮して彼らを粉砕する。 mno_quest_1_answer_3|撤退し、より良い計画を立てる。 menu_start_quest_2|技能に優れず、ただ宋江との関係のみによって 天罡星三十六星に選ばれた好漢がいるとすれば、 それは誰だろうか。 mno_quest_2_answer_1|黒旋風・李逵 mno_quest_2_answer_2|没遮攔・穆弘 mno_quest_2_answer_3|神行太保・戴宗 menu_start_quest_3|林冲は誰もが称賛する好漢である。 彼の最も称えるべき資質は何だろうか。 mno_quest_3_answer_1|禁軍80万を指導する監督能力 mno_quest_3_answer_2|自制心 mno_quest_3_answer_3|一度も敗北したことの無い、強い勇気 menu_start_quest_4|宋江が夢の中で九天玄女に3巻の天書を授かり、 梁山泊に関する予言を授かったことについてどう思うか。 mno_quest_4_answer_1|仕組まれたものだと思うが、有用な良い手段でもある。 mno_quest_4_answer_2|天命、神の意志である。 mno_quest_4_answer_3|宋江の小賢しい嘘である。誰も言わないが、誰もが見抜いている。 menu_start_quest_5|本来、天罡星三十六星の中に選ばれていたが、 物語が成立していく過程において地煞星七十二星に降格された好漢がいる。 それは誰か。 mno_quest_5_answer_1|鼓上蚤・時遷 mno_quest_5_answer_2|神機軍師・朱武 mno_quest_5_answer_3|病尉遅・孫立 menu_start_quest_6|方臘について、どのように思うか。 mno_quest_6_answer_1|恐ろしい敵。 mno_quest_6_answer_2|立派な戦士。 mno_quest_6_answer_3|梁山泊に負けた敗者。 menu_start_quest_7|梁山泊の中核を担う要素を1つ挙げるとすれば、誰のものだろうか。 mno_quest_7_answer_1|呉用の知恵。 mno_quest_7_answer_2|花栄の弓術。 mno_quest_7_answer_3|五虎将軍の剛勇。 menu_start_quest_8|以下の3人の無敵の好漢は生涯に渡って敗北したことが無い。 なれるとすれば誰になってみたいか。 mno_quest_8_answer_1|小李広・花栄 mno_quest_8_answer_2|豹子頭・林冲 mno_quest_8_answer_3|行者・武松 menu_start_quest_9|梁山泊の好漢たちの最も素晴らしい点は何だと思うか。 mno_quest_9_answer_1|彼らを突き動かしている義侠心。 mno_quest_9_answer_2|並の人間とは比べ物にならない強い力。 mno_quest_9_answer_3|恐れを知ることのない勇気。 menu_start_quest_10|最後の質問。 どれが梁山泊の好漢たちにとって一番良い結末だったと思うか。 mno_quest_10_answer_1|最初に奸臣を誅し、その上で宋帝国の招安を受ける。 mno_quest_10_answer_2|梁山泊に籠り、勢力を保持する。 mno_quest_10_answer_3|全員が死んだとしても、宋王朝の奸臣を一掃する。 menu_start_quest_f|それでは、あなた自身の信念で戦い始めてください。^^{s51}^^{s50} mno_choose_again|もう一度選択してください。 menu_recruit_soldier_begin|義勇兵の募集には2000両がかかりました。 menu_recruit_soldier_cost|{reg60} {s3}人の義勇兵があなたの軍に加わります。 menu_severance_of_prisoner_begin|You sure you want to use the prisoners were treated as slaves? mno_yes|Yes. menu_3_fight_in_castle_zhu_mission|Choose sence mno_3_fight_in_castle_zhu_0|Skirmish around Zhujiazhuang mno_3_fight_in_castle_zhu_1|First battle of Zhujiazhuang mno_3_fight_in_castle_zhu_2|Second battle of Zhujiazhuang mno_3_fight_in_castle_zhu_3|Third battle of Zhujiazhuang mno_3_fight_in_castle_zhu_back|Cancel menu_3_fight_in_castle_zhu_0|After Yang Xiong killed Pan Qiaoyun in rage, he and Shi Xiu, Shi Qian were ready to join the gang in Liangshan. When they went past to Zhujiadian, they wanted to feed themselves with some meat, but they were told by staff that all meat had been sold out. At this hard time, Shiqian stolen a chicken which is the clock announcer of this hotel, and soon this was discovered by staff. The staff claim a compensation for the loss, but not accept payment with money. Shi Xiu fell into rage, he flipped the table and ready to start a fight. But soon they found that all men in Zhujiazhuang were mobilized quickly and come towards them. Can Yang Xiong and other two heroes escape from the hotel and report to Liangshan? mno_3_fight_in_castle_zhu_go|Battle begins. menu_3_fight_in_castle_zhu_1|Song Jiang led the army to Zhujiazhuang. Because of their strange geography, they sent Shixiu and Yang Lin to explore the village first. Shi Xiu, act as worrior of Zhujiazhuang, learns from an old man that the right road should on other direction when it encounters poplar trees, or others roads will lead to death. When he is trying to report this to Song Jiang, He found that another spy, Yang Lin, who is disguised as a mage, is being caught in public at this time, and the city gates closed. The old man was a guard of the city gate years ago, he secretly copy the key and hid it in a box in the city. In order to prevent people from discovering it, he also set up the same box in several places, a total of seven. But for a long time, the old man himself could not remember which box is the right one. At this time, Shi Xiu was also found by some acquaintance. who exposed his identity and report to soldiers. Can Shi Xiu find the real key in the box and open the city gate to return to Song Jiang? menu_3_fight_in_castle_zhu_2|Song Jiang and others learned the geometry information and finally found their way to avoid the trap. Liangshan army march to Zhujiazhuang castle. Both armies stand in formation and a fierce battle is about to start. Hu Sanniang hold the double blades, ready to fight against Liangshan attack. menu_3_fight_in_castle_zhu_3|Sun Li and his entourage came to Zhujiazhuang as the same door as Yu Tingyu, and in the battle, Yan Shixiu and others showed their loyalty. At this time, Liangshan had already contacted both Jiajiazhuang and Lijiazhuang to help Zhujiazhuang, and all preparations were in place. When Liangshan soldiers and horses arrived, it was the day when Sun Li’s people started. At this time, Gu Dazhao entered the battlefield. Can she successfully release her companions and open the city gate to let the friendly forces come in? mno_action_view_world_map|View map of China. mno_back|Back. mno_108_heroes_fight_test|Super Smash Mode. mno_tutorial_continue|Tutorial. mno_village_elder_meeting|Meet with the village elder. mno_guild_master_meeting|Meet with the guild master. menu_camp_money_to_morale|How much money do you like to reward your party? {s10} mno_check_leadership_exp_add|Check leadership exp. mno_check_leadership_exp_add_back|Continue.. mno_camp_leadership_management|Leadership Management mno_camp_logistics_management|Logistics Management menu_camp_logistics_management|Choose Logistics Management mno_camp_view_collection|Check collection. mno_camp_chest_with_party|Chest with party. mno_camp_merchant_with_party|Merchant with party. mno_camp_money_to_morale|Reward your party. mno_camp_logistics_management_back|Go back. menu_camp_merchant_with_party|Hire a merchant with party, who can sell unsold loot at half price to get money. The higher the trading level of the unit, the higher the selling price. mno_camp_merchant_with_party_0|Hire a merchant with party. (cost 5000 liang) mno_camp_merchant_with_party_back|Go back. menu_camp_leadership_management|Choose Leadership Management mno_camp_tactics_presentation|Military Appointment. mno_camp_battle_setting|Battle Settings. mno_camp_leadership_management_back|Go back. mno_leadership_management|Prepare for the battle. mno_108_heroes_arena_team_fight_main_menu|Tournament of China menu_108_heroes_arena_team_fight_join|Would you like to join the tournament of China? mno_108_heroes_arena_team_fight_join_as_common|Join as common. (cost 1000 liang) mno_108_heroes_arena_team_fight_join_as_faction|Join as faction. mno_give_up|Give up. mno_watch_enemy_list|Pay for a spy to watch opponent setting (cost 1000 liang) mno_108_heroes_arena_team_fight_ensure_list|Tournament setting menu_108_heroes_arena_team_fight_win_final|{s1} You've got {reg1} liang, {reg2} renown, {reg3} honor as reward! {s2} menu_108_heroes_arena_team_fight_lose_final|{s1} You've got {reg1} liang, {reg2} renown, {reg3} honor as reward! mno_choose_job_by_self|choose career. menu_start_choose_job|There's 15 different careers in the game, each career has different effect in different situation. You can choose 9 of them in the begginning. Please choose your first career mno_start_choose_shangren|商人 mno_start_choose_cunmin|農夫 mno_start_choose_diaomin|戦士 mno_start_choose_jiangren|職人 mno_start_choose_shanmin|牛飼い mno_start_choose_lishi|巨人 mno_start_choose_yiren|俳優 mno_start_choose_xueshi|学生 mno_start_choose_jiushang|酒場の主人 menu_start_choose_job_intro|You have chosen [{s1}], the effect of the career is {s2}. Are you sure? mno_start_choose_job_yes|Yes.
https://w.atwiki.jp/warband/pages/354.html
str_rebellion_dilemma_martial|{s45} was clearly wronged. Although I gave an oath to {s46}, it does not bind me to support him if he usurped his throne illegally. str_rebellion_dilemma_quarrelsome|Hmm. {s46} has never given me my due, so I don't figure I owe him much. However, maybe {s45} will be no better, and {s46} has at least shown himself. str_rebellion_dilemma_pitiless|Hmm. {s45} says {reg3?she he} is the rightful heir to the throne. That is good; it absolves me of my oath to {s46}. However, I must still weigh my decision carefully. str_rebellion_dilemma_cunning|Hmm. I gave an oath of homage to {s46}, yet the powerful are not bound by their oaths as are ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. str_rebellion_dilemma_sadistic|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_goodnatured|I do not know what to say. I gave an oath to {s46} as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. str_rebellion_dilemma_upstanding|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds that keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_2_martial|On the other hand, {s46} has led us in war and peace, and I am loathe to renounce my allegiance. str_rebellion_dilemma_2_quarrelsome|So tell me, why should I turn my back on the bastard I know, in favor of {reg3?a woman the bastard} I don't know? str_rebellion_dilemma_2_pitiless|It is a most perilous position to be in, to be asked whom I would make {reg3?ruler king} of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! str_rebellion_dilemma_2_cunning|{s46} has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. However, if {s45} takes the throne by force, {reg3?she he} will never be as secure as one who succeeds our current ruler legitimately. str_rebellion_dilemma_2_sadistic|Perhaps if I join {s45} while {reg3?she he} is still weak, {reg3?she he} will enrich me. Or perhaps if I bring {s46} your head, he will give me an even greater reward. str_rebellion_dilemma_2_goodnatured|{s46} has always treated me decently, yet it's true that he did wrong to {s45}. I hesitate to renounce my homage to {s46}, yet I also don't think it's right to support injustice. str_rebellion_dilemma_2_upstanding|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_political_philosophy_martial|My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. str_political_philosophy_quarrelsome|Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_pitiless|Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. str_political_philosophy_cunning|Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. str_political_philosophy_sadistic|My philosophy is simple it is better to be the wolf than the lamb. str_political_philosophy_goodnatured|Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. str_political_philosophy_upstanding|Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_roguish|Hmm.. I guess I'm thinking that it's good to be a lord. str_political_philosophy_benefactor|A good ruler makes sure all are treated justly. Personally, I intend to use my authority to better the lot of those who live in my demesne. str_political_philosophy_custodian|A good ruler creates the proper conditions for people to prosper. Personally, I intend to use my wealth to create more wealth, for myself and for the common benefit. str_rebellion_prior_argument_very_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I do not find them convincing. str_rebellion_prior_argument_very_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I disagree with most of them. str_rebellion_rival_martial|{s49} your ally {s44} once questioned my honour and my bravery. It's not often I get the chance to face him in battle, and make him retract his statement. str_rebellion_rival_quarrelsome|{s49} you're working with {s44}. He's a crafty weasel, and I don't trust him one bit. str_rebellion_rival_pitiless|{s49} you seem to have enlisted the support of {s44} -- who is soft, and weak, and not fit to govern a fief, and whom I have always detested. str_rebellion_rival_cunning|{s49} {s44}, who has already joined you, is headstrong and quarrelsome, and a bit of liability. str_rebellion_rival_sadistic|{s49} I have no desire to fight alongside your ally {s44}, who puts on such a nauseating display of virtue. str_rebellion_rival_goodnatured|{s49} I'd be reluctant to be on the same side as {s44}, who has quite a reputation for cruelty. str_rebellion_rival_upstanding|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_argument_favorable|I respect your line of argument str_rebellion_argument_neutral|I find your line of argument only moderately compelling str_rebellion_argument_unfavorable|I do not find your line of argument compelling str_rebellion_persuasion_favorable|you state your case eloquently str_rebellion_persuasion_neutral|you make a reasonable case str_rebellion_persuasion_unfavorable|you make an unconvincing case str_rebellion_relation_very_favorable|I have the greatest respect for you personally. str_rebellion_relation_favorable|I know and respect you personally. str_rebellion_relation_neutral|I do not know you as well as I might like. str_rebellion_relation_unfavorable|I do not trust you. str_and_comma_3|Furthermore, str_but_comma_3|However, str_and_comma_1|, and str_but_comma_1|, but str_and_comma_2|. Moreover, str_but_comma_2|. Nonetheless, str_rebellion_agree_martial|I have decided. I will back {s45} as the rightful heir. str_rebellion_agree_quarrelsome|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_agree_pitiless|You are fortunate. I have decided to join you. Pray do not give me cause to regret this decision. str_rebellion_agree_cunning|This is a most dangerous decision, but after careful consideration, I have decided that I will join you. Let's hope it is for the best. str_rebellion_agree_sadistic|I have decided. I will back your {reg3?woman man} {s45}, but you'd best make sure that {reg3?she he} rewards me well! str_rebellion_agree_goodnatured|All right. I think your {reg3?woman man} will be a good ruler. I'll join you. str_rebellion_agree_upstanding|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Heavens forgive me if I do wrong. str_rebellion_refuse_martial|I am sorry. {s45} has a good claim, but it's not enough for me to turn my back on {s46}. I will remain loyal to my liege. str_rebellion_refuse_quarrelsome|Nah. Your whelp {s45} doesn't have what it takes to rule this realm. I'm sticking with {s46}. str_rebellion_refuse_pitiless|No. I will not join your rebellion. I count it little more than the tantrum of a child, denied a bauble which {reg3?she he} thinks should be {reg3?hers his}. I will stick with {s46}, whose ability to rule is well tested. str_rebellion_refuse_cunning|I am sorry. You do not give me reason for confidence that you will win. Many will die, but I do not wish to be among them. I will continue to back {s46}. str_rebellion_refuse_sadistic|No. I won't play your little game. You grasp at a crown, but I think instead you'll get a quick trip to the scaffold, and I'll be there by {s46}'s side to watch the headsman's axe drop. str_rebellion_refuse_goodnatured|I am sorry. I don't feel right turning my back on {s46}. No hard feelings when we next meet on the battlefield, eh? str_rebellion_refuse_upstanding|I am sorry. {s45}'s claim is not strong enough for me to inflict the curse of civil disorder on the poor wretches of this land. I will continue to back {s46}. May the Heavens forgive me if I do wrong. str_talk_later_martial|Now is not the time to talk politics! I am here today with my fellow lords, armed for battle. You'd better prepare to fight. str_talk_later_quarrelsome|Do you expect me to discuss betraying my liege with you while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_pitiless|Still your tongue! Whatever I have to say on this matter, I will not say it here and now, while we are in the midst of our army. str_talk_later_cunning|This is hardly the time or the place for such a discussion. Perhaps we can discuss it at a later time and a different place, but for now, we're still foes. str_talk_later_sadistic|You should have your mouth sewn shut! Can you imagine what would happen if the other vassals see me talking to you of treason? str_talk_later_goodnatured|So you wish to discuss your rebellion with me? Try that again when we aren't surrounded by my liege's army, and I will hear what you have to say. str_talk_later_upstanding|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_gossip_about_character_default|They say that {s6} doesn't possess any interesting character traits. str_gossip_about_character_martial|They say that {s6} loves nothing more than war. str_gossip_about_character_quarrelsome|They say that {s6} almost came to blows with another lord lately, because the man made a joke about his nose. str_gossip_about_character_selfrighteous|I heard that {s6} had a ranger executed because the unfortunate man killed a deer in his forest. str_gossip_about_character_cunning|They say that {s6} is a cunning opponent. str_gossip_about_character_sadistic|They say that {s6} likes to torture his enemies. I wouldn't want to get on the bad side of that man. str_gossip_about_character_goodnatured|They say that {s6} is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. str_gossip_about_character_upstanding|People say that it is good to be in the service of {s6}. He is good to his followers, and rewards them if they work well. str_latest_rumor|The latest rumor you heard about {s6} was str_changed_my_mind_martial|However, your stirring words make me reconsider my position. str_changed_my_mind_quarrelsome|But I think you've talked me into it anyway, you bastard. I'm still listening str_changed_my_mind_pitiless|But when you plead like that, I deign to reconsider. str_changed_my_mind_cunning|But you know, you're a well spoken bastard. That impresses me. I'm still listening. str_changed_my_mind_sadistic|But as your silver tongue sings so pretty a song on your behalf, I will not dismiss the idea just yet. str_changed_my_mind_goodnatured|However, you make a good case, so I'll try to keep an open mind. str_changed_my_mind_upstanding|However, you make an eloquent case. I am still listening. str_swadian_rebellion_pretender_intro|I am Thorgil of Ribe. I should be konungr of Danmark. str_vaegir_rebellion_pretender_intro|I am Dungal, son of Fergusa, of the Cenel nLoairn. I should be Ard Ri of Eriu! str_khergit_rebellion_pretender_intro|I'm Oswine, the exiled ealdorman of Northhymbre. str_nord_rebellion_pretender_intro|I'm Ceorl. I will soon rule over West Seaxe. str_rhodok_rebellion_pretender_intro|I am Bili, son of Brude and the next king of Alban! str_sarranid_rebellion_pretender_intro|Hello, foreigner. I am Cadwallon. I stand before you as the last heir of the kings of Gwynedd. str_swadian_rebellion_pretender_story_1|My father saved our people while that bastard, King Horik, was raiding abroad. He didn't think about what would happen if he left this land without any soldiers to protect it! My father was the one who did it! str_vaegir_rebellion_pretender_story_1|I had been the heir to my father's crown for 30 years, but last year that old mummy decided he wanted a new young lady to 'refresh' his life, if you know what I mean. str_khergit_rebellion_pretender_story_1|The Danish razed my lands. Supplied by that coward of a king of East Engle, they rode up from the south. Figuring that they were bent on revenge against King Aelle, each lord protected only his fief rather than heed the king's summons. But the Danes wanted everything. With only my own retainers, I knew I could not prevent them from taking my inheritance. str_nord_rebellion_pretender_story_1|My father was the king of Cent, the current king's brother. He honored his father, Aethelwulf, unlike his next brother, Aethelbald, who stole the throne and married his father's wife. str_rhodok_rebellion_pretender_story_1|For the last fifteen years, I rode through this land with my boys giving protection to the villages just for a couple of coins and food. Just what we deserve. str_sarranid_rebellion_pretender_story_1|I am the namesake of my ancestor, who defeated Eadwine of Deria in the battle of Haethfelth Chase. After that, we were kicked from the throne, and my family had to live far from the crown... until now. str_swadian_rebellion_pretender_story_2|When the king came back from his adventure with tons of silver and those odd crosses, he was afraid of us. My father had inspired much loyalty among those who were here when the bandits attacked. That coward kicked us out of our own homes! Just a few months later my father committed suicide, unable to live with the dishonor. Since then, I have been living with people loyal to our cause, those who knew that the real leader of our people was my father. str_vaegir_rebellion_pretender_story_2|Unfortunately for me, that little Queen is really fertile, and they have had a child, with the king being 62 years old... After so many years of poisoning his wives in order to abort their legitimate heirs... now this! It appears that my father would rather have a child heir than a bastard adult heir. str_khergit_rebellion_pretender_story_2|All who had not openly joined them, they kicked off their ancestral lands. Just like that, the kingdom that had lasted centuries disappeared. Our forefathers would be ashamed. str_nord_rebellion_pretender_story_2|Before all that, unfortunately, my father died defending the kingdom from the first invasion of the Danish under Ragnar Lodbrok sixteen years ago. The incestuous Aethelbald then enjoyed the fruits of my father's sacrifice, dying in peace nine years later. I was still considered too young to assume a throne, and my uncles Aethelbehrt and Aethelred ascended through the kingships of Cent and Wessex in turn. str_rhodok_rebellion_pretender_story_2|Only the big cities have turned us down. They said the real danger was us, that we didn't give them protection, and that we were extortionists. But these are all lies, damned lies! The actual thieves are those who call themselves tiarna and the worst one is that son-of-a-usurper king. str_sarranid_rebellion_pretender_story_2|The kingdom has suffered greatly the last few years with the usurpers at its helm. I think the masses have had enough. They would support me in a fight for the throne. str_swadian_rebellion_pretender_story_3|The whole kingdom owes its existence to my father and those who fought next to him, people like my men and I. I have enough men to take the capital and defend it while another brave man like you can conquer and defend the other strongholds. Together, we can take back what King Horik owes me. str_vaegir_rebellion_pretender_story_3|But his new dynasty is not going to survive long. The other members of our clan are already jostling for power. A strong king would keep them united against our enemies! I need your help to support my rights to the crown, for my father will never accept me over his last son. We need to fight for the future of the kingdom. str_khergit_rebellion_pretender_story_3|However, I have since united all my people under my banner again. I have gathered even more men that any of my ancestors, but I'm afraid I need more good leaders. Some of the best commanders died in futile resistance to the Danes. I can offer you to lead one of my armies, and, if we achieve our goal, you might have your own city to rule. str_nord_rebellion_pretender_story_3|It is clear to me that my grandfather's line weakened successively after my father. Aethelred is too pious and Aelfred too bookish; together they have been unsuccessful resisting the Danish. I am more like my father. I can vigorously defend this land. With your help, we will bring peace and prosperity back to our kingdom, and perhaps all Britain. str_rhodok_rebellion_pretender_story_3|We are planning to assault the thief's main castle and end his reign of fear. The people of this land will pay only us for protection; I will not tolerate any competition. Join me and my band, and I will bury you in so much silver that you will be able to swim in it. I will give you a collection commission! str_sarranid_rebellion_pretender_story_3|I just need good captains for my armies and, if possible, good soldiers under them. Together we will revive my family's honor and obtain the position that I deserve. Come with me, gather your soldiers, and our names will never be forgotten. Swear by me, and you will never regret it. str_swadian_rebellion_monarch_response_1|That child again is pretending to be the true king over my lands... I should have sent him farther away when I had a chance. Without all the silver we brought, this kingdom would be nothing. If I had any idea that my lands would be razed by bandits, I would have never taken so many soldiers with me. str_vaegir_rebellion_monarch_response_1|That young man will never understand his place in this world. He is a bastard. He will never have any rights except the ones he earns in service to his lord. He is my son, but he will never be king, not even if my little baby dies someday. str_khergit_rebellion_monarch_response_1|Who? I don't know that name. The Danish help me establish my claim, and there is nothing left for those who have lost their right to the land. str_nord_rebellion_monarch_response_1|My nephew was a good knight some years ago. Then he started to associate with certain of his father's retainers and now believes only what they say. They've put notions in his head, thinking to regain positions of influence. str_rhodok_rebellion_monarch_response_1|He is nothing but a bandit. For the last few years, he has been extorting silver from my villages. He pretends to be the protector of those villages from 'bandits,' when it is they who are the bandits! str_sarranid_rebellion_monarch_response_1|It is true that we are going through tough times, but the people know it is because our merchants have been suffering under constant raids. Now that I know he is in my kingdom, I can say he is the one responsible for those attacks. str_swadian_rebellion_monarch_response_2|They can try to attack us, but they don't have enough men to take even one of my villages, ha! Take my advice. Ignore him. He will never be anything but a chatterbox. str_vaegir_rebellion_monarch_response_2|Only if he came and knelt in front of me would I will be willing to forgive his faults and let him live somewhere far away from my legitimate son. str_khergit_rebellion_monarch_response_2|I will not tolerate any pretender to my crown. He and everyone who supports him will be arrested if they try anything unlawful. These are my people now, and I will protect them. str_nord_rebellion_monarch_response_2|I do not desire to bind his hands, but I have my mine full with the Danish and can't be on guard against a possible back stab. No one controls events, and the succession moves on. He never understood this. str_rhodok_rebellion_monarch_response_2|They are going to suffer for the pain they have caused my people. Not one of them will survive. str_sarranid_rebellion_monarch_response_2|It is my duty to protect all of my people from any danger in my kingdom. I will capture him and we will have a 'talk.' This situation can't stay like this any longer. str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlers, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests' tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but also for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_credits_1|©2010 TaleWorlds Entertainment. Mount Blade Warband^©2014 Brytenwalda S.L. Viking Conquest str_credits_2|BRYTENWALDA S.L.^^Game Design^Alberto Fuentevilla^Matthias Grohmann^Michael 'Motomataru' Richter str_credits_3|Programming^Alberto Fuentevilla^Matthias Grohmann^Michael 'Motomataru' Richter^Slawomir Libura^Michael Lyubchenko^^Special thanks for the Battle GUI^Alexander Souslov (Snowbird Studios) str_credits_4|Scenes^Asbjorn Lindegaard Moller^^Models^Cesar Inarrea^Leyre Ramirez^Miguel Egana Silva^^2D Art^Yeyo Balbas^^Textures^Miguel Egana Silva^Sebastian Wunnicke str_credits_5|Shaders^Marc Natta^^Animations^Slawomir Libura^^Concept Artist^Yeyo Balbas str_credits_6|Script^Alberto Fuentevilla str_credits_7|Music^Marcus Bressler - Viking Raid^CrystalMoors - Antiqvam Exqvirite Matrem, Nabia Orebia, The Unconquered Land^Juha-Matti Koppelomaki - Viking War Horns^Symphony of Specters - Day of War^Mike Sea - Go Vikes.^KlepatoDesign - The Ancients^Darius Sobolewski - Nordic Orchestra^Logan Epic Canto - Celtic Spirit^Allegro120 - Celtic^Cinemonia - Celtic Legend^^Tim Donovan - Solemn Funeral Pyre, Fallen Warrior^MrHumble - Ballad of a Hero.^^External support^Yughues Nobiax^Stephen Pollington str_credits_8|Testers and contributions^^Kalarhan^Kraggrim^Hunta^Ragnarson^Takeda Shingen^YourStepDad^Nijis^Krisvk^Dowdpride^Arch3r^Kazzan^Rurin^Fredelios^Blivandefar^Cleric Johnson^AZAN^Mitchell^M^Ozan Celik^Reiksmarshal^Hrotha^^Very special thanks to the players and betatesters of the original Brytenwalda module for many years of valuable feedback, only a fraction of which we had time to implement.^^Marketing Assets^Miguel Egana Silva (KreativLandschaft) str_credits_10|TALEWORLDS ENTERTAINMENT^^Lead Programming^Cem Çimenbiçer^Şahin Serdar Koçdemir^^Programming^Mustafa Korkmaz^Gökhan Uras^Dündar Ünsal str_credits_11|Lead Artist^Özgür Saral^^Artists^Andaç Bingöl^Deniz Köklü^Fatma Nadide Öcba^Fırat Murat Çebi^Gökalp Doğan^Oğuz Tunceli^Sten Oom str_credits_12|TaleWorlds Management^^Founder/Chief Executive Officer^Armağan Yavuz^^Chief Operating Officer^Ali Erkin^^Producer/Business Development^Vishnu Vijayakumar^^PR/Community Manager^Frank Elliott str_credits_9|Live Action Video^^Daniel Renger^Martin Unglert^Josef Becker^Jan Jaegers^Markus Beck^Jurgen Bonisch^Chris Czichowsky^Florian Dosch^Michael Exner^Fryzel Hans-Jurgen^Alexandra Gorner^Alexander Gorner^Franz Hauser^Jenna Klein^Claudia Klingner^Marcus Langer^Hans Lendorf^Markus Mickel^Patrick Mouka^Corinna Oppitz^Sibylle Oppitz^Bernd Rohde^Volker Schlott^Benjamin Schuler^Michael Schuler^Rebekka Schuler^Julia Schuster^Alexander Seufert^Susan Sumer^Johannes Werth^Bernd Wolfsteiner^Sabine Wudy^Sebastian Wudy^Stefan Wudy^^Location^Geschichtspark Barnau^^Logotype^Jason Brown^^Cover Art^Piotr Fox Wysocki^^Layout^Christian Sabe^Melina Grundel^^Poster^Piotr Fox Wysocki^^Concept Art^Ganbat Badamkhand^^Manual Editing Digital Wordsmithing^Ryan Newman^Nick Stewart^^Web^Martin Ericsson^^Marketing Assets^2Coats^^Localization^S H Entertainment Localization str_multi_scene_1|Saxon Village str_multi_scene_2|Din Tagell str_multi_scene_3|Dun Taruo str_multi_scene_4|Hadrian's Wall str_multi_scene_5|Ad Candida Casam str_multi_scene_6|Hilltop Village str_multi_scene_7|Din Arth str_multi_scene_8|Duin Ollaigh str_multi_scene_9|Din Bych str_multi_scene_10|Roman Fort str_multi_scene_11|Into The Trees str_multi_scene_12|Crannog str_multi_scene_13|Saxon River Fort str_multi_scene_14|Seafarers str_multi_scene_15|Saxon Duelling Field str_multi_scene_16|Mynyw Fort str_multi_scene_17|Abbercurnig str_multi_scene_18|Rival Strongholds str_multi_scene_19|Broch str_multi_scene_inv_1|Hadrian's Wall str_multi_scene_inv_2|Saxon Fort str_multi_scene_inv_3|Din Bych str_multi_scene_inv_4|Mynyw Fort str_multi_scene_inv_5|Broch str_multi_scene_20|Random Plains str_multi_scene_21|Random Forest str_multi_scene_22|Random Snow str_multi_sea_1|Calm Sea str_multi_sea_2|Sea Storm str_multi_coast_1|Port Assault str_multi_coast_2|Port Assault (Thunderstorm) str_multi_scene_end|multi scene end str_multi_game_type_1|Deathmatch str_multi_game_type_2|Team Deathmatch str_multi_game_type_3|Battle str_multi_game_type_4|Siege str_multi_game_type_5|Duel str_multi_game_type_6|Naval Battle str_multi_game_type_7|Thor's Champion str_multi_game_type_8|Viking Invasion str_multi_game_type_9|Warlords Battle str_multi_game_type_10|Raid str_multi_game_types_end|multi game types end str_multi_game_type_desc_1|^Every man for himself!^^Earn silver and glory with every kill.^^ str_multi_game_type_desc_2|^Two teams; endless respawns.^^Earn silver and a point for your faction with every kill.^ str_multi_game_type_desc_3|^Two teams; no respawn.^^Here you must focus on keeping you and your teammates alive as well as on personal kills. str_multi_game_type_desc_4|^One team starts fortified, defending their flag against the clock and the other team. Respawns are slowed for the defender.^ str_multi_game_type_desc_5|^Find another player.^^Introduce yourself.^^Kill or be killed.^ str_multi_game_type_desc_6|^This is Battle mode, only afloat!^^^^ str_multi_game_type_desc_7|^Find and kill the Champion to gain Thor's favour!^^You only gain point for killing Thor's Champions and for killing other players while being the Champion.^^^ str_multi_game_type_desc_8|^Team up with other players and defend against the hordes of enemies!^^^ str_multi_game_type_desc_9|^This variant of Battle mode allows the player to purchase and lead armies of bots.^^ str_multi_game_type_descs_end|^^^ Specials^^- Banner inspires nearby teammates 10%^^- Priest heals nearby teammates^^- Horn (Attack Button) heals AND inspires teammates, at a distance^^- Berserk (Key B) temporarily increases melee capabilities^^- Shield Taunt (RMB + Key Q) displays your disdain for the enemy^^ str_poll_kick_player_s1_by_s0|{s0} started a poll to kick player {s1}. str_poll_ban_player_s1_by_s0|{s0} started a poll to ban player {s1}. str_poll_change_map_to_s1_by_s0|{s0} started a poll to change map to {s1}. str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0|{s0} started a poll to change map to {s1} and factions to {s2} and {s3}. str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0|{s0} started a poll to change bot counts to {reg0} and {reg1}. str_poll_kick_player|Poll to kick player {s0} 1 = Accept, 2 = Decline str_poll_ban_player|Poll to ban player {s0} 1 = Accept, 2 = Decline str_poll_change_map|Poll to change map to {s0} 1 = Accept, 2 = Decline str_poll_change_map_with_faction|Poll to change map to {s0} and factions to {s1} versus {s2} 1 = Accept, 2 = Decline str_poll_change_number_of_bots|Poll to change number of bots to {reg0} for {s0} and {reg1} for {s1} 1 = Accept, 2 = Decline str_poll_time_left|({reg0} seconds left) str_poll_result_yes|The poll is accepted by the majority. str_poll_result_no|The poll is rejected by the majority. str_total_item_cost_reg0|Total cost {reg0} str_server_name|Server name str_game_password|Game password str_map|Map str_game_type|Game type str_max_number_of_players|Maximum number of players str_number_of_bots_in_team_reg1|Number of bots in team {reg1} str_team_reg1_faction|Team {reg1} faction str_enable_valve_anti_cheat|Enable Valve Anti-cheat (Requires valid Steam account) str_allow_friendly_fire|Allow ranged friendly fire str_allow_melee_friendly_fire|Allow melee friendly fire str_friendly_fire_damage_self_ratio|Friendly fire damage self (%) str_friendly_fire_damage_friend_ratio|Friendly fire damage friend (%) str_spectator_camera|Spectator camera str_control_block_direction|Control block direction str_map_time_limit|Map time limit (minutes) str_round_time_limit|Round time limit (seconds) str_players_take_control_of_a_bot_after_death|Switch to bot on death str_team_points_limit|Team point limit str_point_gained_from_flags|Team points gained for flags (%) str_point_gained_from_capturing_flag|Points gained for capturing flags str_respawn_period|Respawn period (seconds) str_add_to_official_game_servers_list|Add to official game servers list str_combat_speed|Combat speed str_combat_speed_0|Slowest str_combat_speed_1|Slower str_combat_speed_2|Medium str_combat_speed_3|Faster str_combat_speed_4|Fastest str_off|Off str_on|On str_defender_spawn_count_limit|Defender spawn count str_unlimited|Unlimited str_automatic|Automatic str_by_mouse_movement|By mouse movement str_free|Free str_stick_to_any_player|Lock to any player str_stick_to_team_members|Lock to team members str_stick_to_team_members_view|Lock to team members' view str_make_factions_voteable|Allow polls to change factions str_make_kick_voteable|Allow polls to kick players str_make_ban_voteable|Allow polls to ban players str_bots_upper_limit_for_votes|Bot count limit for polls str_make_maps_voteable|Allow polls to change maps str_valid_vote_ratio|Poll accept threshold (%) str_auto_team_balance_limit|Auto team balance threshold (diff.) str_welcome_message|Welcome message str_initial_gold_multiplier|Starting silver (%) str_battle_earnings_multiplier|Combat silver bonus (%) str_round_earnings_multiplier|Round silver bonus (%) str_allow_player_banners|Allow individual banners str_force_default_armor|Force minimum armor str_respawning_in_reg0_seconds|Respawning in {reg0} seconds... str_no_more_respawns_remained_this_round|No lives left for this round str_reg0_respawns_remained|({reg0} lives remaining) str_this_is_your_last_respawn|(This is your last life) str_wait_next_round|(Wait for the next round) str_yes_wo_dot|Yes str_no_wo_dot|No str_we_resign|We have no strength left to put up a fight. We surrender to you, {playername}. str_i_resign|I don't want to die today. I surrender. str_s1_returned_flag|{s1} has returned their flag to their base! str_s1_auto_returned_flag|{s1} flag automatically returned to their base! str_s1_captured_flag|{s1} has captured the enemy flag! str_s1_taken_flag|{s1} has taken the enemy flag! str_s1_neutralized_flag_reg0|{s1} has neutralized flag {reg0}. str_s1_captured_flag_reg0|{s1} has captured flag {reg0}! str_s1_pulling_flag_reg0|{s1} has started pulling flag {reg0}. str_s1_destroyed_target_0|{s1} destroyed target A! str_s1_destroyed_target_1|{s1} destroyed target B! str_s1_destroyed_catapult|{s1} destroyed the catapult! str_s1_destroyed_trebuchet|{s1} destroyed the trebuchet! str_s1_destroyed_all_targets|{s1} destroyed all targets! str_s1_saved_1_target|{s1} saved one target. str_s1_saved_2_targets|{s1} saved all targets. str_s1_defended_castle|{s1} defended their castle! str_s1_captured_castle|{s1} captured the castle! str_auto_team_balance_in_20_seconds|Auto-balance will be done in 20 seconds. str_auto_team_balance_next_round|Auto-balance will be done next round. str_auto_team_balance_done|Teams have been auto-balanced. str_s1_won_round|The {s1} team has won the round! str_round_draw|Time is up. Round draw. str_round_draw_no_one_remained|No one left. Round draw. str_death_mode_started|Hurry! Become master of the field! str_reset_to_default|Reset to Default str_player_name|Player Name str_kills|Kills str_deaths|Deaths str_ping|Ping str_dead|Dead str_reg0_dead|{reg0} Dead str_bots_reg0_agents|Bots ({reg0} agents) str_bot_1_agent|Bot (1 agent) str_score_reg0|Score {reg0} str_flags_reg0|(Flags {reg0}) str_reg0_players|({reg0} players) str_reg0_player|({reg0} player) str_open_gate|Open Gate str_close_gate|Close Gate str_open_door|Open Door str_close_door|Close Door str_raise_ladder|Raise Ladder str_drop_ladder|Drop Ladder str_cancel|Cancel str_continue|Continue str_done|Done str_back|Back str_start_map|Start Map str_choose_an_option|Choose an option str_choose_a_poll_type|Choose a poll type str_choose_faction|Choose Faction str_choose_a_faction|Choose a faction str_choose_troop|Choose Troop str_choose_a_troop|Choose a troop class str_choose_items|Choose Equipment str_options|Options str_redefine_keys|Redefine Keys str_submit_a_poll|Submit a Poll str_administrator_panel|Administrator Panel str_kick_player|Kick Player str_ban_player|Ban Player str_mute_player|Mute Player str_unmute_player|Unmute Player str_quit|Quit str_poll_for_changing_the_map|Change the map str_poll_for_changing_the_map_and_factions|Change the map and factions str_poll_for_changing_number_of_bots|Change number of bots in teams str_poll_for_kicking_a_player|Kick a player str_poll_for_banning_a_player|Ban a player str_choose_a_player|Choose a player str_choose_a_map|Choose a map str_choose_a_faction_for_team_reg0|Choose a faction for team {reg0} str_choose_number_of_bots_for_team_reg0|Choose number of bots for team {reg0} str_spectator|Spectator str_spectators|Spectators str_score|Score str_command|Command str_profile_banner_selection_text|Choose a banner for your profile str_use_default_banner|Use Faction's Banner str_party_morale_is_low|Morale of some troops are low! str_weekly_report|Report str_has_deserted_the_party|has deserted the party. str_have_deserted_the_party|have deserted the party. str_space| str_us_|Us str_allies_|Allies str_enemies_|Enemies str_routed|Routed str_weekly_budget|Weekly Budget str_income_from_s0|Income from {s0} str_mercenary_payment_from_s0|Mercenary payment from the {s0} str_s0s_party|{s0}'s Party str_loss_due_to_tax_inefficiency|Loss due to tax inefficiency str_wages_for_s0|Wages for {s0} str_earlier_debts|Earlier debts str_net_change|Net change str_earlier_wealth|Earlier wealth str_new_wealth|New wealth str_new_debts|New debts str_team_reg0_bot_count_is_reg1|Team {reg0} bot count is {reg1}. str_maximum_seconds_for_round_is_reg0|Maximum seconds for round is {reg0}. str_respawn_period_is_reg0_seconds|Respawn period is {reg0} seconds. str_bots_upper_limit_for_votes_is_reg0|Bots upper limit for votes is {reg0}. str_map_is_voteable|Map is voteable. str_map_is_not_voteable|Map is not voteable. str_factions_are_voteable|Factions are voteable. str_factions_are_not_voteable|Factions are not voteable. str_players_respawn_as_bot|Players respawn as bot. str_players_do_not_respawn_as_bot|Players do not respawn as bot. str_kicking_a_player_is_voteable|Kicking a player is voteable. str_kicking_a_player_is_not_voteable|Kicking a player is not voteable. str_banning_a_player_is_voteable|Banning a player is voteable. str_banning_a_player_is_not_voteable|Banning a player is not voteable. str_player_banners_are_allowed|Player banners are allowed. str_player_banners_are_not_allowed|Player banners are not allowed. str_default_armor_is_forced|Default armor is forced. str_default_armor_is_not_forced|Default armor is not forced. str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0|Percentage of yes votes required for a poll to get accepted is {reg0}%. str_auto_team_balance_threshold_is_reg0|Auto team balance threshold is {reg0}. str_starting_gold_ratio_is_reg0|Starting silver ratio is {reg0}%. str_combat_gold_bonus_ratio_is_reg0|Combat silver bonus ratio is {reg0}%. str_round_gold_bonus_ratio_is_reg0|Round silver bonus ratio is {reg0}%. str_point_gained_from_flags_is_reg0|Team points gained for flags is {reg0}%. str_point_gained_from_capturing_flag_is_reg0|Points gained for capturing flags is {reg0}%. str_map_time_limit_is_reg0|Map time limit is {reg0} minutes. str_team_points_limit_is_reg0|Team point limit is {reg0}. str_defender_spawn_count_limit_is_s1|Defender spawn count is {s1}. str_system_error|SYSTEM ERROR! str_prisoner_granted_parole|Prisoner granted parole str_prisoner_not_offered_parole|Prisoner not offered parole str__age_reg1|^Age {reg1} str__family_|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_s49_s12_s11_rel_reg0|{s49} {s12} ({s11}, rel {reg0}), str_s49_s12_s11|{s49} {s12} ({s11}), str_lord_info_string|{reg6? {reg4?{s54} is the ruler of the {s56}.^ {s54} is a vassal of {s55} of the {s56}.^}}Renown {reg5}. Controversy {reg15}.^Religion {s29}^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49}^Relation {reg0} str_foreign_relations__|Foreign relations ^ str_s21__the_s5_is_at_war_with_the_s14|{s21}^^* At war with the {s14}. str_s21_the_s5_has_had_the_upper_hand_in_the_fighting|{s21} The {s5} has had the upper hand in the fighting. str_s21_the_s5_has_gotten_the_worst_of_the_fighting|{s21} The {s5} has gotten the worst of the fighting. str_s21_the_fighting_has_gone_on_for_some_time_and_the_war_may_end_soon_with_a_truce|{s21} The fighting has gone on for some time, and the war may end soon with a truce. str_s21_the_fighting_has_begun_relatively_recently_and_the_war_may_continue_for_some_time|{s21} The fighting has begun relatively recently, and the war may continue for some time. str__however_the_truce_is_no_longer_binding_on_the_s14| However, the truce is no longer binding on the {s14} str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* Bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_s21_the_s14_was_recently_provoked_by_subjects_of_the_s5_and_there_is_a_risk_of_war_|{s21}^^* The {s14} was recently provoked by subjects of the {s5}, and there is a risk of war.^ str_the_s5_is_ruled_by_s6_it_occupies_s8_its_vassals_are_s10__s21|The {s5} is ruled by {s6}.^^It occupies ^{s8}.^^Its vassals are ^{s10}.^^{s21} str_reg4_killed_reg5_wounded_reg6_routed|{reg4} killed or seriously wounded, {reg5} minor wounded, {reg6} routed str_reg4_killed_reg5_routed|{reg4} killed or seriously wounded, {reg5} routed str_reg4_killed_reg5_wounded|{reg4} killed or seriously wounded, {reg5} minor wounded str_reg4_wounded_reg5_routed|{reg4} minor wounded, {reg5} routed str_s4_awarded_to_s5|{s4} awarded to {s5} str_calculating_sortie_for_s4_strength_of_reg3_vs_reg4_enemies|Calculating sortie for {s4}, strength of {reg3} vs {reg4} enemies str_current_wealth_reg1_taxes_last_collected_from_s4|Current wealth {reg1}. Taxes last collected from {s4} str_no_relation|no relation str_wife|wife str_husband|husband str_father|father str_mother|mother str_daughter|daughter str_son|son str_sister|sister str_brother|brother str_niece|niece str_nephew|nephew str_aunt|aunt str_uncle|uncle str_cousin|cousin str_daughterinlaw|daughter-in-law str_soninlaw|son-in-law str_motherinlaw|mother-in-law str_fatherinlaw|father-in-law str_sisterinlaw|sister-in-law str_brotherinlaw|brother-in-law str_print_party_members_entered|print party members entered str_num_companion_stacks_=_reg10|num companion stacks = {reg10} str_someone|someone str_i_take_what_work_i_can_sirmadame_i_carry_water_or_help_the_merchants_with_their_loads_or_help_build_things_if_theres_things_to_be_built|I take what work I can, {reg59?madame sir}. I carry water, or help the merchants with their loads, or help build things, if there are things to be built. str_im_not_doing_anything_sirmadame_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg59?madame sir}. There's no work to be had around here these days. str_im_not_doing_anything_sirmadame_i_have_no_land_of_my_own_and_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg59?madame sir}. I have no land of my own, and there's no work to be had around here these days. str_why_im_still_living_off_of_your_kindness_and_goodness_sirmadame_hopefully_there_will_be_work_shortly|Why, I'm still living off of your kindness and goodness, {reg59?madame sir}. Hopefully there will be work, shortly. str_i_work_in_the_fields_just_outside_the_walls_where_they_grow_grain_we_dont_quite_grow_enough_to_meet_our_needs_though_and_have_to_import_grain_from_the_surrounding_countryside|I work in the fields, just outside the walls, where they grow grain. We don't quite grow enough to meet our needs, though, and have to import grain from the surrounding countryside. str_i_work_mostly_in_the_fields_growing_grain_in_the_town_they_grind_it_to_make_bread_or_ale_and_we_can_also_boil_it_as_a_porridge|I work mostly in the fields, growing grain. In the town they grind it to make bread or ale, and we can also boil it as a porridge. str_i_work_in_the_breweries_making_ale_the_poor_folk_drink_a_lot_of_it_as_its_cheaper_than_wine_we_make_it_with_grain_brought_in_from_the_countryside|I work in the breweries, making ale. The poor folk drink a lot of it, as it's cheaper than mead. We make it with grain brought in from the countryside. str_i_work_in_a_mill_grinding_flour_to_make_bread_bread_is_cheap_keeps_well_and_fills_the_stomach|I work in a mill, grinding flour to make bread. Bread is cheap, keeps well, and fills the stomach. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk_so_it_doesnt_spoil|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_sheep_we_send_the_wool_to_the_cities_to_be_woven_into_cloth_and_make_mutton_sausage_when_we_cull_the_herds|I tend sheep. We send the wool to the cities to be woven into cloth, and make mutton sausage when we cull the herds. str_i_work_at_a_loom_spinning_cloth_from_wool_wool_is_some_of_the_cheapest_cloth_you_can_buy_but_it_will_still_keep_you_warm|I work at a loom, spinning cloth from wool. Wool is some of the cheapest cloth you can buy, but it will still keep you warm. str_i_crew_a_fishing_boat_we_salt_and_smoke_the_flesh_to_sell_it_far_inland|I crew a fishing boat. We salt and smoke the flesh, to sell it far inland. str_i_sift_salt_from_a_nearby_flat_they_need_salt_everywhere_to_preserve_meat_and_fish|I sift salt from a nearby flat. They need salt everywhere, to preserve meat and fish. str_i_mine_iron_from_a_vein_in_a_nearby_cliffside_they_use_it_to_make_tools_arms_and_other_goods|I mine iron from a vein in a nearby cliffside. They use it to make tools, arms, and other goods. str_i_make_pottery_which_people_use_to_store_grain_and_carry_water|I make pottery, which people use to store grain and carry water. str_trade_explanation_tools|I work in a smithy, {reg59?madame sir}, making all sorts of ironware -- knives, axes, pots, plough-blades, scythes, hammers, anvils, tongs, adzes, saws, nails, horseshoes, firesteel, braziers, and of course arms and armor for your excellencies. str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather. str_trade_explanation_linen|I weave linen, using flax brought in from the surrounding countryside. It's makes a tough, light fabric, {reg59?madame sir} -- good for summer clothing, sails for boats, and the like. str_trade_explanation_silver|I work in one of this town's silver smithies, carefully making the jewelry for which we are known. We use the precious metal brought from the German silver mines of the Harz Mountains, to make of it the finest and most expensive ornaments that can be found in the land. str_trade_explanation_mead|I work in a mead factory, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast can be held without it. str_trade_explanation_apples|I'm just coming in from the orchards, where we grow apples. We dry them for storage, or it can also be made into cider or vinegar. str_trade_explanation_barley|I work in the barley fields, growing corn to feed the cattle and to make ale to quench the thirst of the commons. str_trade_explanation_ivory|I sail to the far north to hunt walrus on the remote beaches of the icy land beyond the ocean. These marine beast have two prominent tusks of fine ivory. Back home, carvers make a lot of precious objects with this hard, expensive and pure white material. str_trade_explanation_leatherwork|I work in the tanneries outside the walls, turning cured hides from the countryside into good, supple leather. It's foul work, and I come home stinking of urine, dung, and lime -- but that's where your boots, saddles, and bridles come from, {reg59?my lady sir}. str_trade_explanation_flax|I sew and harvest linseed, and rot the stems to make flax fibers. That's the source of your fine linens, {reg59?my lady sir} -- a rotting pit on the edge of a field. str_trade_explanation_soapstone|I work in a quarry of soapstone. This stone can be hewed directly from the rock face and shaped to be sold here and abroad. Soapstone is relatively soft and can be easily carved, so it’s used for sculpture or bowls. str_trade_explanation_venison|I hunt deer in the forest and work in a smokehouse, in which I smoke meat to preserve it for long periods. During the cold season, and even in summer, venison is the finest meal you can eat. str_s14_i_hear_that_you_can_find_a_good_price_for_it_in_s15|{s14} I hear that you can find a good price for it in {s15}. str_s2s_rebellion|{s2}'s Rebellion str_political_suggestion|Political suggestion str_instability_reg0_of_lords_are_disgruntled_reg1_are_restless|Instability {reg0}% of lords are disgruntled, {reg1}% are restless str_reg1shehe_is_prisoner_of_s1|{reg1?She He} is prisoner of the {s1}. str_s39_rival|{s39} (rival) str_s41_s39_rival|{s41}, {s39} (rival) str_reputation_only_martial_|As far as you know, his personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, his personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, his personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, his personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, his personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, his personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, his personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, his personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, his personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, his personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, his personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, his personality seems to be Ambitious^ str_love_interest|love interest str_betrothed|betrothed str_other_relations_s40_|Other relations {s40}^ str_relation_with_liege_reg0_|Relation with liege {reg0}^ str_sense_of_security_military_reg1_court_position_reg3_|Sense of security military {reg1}, court position {reg3}^ str_political_details_s47_|Political details ^{s47}^ str_the_s55|the {s55} str_travellers_on_the_road|travellers on the road str_a_short_while_ago|a short while ago str_one_day_ago|one day ago str_two_days_day_ago|two days day ago str_earlier_this_week|earlier this week str_about_a_week_ago|about a week ago str_about_two_weeks_ago|about two weeks ago str_several_weeks_ago|several weeks ago str_unknown_assailants|unknown assailants str_swadians|Britons str_vaegirs|Vikings str_khergits|Saxons str_nords|Angles str_rhodoks|Goidels str_sarranids|Picts str_bandits|bandits str_deserters|deserters str_your_followers|your followers str_we_have_heard_that_travellers_heading_to_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers heading to {s40} were attacked on the road {s46} by {s39} str_we_have_heard_that_travellers_coming_from_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers coming from {s40} were attacked on the road {s46} by {s39} str_travellers_coming_from_s40_traded_here_s46|Travellers coming from {s40} traded here {s46} str_it_is_still_early_in_the_caravan_season_so_we_have_seen_little_tradings42|It is still early in the caravan season, so we have seen little trading.{s42} str_there_has_been_very_little_trading_activity_here_recentlys42|There has been very little trading activity here recently.{s42} str_there_has_some_trading_activity_here_recently_but_not_enoughs42|There has some trading activity here recently, but not enough.{s42} str_there_has_some_trading_activity_here_recently_but_the_roads_are_dangerouss42|There has some trading activity here recently, but the roads are dangerous.{s42} str_the_roads_around_here_are_very_dangerouss42|The roads around here are very dangerous.{s42} str_we_have_received_many_traders_in_town_here_although_there_is_some_danger_on_the_roadss42|We have received many traders in town here, although there is some danger on the roads.{s42} str_we_have_received_many_traders_in_town_heres42|We have received many traders in town here.{s42} str_there_is_little_news_about_the_caravan_routes_to_the_towns_of_s44_and_nearby_parts_but_no_news_is_good_news_and_those_are_therefore_considered_safe|There is little news about the caravan routes to the towns of {s44} and nearby parts. But no news is good news, and those are therefore considered safe. str_s47_also_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|{s47} Also, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_however_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|However, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_we_have_shortages_of|We have shortages of str_we_have_adequate_stores_of_all_commodities|We have adequate stores of all commodities str_s33_and_some_other_commodities|{s33} and some other commodities str_the_roads_are_full_of_brigands_friend_but_that_name_in_particular_does_not_sound_familiar_good_hunting_to_you_nonetheless|The roads are full of brigands, friend, but that name in particular does not sound familiar. Good hunting to you, nonetheless. str_less_than_an_hour_ago|less than an hour ago str_maybe_reg3_hours_ago|maybe {reg3} hours ago str_reg3_days_ago|{reg3} days ago str_youre_in_luck_we_sighted_those_bastards_s16_near_s17_hurry_and_you_might_be_able_to_pick_up_their_trail_while_its_still_hot|You're in luck. We sighted those bastards {s16} near {s17}. Hurry, and you might be able to pick up their trail while it's still hot. str_you_speak_of_claims_to_the_throne_good_there_is_nothing_id_rather_do_than_fight_for_a_good_cause|You speak of claims to the throne. Good. There is nothing I'd rather do than fight for a good cause. str_you_speak_of_claims_to_the_throne_well_there_is_nothing_id_rather_do_than_fight_for_a_good_cause_but_the_claim_you_make_seems_somewhat_weak|You speak of claims to the throne. Well, there is nothing I'd rather do than fight for a good cause, but the claim you make seems somewhat weak. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_which_are_sometimes_trod_upon_in_these_sorry_days|I am pleased that you speak of upholding my ancient rights, which are sometimes trod upon in these sorry days. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_but_sometimes_men_make_pledges_before_they_are_king_which_they_cannot_keep_once_they_take_the_throne|I am pleased that you speak of upholding my ancient rights. But sometimes men make pledges before they are king, which they cannot keep once they take the throne. str_you_speak_of_protecting_the_commons_well_i_supposed_thats_good_but_sometimes_the_commons_overstep_their_boundaries_im_more_concerned_that_your_claim_be_legal_so_i_can_swing_my_sword_with_a_good_conscience|You speak of protecting the commons. Well, I supposed that's good, but sometimes the commons overstep their boundaries. I'm more concerned that your claim be legal, so I can swing my sword with a good conscience. str_you_speak_of_giving_me_land_good_i_ask_for_no_more_than_my_due|You speak of giving me land. Good. I ask for no more than my due. str_you_speak_of_giving_me_land_unfortunately_you_are_not_wellknown_for_rewarding_those_to_whom_you_have_made_such_offers|You speak of giving me land. Unfortunately, you are not well known for rewarding those to whom you have made such offers. str_you_speak_of_unifying_calradia_well_i_believe_that_well_always_be_fighting__its_important_that_we_fight_for_a_rightful_cause|You speak of unifying these lands. Well, I believe that we'll always be fighting - it's important that we fight for a rightful cause. str_you_talk_of_claims_to_the_throne_but_i_leave_bickering_about_legalities_to_the_lawyers_and_clerks|You talk of claims to the throne, but I leave bickering about legalities to the lawyers and clerks. str_you_speak_of_ruling_justly_hah_ill_believe_theres_such_a_thing_as_a_just_king_when_i_see_one|You speak of ruling justly. Hah! I'll believe there's such a thing as a just king when I see one. str_you_spoke_of_protecting_the_rights_of_the_nobles_if_you_did_youd_be_the_first_king_to_do_so_in_a_very_long_time|You spoke of protecting the rights of the nobles. If you did, you'd be the first king to do so in a very long time. str_you_speak_of_giving_me_land_ay_well_lets_see_if_you_deliver|You speak of giving me land. Ay, well, let's see if you deliver. str_you_speak_of_giving_me_land_bah_youre_not_known_for_delivering_on_your_pledges|You speak of giving me land. Bah. You're not known for delivering on your pledges. str_you_speak_of_unifying_calradia_well_youve_done_a_good_job_at_making_calradia_bend_its_knee_to_you_so_maybe_thats_not_just_talk|You speak of unifying these lands. Well, you've done a good job at making this country bend its knee to you, so maybe that's not just talk. str_you_speak_of_unifying_calradia_id_be_impressed_if_i_thought_you_could_do_it_but_unfortunately_you_dont|You speak of unifying these lands. I'd be impressed if I you could do it, but unfortunately, you can't. str_you_speak_of_claims_to_the_throne_well_any_peasant_can_claim_to_be_a_kings_bastard|You speak of claims to the throne. Well, any peasant can claim to be a king's bastard str_well_its_a_fine_thing_to_court_the_commons_with_promises_but_what_do_you_have_to_offer_me|Well, it's a fine thing to court the commons with promises, but what do you have to offer me? str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected_however_it_is_easy_for_you_to_make_promises_while_you_are_weak_that_you_have_no_intention_of_keeping_when_you_are_strong|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. However, it is easy for you to make promises while you are weak, that you have no intention of keeping when you are strong. str_you_speak_of_giving_me_land_well_my_family_is_of_ancient_and_noble_lineage_so_you_promise_me_no_more_than_my_due_still_your_gesture_is_appreciated|You speak of giving me land. Well, my family is of ancient and noble lineage, so you promise me no more than my due. Still, your gesture is appreciated. str_you_speak_of_giving_me_land_well_you_make_that_pledge_but_i_am_not_impressed|You speak of giving me land. Well, you make that pledge, but I am not impressed. str_you_speak_of_unifying_calradia_well_much_of_this_land_now_bends_its_knee_to_you_so_perhaps_that_is_not_just_talk|You speak of unifying these lands. Well, much of this land now bends its knee to you, so perhaps that is not just talk. str_you_speak_of_unifying_calradia_but_right_now_yours_is_just_one_squabbling_faction_among_many|You speak of unifying these lands, but right now, yours is but one squabbling faction among many. str_you_speak_of_claims_well_no_offense_but_a_claim_unsupported_by_might_rarely_prospers|You speak of claims. Well, no offense, but a claim unsupported by might rarely prospers. str_you_speak_of_protecting_the_commons_well_i_suppose_that_will_make_for_a_more_prosperous_realm_ive_always_tried_to_treat_my_peasants_decently_saves_going_to_bed_worrying_about_whether_youll_wake_up_with_the_roof_on_fire|You speak of protecting the commons. Well, I suppose that will make for a more prosperous realm. I've always tried to treat my peasants decently. Saves going to bed worrying about whether you'll wake up with the roof on fire. str_you_speak_of_protecting_the_commons_very_well_but_remember_that_peasants_are_more_likely_to_cause_trouble_if_you_make_promises_then_dont_deliver_than_if_you_never_made_the_promise_in_the_first_place|You speak of protecting the commons. Very well. But remember that peasants are more likely to cause trouble if you make promises then don't deliver, than if you never made the promise in the first place. str_you_speak_of_protecting_the_rights_of_lords_good_youd_be_well_advised_to_do_that__men_fight_better_for_a_king_wholl_respect_their_rights|You speak of protecting the rights of lords. Good. You'd be well advised to do that -- men fight better for a king who'll respect their rights. str_you_speak_of_protecting_the_rights_of_lords_very_well_but_remember__failing_to_keep_promises_which_you_made_while_scrambling_up_the_throne_is_the_quickest_way_to_topple_off_of_it_once_you_get_there|You speak of protecting the rights of lords. Very well, but remember -- failing to keep promises that you made while scrambling up the throne is the quickest way to topple off of it once you get there. str_you_speak_of_giving_me_land_very_good_but_often_i_find_that_when_a_man_makes_too_many_promises_trying_to_get_to_the_top_he_has_trouble_keeping_them_once_he_reaches_it|You speak of giving me land. Very good, but often I find that when a man makes too many promises trying to get to the top, he has trouble keeping them once he reaches it. str_you_speak_of_unifying_calradia_well_many_have_said_that_you_might_very_well_be_the_one_to_do_it|You speak of unifying these lands. Well, many have said that, you might very well be the one to do it. str_you_speak_of_unifying_calradia_well_all_the_kings_say_that_im_not_sure_that_you_will_succeed_while_they_fail|You speak of unifying these lands. Well, all the kings say that. I'm not sure that you will succeed while they fail. str_you_speak_of_claims_do_you_think_i_care_for_the_nattering_of_lawyers|You speak of claims. Do you think I care for the nattering of lawyers? str_you_speak_of_protecting_the_commons_how_kind_of_you_i_shall_tell_my_swineherd_all_about_your_sweet_promises_no_doubt_he_will_become_your_most_faithful_vassal|You speak of protecting the commons. How kind of you! I shall tell my swineherd all about your sweet promises. No doubt he will become your most faithful vassal. str_you_speak_of_protecing_the_rights_of_lords_such_sweet_words_but_ill_tell_you_this__the_only_rights_that_are_respected_in_this_world_are_the_rights_to_dominate_whoever_is_weaker_and_to_submit_to_whoever_is_stronger|You speak of protecting the rights of lords. Such sweet words! But I'll tell you this -- the only rights that are respected in this world are the rights to dominate whoever is weaker, and to submit to whoever is stronger. str_you_speak_of_giving_me_land_yes_very_good__but_you_had_best_deliver|You speak of giving me land. Yes, very good -- but you had best deliver. str_you_speak_of_giving_me_land_hah_perhaps_all_those_others_to_whom_you_promised_lands_will_simply_step_aside|You speak of giving me land. Hah! Perhaps all those others to whom you promised lands will simply step aside? str_you_speak_of_unifying_calradia_you_may_indeed_humble_the_other_kings_of_this_land_and_in_that_case_i_would_hope_that_you_would_remember_me_as_your_faithful_servant|You speak of unifying these lands. You may indeed humble the other kings of this land, and in that case, I would hope that you would remember me as your faithful servant. str_you_speak_of_unifying_calradia_but_you_are_weak_and_i_think_that_you_will_remain_weak|You speak of unifying these lands. But you are weak, and I think that you will remain weak. str_you_speak_of_claims_its_good_for_a_king_to_have_a_strong_claim_although_admittedly_im_more_concerned_that_he_rules_just_ly_than_with_legalities_anyway_your_claim_seems_wellfounded_to_me|You speak of claims. It's good for a king to have a strong claim, although admittedly I'm more concerned that he rules justly than with legalities. Anyway, your claim seems well founded to me. str_you_speak_of_claims_but_your_claim_seems_a_bit_weak_to_me|You speak of claims, but your claim seems a bit weak to me. str_you_speak_of_protecting_the_commons_i_like_that_my_tenants_are_a_happy_lot_i_think_but_i_hear_of_others_in_other_estates_that_arent_so_fortunate|You speak of protecting the commons. I like that. My tenants are a happy lot, I think, but I hear of others in other estates that aren't so fortunate. str_you_speak_of_protecting_the_commons_im_glad_to_hear_you_say_that_but_do_me_a_favor__dont_promise_the_commons_anything_you_cant_deliver_thats_a_sure_way_to_get_them_to_rebel_and_it_breaks_my_heart_to_have_to_put_them_down|You speak of protecting the commons. I'm glad to hear you say that. But do me a favor -- don't promise the commons anything you can't deliver. That's a sure way to get them to rebel, and it breaks my heart to have to put them down. str_you_speak_of_protecting_the_rights_of_lords_well_very_good_i_suppose_but_you_know__we_lords_can_take_of_ourselves_its_the_common_folk_who_need_a_strong_king_to_look_out_for_them_to_my_mind|You speak of protecting the rights of lords. Well, very good, I suppose. But you know -- we lords can take care of ourselves. It's the common folk who need a strong king to look out for them, to my mind. str_you_speak_of_giving_me_land_its_kind_of_you_really_though_that_is_not_necessary|You speak of giving me land. It's kind of you. Really, though, that is not necessary. str_you_speak_of_unifying_calradia_well_maybe_you_can_unite_this_land_by_the_sword_but_im_not_sure_that_this_will_make_you_a_good_ruler|You speak of unifying these lands. Well, maybe you can unite this land by the sword. But I'm not sure that this will make you a good ruler. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_and_yours_is_wellestablished|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, and yours is well established. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_but_your_claim_is_not_so_strong|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, but your claim is not so strong. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals. However, I would like to know that you would indeed deliver on your promises. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects. However, I would like to know that you would indeed deliver on your promises. str_i_am_not_swayed_by_promises_of_reward|I am not swayed by promises of reward str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_to_the_realm_and_i_believe_that_you_are_strong_enough_to_do_so|You speak of unifying these lands. It would be good to bring peace to the realm, and I believe that you are strong enough to do so. str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_the_realm_but_with_your_kingdom_in_its_current_state_i_worry_that_you_are_just_bringing_more_discord|You speak of unifying these lands. It would be good to bring peace the realm, but with your kingdom in its current state, I worry that you are just bringing more discord. str_my_s11_s15|my {s11} {s15} str_my_s11_s18|My {s11} {s18} str_the_socalled_s11_s18|The so-called {s11} {s18} str_s18_would_cheat_me_of_my_inheritance_by_heaven_i_know_my_rights_and_im_not_going_to_back_down|{s18} would cheat me of my inheritance. By heaven, I know my rights, and I'm not going to back down. str_s18_once_questioned_my_honour_and_my_bravery_i_long_for_the_day_when_i_can_meet_him_in_battle_and_make_him_retract_his_statement|{s18} once questioned my honour and my bravery. I long for the day when I can meet him in battle and make him retract his statement. str_s18_once_questioned_my_judgment_in_battle_by_heaven_would_he_have_us_shirk_our_duty_to_smite_our_sovereigns_foes|{s18} once questioned my judgment in battle. By heaven, would he have us shirk our duty to smite our sovereign's foes? str_s18_seems_to_think_he_has_the_right_to_some_of_my_property_well_he_does_not|{s18} seems to think he has the right to some of my property. Well, he does not. str_s18_once_took_something_i_said_amiss_stubborn_bastard_wont_give_it_up_and_keeps_trying_to_get_me_to_recant_my_words|{s18} once took something I said amiss. Stubborn bastard won't give it up and keeps trying to get me to recant my words. str_s18_is_a_crafty_weasel_and_i_dont_trust_him_one_bit|{s18} is a crafty weasel. I don't trust him one bit. str_s18_i_despite_him_he_puts_on_such_a_nauseating_display_of_virtue_and_thinks_nothing_of_insulting_his_betters|{s18}? I despise him. He puts on such a nauseating display of virtue and thinks nothing of insulting his betters. str_s18_entered_into_a_little_deal_with_me_and_is_now_trying_to_wriggle_out_of_it|{s18} entered into a little deal with me and is now trying to wriggle out of it. str_s18_once_ran_an_errand_for_me_and_now_thinks_i_owe_him_something_i_owe_his_ilk_nothing|{s18} once ran an errand for me and now thinks I owe him something. I owe his ilk nothing. str_s18_is_soft_and_weak_and_not_fit_to_govern_a_fief_and_i_have_always_detested_him|{s18} is soft, weak, and not fit to govern a fief. I have always detested him. str_s18_is_a_quarrelsome_oaf_and_a_liability_in_my_opinion_and_ive_let_him_know_as_much|{s18} is a quarrelsome oaf and a liability, in my opinion, and I've let him know as much. str_s18_i_am_sorry_to_say_is_far_too_softhearted_a_man_to_be_given_any_kind_of_responsibility_his_chivalry_will_allow_the_enemy_to_flee_to_fight_another_day_and_will_cost_the_lives_of_my_own_faithful_men|{s18}, I am sorry to say, is far too softhearted a man to be given any kind of responsibility. His chivalry will allow the enemy to flee to fight another day, costing the lives of my own faithful men. str_s18_seems_to_have_something_against_me_for_some_reason_i_dont_like_to_talk_ill_of_people_but_i_think_hes_can_be_a_bit_of_a_cad_sometimes|{s18} seems to have something against me, for some reason. I don't like to talk ill of people, but I think he can be a bit of a cad, sometimes. str_s18_has_always_treated_me_contemptuously_although_i_have_done_him_no_wrong|{s18} has always treated me contemptuously, although I have done him no wrong. str_s18_is_thoroughly_dishonorable_and_a_compulsive_spinner_of_intrigues_which_i_fear_will_drag_us_into_wars_or_incite_rebellions|{s18} is thoroughly dishonorable and a compulsive spinner of intrigues, which I fear will drag us into wars or incite rebellions. str_s18_disappoints_me_i_once_scolded_for_his_rashness_in_battle_and_he_took_offense_i_do_not_care_to_apologize_for_my_efforts_to_save_his_life_and_the_lives_of_his_men|{s18} disappoints me. I once scolded him for his rashness in battle, and he took offense. I do not care to apologize for my efforts to save his life and the lives of his men. str_s18_squanders_money_and_carouses_in_a_way_most_unbefitting_a_noble_by_doing_so_he_disgraces_us_all|{s18} squanders money and carouses in a way most unbefitting a noble. By doing so, he disgraces us all. str_s18_has_been_speaking_ill_of_me_behind_my_back_or_so_they_say|{s18} has been speaking ill of me behind my back, or so they say. str_s18_is_a_disgrace_reg3shehe_consorts_with_merchants_lends_money_at_interest_uses_coarse_language_and_shows_no_attempt_to_uphold_the_dignity_of_the_honor_bestowed_upon_reg3herhim|{s18} is a disgrace. {reg3?She He} consorts with merchants, lends money at interest, uses coarse language, and shows no attempt to uphold the dignity of the honor bestowed upon {reg3?her him}. str_s18_has_condemned_me_for_engaging_in_commerce_what_could_possibly_be_wrong_with_that|{s18} has condemned me for engaging in commerce. What could possibly be wrong with that? str_s18_i_have_heard_has_been_encouraging_seditious_ideas_among_the_peasantry__a_foolish_move_which_endangers_us_all|{s18}, I have heard, has been encouraging seditious ideas among the peasantry -- a foolish move that endangers us all. str_s18_has_called_me_out_for_the_way_i_deal_with_my_tenants_well_so_be_it_if_i_teach_them_that_they_are_the_equal_of_anyone_with_socalled_gentle_blood_what_is_it_to_reg3herhim|{s18} has called me out for the way I deal with my tenants. Well, so be it. If I teach them that they are the equal of anyone with so-called 'gentle' blood, what is it to {reg3?her him}? str_a_most_gallant_gentleman_who_knows_how_to_treat_a_lady|a most gallant gentleman, who knows how to treat a lady str_a_base_cad|a base cad str_a_man_who_treats_me_as_his_equal_which_is_rare|a man who treats me as his equal, which is rare str_appears_to_value_me_with_his_estate_and_his_horse_as_prizes_worth_having|appears to value me with his estate and his horse as prizes worth having str_a_bit_dull_but_what_can_you_expect|a bit dull, but what can you expect... str_the_man_whom_destiny_intends_for_me|the man whom destiny intends for me str_is_not_right_for_me__i_cannot_say_why_but_he_makes_my_skin_crawl|is not right for me - I cannot say why, but he makes my skin crawl str_is_a_man_who_clearly_intends_to_make_his_mark_in_the_world|is a man who clearly intends to make his mark in the world str_is_a_layabout_a_naif_prey_for_others_who_are_cleverer_than_he|is a lay-about, a naif, prey for others who are cleverer than he str_is_a_man_of_stalwart_character|is a man of stalwart character str_appears_to_be_a_man_of_low_morals|appears to be a man of low morals str_appears_to_be_a_man_who_lacks_selfdiscipline|appears to be a man who lacks self-discipline str_bandits_attacked_a_party_on_the_roads_so_a_bounty_is_probably_available|Bandits attacked a party on the roads, so a bounty is probably available str_s11_relocates_to_s10|{s11} relocates to {s10}. str__i_must_attend_to_this_matter_before_i_worry_about_the_affairs_of_the_realm| I must attend to this matter before I worry about the affairs of the realm. str_the_other_matter_took_precedence|The other matter took precedence. str_i_cannot_leave_this_fortress_now_as_it_is_under_siege|I cannot leave this fortress now, as it is under siege. str_after_all_we_are_under_siege|After all, we are under siege. str_we_are_not_strong_enough_to_face_the_enemy_out_in_the_open|We are not strong enough to face the enemy out in the open. str_i_should_probably_seek_shelter_behind_some_stout_walls|I should probably seek shelter behind some stout walls. str_enemies_are_reported_to_be_nearby_and_we_should_stand_ready_to_either_man_the_walls_or_sortie_out_to_do_battle|Enemies are reported to be nearby, and we should stand ready to either man the walls or sortie out to do battle. str_the_enemy_is_nearby|The enemy is nearby. str_as_the_marshal_i_am_assembling_the_army_of_the_realm|As the marshal, I am assembling the army of the realm. str_as_the_marshal_i_am_assembling_the_army_of_the_realm_and_travel_to_lands_near_s10_to_inform_more_vassals|As the marshal, I am assembling the army of the realm. We are travelling to the region of {s10} to inform more vassals. str_i_intend_to_assemble_the_army_of_the_realm|I intend to assemble the army of the realm. str_as_the_marshal_i_am_leading_the_siege|As the marshal, I am leading the siege. str_i_intend_to_begin_the_siege|I intend to begin the siege. str_as_the_marshal_i_am_leading_our_raid|As the marshal, I am leading our raid. str_i_intend_to_start_our_raid|I intend to start our raid. str_as_the_marshal_i_am_leading_our_forces_in_search_of_the_enemy|As the marshal, I am leading our forces in search of the enemy. str_i_intend_to_lead_our_forces_out_to_find_the_enemy|I intend to lead our forces out to find the enemy. str_as_the_marshal_i_am_leading_our_forces_to_engage_the_enemy_in_battle|As the marshal, I am leading our forces to engage the enemy in battle. str_i_intend_to_lead_our_forces_out_to_engage_the_enemy|I intend to lead our forces out to engage the enemy. str_i_dont_have_enough_troops_and_i_need_to_get_some_more|I don't have enough troops, and I need to get some more. str_i_am_running_low_on_troops|I am running low on troops. str_we_are_following_your_direction|We are following your direction. str_i_need_to_make_preparations_for_your_wedding|I need to make preparations for your wedding. str_after_all_i_need_to_make_preparations_for_your_wedding|After all, I need to make preparations for your wedding. str_i_am_heading_to_the_site_of_our_wedding|I am heading to the site of our wedding. str_after_all_we_are_soon_to_be_wed|After all, we are soon to be wed! str_i_am_hosting_a_feast_there|I am hosting a feast there. str_i_have_a_feast_to_host|I have a feast to host. str_i_am_to_be_the_bridegroom_there|I am to be the bridegroom there. str_my_wedding_day_draws_near|My wedding day draws near. str_i_have_too_much_loot_and_too_many_prisoners_and_need_to_secure_them|I have too much loot and too many prisoners, and need to secure them. str_i_should_think_of_dropping_off_some_of_my_prisoners|I should think of dropping off some of my prisoners. str_i_need_to_reinforce_it_as_it_is_poorly_garrisoned|I need to reinforce it, as it is poorly garrisoned. str_there_is_a_hole_in_our_defenses|There is a hole in our defenses. str_i_am_following_the_marshals_orders|I am following the marshal's orders. str_the_marshal_has_given_me_this_command|The marshal has given me this command. str_i_am_answering_the_marshals_summons|I am answering the marshal's summons. str_our_realm_needs_my_support_there_is_enemy_raiding_one_of_our_villages_which_is_not_to_far_from_here_i_am_going_there|Our realm needs my support. There enemy is raiding one of our villages which is not too far from here. I am going there. str_the_marshal_has_issued_a_summons|The marshal has issued a summons. str_comradeinarms|comrade-in-arms. str_i_am_supporting_my_s11_s10|I am supporting my {s11} {s10}. str_i_believe_that_one_of_my_comrades_is_in_need|I believe that one of my comrades is in need. str_a_fortress_is_vulnerable|A fortress is vulnerable. str_i_believe_that_the_enemy_may_be_vulnerable|I believe that the enemy may be vulnerable. str_i_need_to_inspect_my_properties_and_collect_my_dues|I need to inspect my properties and collect my dues. str_it_has_been_too_long_since_i_have_inspected_my_estates|It has been too long since I have inspected my estates. str_my_men_are_weary_so_we_are_returning_home|My men are weary, so we are returning home. str_my_men_are_becoming_weary|My men are becoming weary. str_i_have_a_score_to_settle_with_the_lord_there|I have a score to settle with the lord there. str_i_am_thinking_of_settling_an_old_score|I am thinking of settling an old score. str_i_am_short_of_money_and_i_hear_that_there_is_much_wealth_there|I am short of money, and I hear that there is much wealth there. str_i_need_to_refill_my_purse_preferably_with_the_enemys_money|I need to refill my purse, preferably with the enemy's money. str_by_striking_at_the_enemys_richest_lands_perhaps_i_can_draw_them_out_to_battle|By striking at the enemy's richest lands, perhaps I can draw them out to battle! str_i_am_thinking_of_going_on_the_attack|I am thinking of going on the attack. str_perhaps_if_i_strike_one_more_blow_we_may_end_this_war_on_our_terms_|Perhaps, if I strike one more blow, we may end this war on our terms. str_we_may_be_able_to_bring_this_war_to_a_close_with_a_few_more_blows|We may be able to bring this war to a close with a few more blows. str_i_wish_to_attend_the_feast_there|I wish to attend the feast there. str_there_is_a_feast_which_i_wish_to_attend|There is a feast that I wish to attend. str_there_is_a_fair_lady_there_whom_i_wish_to_court|There is a fair lady there, whom I wish to court. str_i_have_the_inclination_to_pay_court_to_a_fair_lady|I have the inclination to pay court to a fair lady. str_we_have_heard_reports_that_the_enemy_is_in_the_area|We have heard reports that the enemy is in the area. str_i_have_heard_reports_of_enemy_incursions_into_our_territory|I have heard reports of enemy incursions into our territory. str_i_need_to_spend_some_time_with_my_household|I need to spend some time with my household. str_it_has_been_a_long_time_since_i_have_been_able_to_spend_time_with_my_household|It has been a long time since I have been able to spend time with my household. str_i_am_watching_the_borders|I am watching the borders. str_i_may_be_needed_to_watch_the_borders|I may be needed to watch the borders. str_i_will_guard_the_areas_near_my_home|I will guard the areas near my home... str_i_am_perhaps_needed_most_at_home|I am perhaps needed most at home. str_i_cant_think_of_anything_better_to_do|I can't think of anything better to do... str_i_am_completing_what_i_have_already_begun|I am completing what I have already begun. str_i_dont_even_have_a_home_to_which_to_return|I don't even have a home to which to return. str__i_am_acting_independently_because_no_marshal_is_appointed| I am acting independently, because no marshal is appointed. str__i_am_acting_independently_because_our_marshal_is_currently_indisposed| I am acting independently, because our marshal is currently indisposed. str__i_am_acting_independently_because_our_realm_is_currently_not_on_campaign| I am acting independently, because our realm is currently not on campaign. str__i_am_not_accompanying_the_marshal_because_i_fear_that_he_may_lead_us_into_disaster| I am not accompanying the marshal, because I fear that he may lead us into disaster. str_i_am_not_accompanying_the_marshal_because_i_question_his_judgment| I am not accompanying the marshal, because I question his judgment. str_i_am_not_accompanying_the_marshal_because_i_can_do_greater_deeds| I am not accompanying the marshal, because I can do greater deeds. str__s16_has_kept_us_on_campaign_on_far_too_long_and_there_are_other_pressing_matters_to_which_i_must_attend| {s16} has kept us on campaign on far too long, and there are other pressing matters to which I must attend. str__i_am_not_participating_in_the_marshals_campaign_because_i_do_not_know_where_to_find_our_main_army| I am not participating in the marshal's campaign, because I do not know where to find our main army. str__i_am_acting_independently_although_some_enemies_have_been_spotted_within_our_borders_they_havent_come_in_force_and_the_local_troops_should_be_able_to_dispatch_them| I am acting independently. Although some enemies have been spotted within our borders, they haven't come in force and the local troops should be able to dispatch them. str__the_needs_of_the_realm_must_come_first| The needs of the realm must come first. str_we_are_likely_to_be_overwhelmed_by_the_s9_let_each_defend_their_own|We are likely to be overwhelmed by the {s9}. Let each defend their own. str_we_should_see_this_siege_through|We should see this siege through. str_we_should_prepare_to_defend_s21_but_we_should_gather_our_forces_until_we_are_strong_enough_to_engage_them|We should prepare to defend {s21}, but we should gather our forces until we are strong enough to engage them. str_we_should_prepare_to_defend_s21_but_first_we_have_to_gather|We should prepare to defend {s21}. But first we have to gather our army. str_we_should_ride_to_break_the_siege_of_s21|We should ride to break the siege of {s21}. str_we_should_ride_to_defeat_the_enemy_gathered_near_s21|We should ride to defeat the enemy gathered near {s21}. str_we_have_located_s21s_army_and_we_should_engage_it|We have located {s21}'s army, and we should engage it. str_this_offensive_needs_to_wind_down_soon_so_the_vassals_can_attend_to_their_own_business|This offensive needs to wind down soon, so the vassals can attend to their own business. str_the_vassals_are_tired_we_let_them_rest_for_some_time|The vassals are tired of campaigning. We should let them rest for some time. str_the_vassals_still_need_time_to_attend_to_their_own_business|The vassals still need time to attend to their own business. str_it_is_time_to_go_on_the_offensive_and_we_must_first_assemble_the_army|It is time to go on the offensive, and we must first assemble the army. str_we_must_continue_to_gather_the_army_before_we_ride_forth_on_an_offensive_operation|We have only assembled a few vassals, but we must continue to gather the army before we ride forth on an offensive operation. str_there_is_no_need_to_beat_around_the_borders__we_can_take_one_of_their_important_towns|There is no need to beat around the borders; we can take one of their important towns. str_we_should_exploit_our_success_over_s21_by_seizing_one_of_their_fortresses|We should exploit our success over {s21} by seizing one of their fortresses. str_we_shall_leave_a_fiery_trail_through_the_heart_of_the_enemys_lands_targeting_the_wealthy_settlements_if_we_can|We shall leave a fiery trail through the heart of the enemy's lands, targeting the wealthy settlements if we can. str_the_army_will_be_disbanded_because_we_have_been_waiting_too_long_without_a_target|The army will be disbanded, because we have been waiting too long without a target. str_it_is_time_for_the_feast_to_conclude|It is time for the feast to conclude. str_we_should_continue_the_feast_unless_there_is_an_emergency|We should continue the feast, unless there is an emergency. str_you_had_wished_to_hold_a_feast|You had wished to hold a feast. str_your_wedding_day_approaches_my_lady|Your wedding day approaches, my lady. str_your_wedding_day_approaches|Your wedding day approaches. str_s22_and_s23_wish_to_marry|{s22} and {s23} wish to marry. str_it_has_been_a_long_time_since_the_lords_of_the_realm_gathered_for_a_feast|It has been a long time since the lords of the realm gathered for a feast. str_the_circumstances_which_led_to_this_decision_no_longer_apply_so_we_should_stop_and_reconsider_shortly|The circumstances that led to this decision no longer apply, so we should stop and reconsider shortly. str_s15_is_at_war_with_s16_|{s15} is at war with {s16}. str_in_the_short_term_s15_has_a_truce_with_s16_as_a_matter_of_general_policy_|In the short term, {s15} has a truce with {s16}. As a matter of general policy, str_in_the_short_term_s15_was_recently_provoked_by_s16_and_is_under_pressure_to_declare_war_as_a_matter_of_general_policy_|In the short term, {s15} was recently provoked by {s16}, and is under pressure to declare war. As a matter of general policy, str_s12s15_cannot_negotiate_with_s16_as_to_do_so_would_undermine_reg4herhis_own_claim_to_the_throne_this_civil_war_must_almost_certainly_end_with_the_defeat_of_one_side_or_another|{s12}{s15} cannot negotiate with {s16}, as to do so would undermine {reg4?her his} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. str_s12s15_considers_s16_to_be_dangerous_and_untrustworthy_and_shehe_wants_to_bring_s16_down|{s12}{s15} considers {s16} to be dangerous and untrustworthy, and {reg4?she he} wants to bring {s16} down. str_s12s15_is_anxious_to_reclaim_old_lands_such_as_s18_now_held_by_s16|{s12}{s15} is anxious to reclaim old lands such as {s18}, now held by {s16}. str_s12s15_feels_that_reg4shehe_is_winning_the_war_against_s16_and_sees_no_reason_not_to_continue|{s12}{s15} feels that {reg4?she he} is winning the war against {s16}, and sees no reason not to continue. str_s12s15_faces_too_much_internal_discontent_to_feel_comfortable_ignoring_recent_provocations_by_s16s_subjects|{s12}{s15} faces too much internal discontent to feel comfortable ignoring recent provocations by {s16}'s subjects. str_s12even_though_reg4shehe_is_fighting_on_two_fronts_s15_is_inclined_to_continue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}Even though {reg4?she he} is fighting on two fronts, {s15} is inclined to continue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_feels_that_reg4shehe_must_pursue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}{s15} feels that {reg4?she he} must pursue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_is_currently_on_the_offensive_against_s17_now_held_by_s16_and_reluctant_to_negotiate|{s12}{s15} is currently on the offensive against {s17}, now held by {s16}, and reluctant to negotiate. str_s12s15_is_alarmed_by_the_growing_power_of_s16|{s12}{s15} is alarmed by the growing power of {s16}. str_s12s15_distrusts_s16_and_fears_that_any_deals_struck_between_the_two_realms_will_not_be_kept|{s12}{s15} distrusts {s16}, and fears that any deals struck between the two realms will not be kept. str_s12s15_is_at_war_on_too_many_fronts_and_eager_to_make_peace_with_s16|{s12}{s15} is at war on too many fronts, and eager to make peace with {s16}. str_s12s15_seems_to_think_that_s16_and_reg4shehe_have_a_common_enemy_in_the_s17|{s12}{s15} seems to think that {s16} and {reg4?she he} have a common enemy in the {s17}. str_s12s15_feels_frustrated_by_reg4herhis_inability_to_strike_a_decisive_blow_against_s16|{s12}{s15} feels frustrated by {reg4?her his} inability to strike a decisive blow against {s16}. str_s12s15_has_suffered_enough_in_the_war_with_s16_for_too_little_gain_and_is_ready_to_pursue_a_peace|{s12}{s15} has suffered enough in the war with {s16}, for too little gain, and is ready to pursue a peace. str_s12s15_would_like_to_firm_up_a_truce_with_s16_to_respond_to_the_threat_from_the_s17|{s12}{s15} would like to firm up a truce with {s16} to respond to the threat from the {s17}. str_s12s15_wishes_to_be_at_peace_with_s16_so_as_to_pursue_the_war_against_the_s17|{s12}{s15} wishes to be at peace with {s16} so as to pursue the war against the {s17}. str_s12s15_seems_to_be_intimidated_by_s16_and_would_like_to_avoid_hostilities|{s12}{s15} seems to be intimidated by {s16}, and would like to avoid hostilities. str_s12s15_has_no_particular_reason_to_continue_the_war_with_s16_and_would_probably_make_peace_if_given_the_opportunity|{s12}{s15} has no particular reason to continue the war with {s16}, and would probably make peace if given the opportunity. str_s12s15_seems_to_be_willing_to_improve_relations_with_s16|{s12}{s15} seems to be willing to improve relations with {s16}. str_excuse_me_how_can_you_possibly_imagine_yourself_worthy_to_marry_into_our_family|Excuse me? How can you possibly imagine yourself worthy to marry into our family? str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. Fight hard, count your peningas, and perhaps someday in the future we may speak of such things, my good man! str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. str_it_is_too_early_for_you_to_be_speaking_of_such_things_you_are_still_making_your_mark_in_the_world|It is too early for you to be speaking of such things. You are still making your mark in the world. str_you_dont_serve_the_s4_so_id_say_no_one_day_we_may_be_at_war_and_i_prefer_not_to_have_to_kill_my_inlaws_if_at_all_possible|You don't serve the {s4}, so I'd say no. One day we may be at war, and I prefer not to have to kill my in-laws, if at all possible. str_as_you_are_not_a_vassal_of_the_s4_i_must_decline_your_request_the_twists_of_fate_may_mean_that_we_will_one_day_cross_swords_and_i_would_hope_not_to_make_a_widow_of_a_lady_whom_i_am_obligated_to_protect|As you are not a vassal of the {s4}, I must decline your request. The twists of fate may mean that we will one day cross swords, and I would hope not to make a widow of a lady whom I am obligated to protect. str_as_you_are_not_a_pledged_vassal_of_our_liege_with_the_right_to_hold_land_i_must_refuse_your_request_to_marry_into_our_family|As you are not a pledged vassal of our liege, with the right to hold land, I must refuse your request to marry into our family. str_look_here_lad__the_young_s14_has_been_paying_court_to_s16_and_youll_have_to_admit__hes_a_finer_catch_for_her_than_you_so_lets_have_no_more_of_this_talk_shall_we|Look here, lad -- the young {s14} has been paying court to {s16}, and you'll have to admit -- he's a finer catch for her than you. So let's have no more of this talk, shall we? str_i_do_not_care_for_you_sir_and_i_consider_it_my_duty_to_protect_the_ladies_of_my_household_from_undesirable_suitors|I do not care for you, sir, and I consider it my duty to protect the ladies of my household from undesirable suitors... str_hmm_young_girls_may_easily_be_led_astray_so_out_of_a_sense_of_duty_to_the_ladies_of_my_household_i_think_i_would_like_to_get_to_know_you_a_bit_better_we_may_speak_of_this_at_a_later_date|Hmm. Young girls may easily be led astray, so out of a sense of duty to the ladies of my household, I think I would like to get to know you a bit better. We may speak of this at a later date. str_you_may_indeed_make_a_fine_match_for_the_young_mistress|You may indeed make a fine match for the young mistress. str_madame__given_our_relations_in_the_past_this_proposal_is_most_surprising_i_do_not_think_that_you_are_the_kind_of_woman_who_can_be_bent_to_a_hushands_will_and_i_would_prefer_not_to_have_our_married_life_be_a_source_of_constant_acrimony|Madame -- given our relations in the past, this proposal is most surprising. I do not think that you are the kind of woman who can be bent to a husband's will, and I would prefer not to have our married life be a source of constant acrimony. str_i_would_prefer_to_marry_a_proper_maiden_who_will_obey_her_husband_and_is_not_likely_to_split_his_head_with_a_sword|I would prefer to marry a proper maiden who will obey her husband, and is not likely to split his head with a sword. str_my_lady_while_i_admire_your_valor_you_will_forgive_me_if_i_tell_you_that_a_woman_like_you_does_not_uphold_to_my_ideal_of_the_feminine_of_the_delicate_and_of_the_pure|My lady, while I admire your valor and your beauty, you will forgive me if I tell you that a woman like you does not uphold to my ideal of a wife feminine, delicate, and pure. str_nah_i_want_a_woman_wholl_keep_quiet_and_do_what_shes_told_i_dont_think_thats_you|Nah. I want a woman who'll keep quiet and do what she's told. I don't think that's you. str_my_lady_you_are_possessed_of_great_charms_but_no_properties_until_you_obtain_some_to_marry_you_would_be_an_act_of_ingratitude_towards_my_ancestors_and_my_lineage|My lady, you are possessed of great charms, but no properties. Until you obtain some, to marry you would be an act of ingratitude towards my ancestors and my lineage. str_my_lady_you_are_a_woman_of_no_known_family_of_no_possessions__in_short_a_nobody_do_you_think_that_you_are_fit_to_marry_into_may_family|My lady, you are a woman of no known family, of no possessions -- in short, a nobody. Do you think that you are fit to marry into my family? str_my_lady__forgive_me__the_quality_of_our_bond_is_not_of_the_sort_which_the_poets_tell_us_is_necessary_to_sustain_a_happy_marriage|My lady -- forgive me -- the quality of our bond is not of the sort that the poets tell us is necessary to sustain a happy marriage. str_um_i_think_that_if_i_want_to_stay_on_s4s_good_side_id_best_not_marry_you|Um, I think that if I want to stay on {s4}'s good side, I'd best not marry you. str_you_serve_another_realm_i_dont_see_s4_granting_reg4herhis_blessing_to_our_union|You serve another realm. I don't see {s4} granting {reg4?her his} blessing to our union. str_madame_my_heart_currently_belongs_to_s4|Madame, my heart currently belongs to {s4}. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_shall_give_your_proposal_consideration|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I shall give your proposal consideration. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_would_be_most_honored_were_you_to_become_my_wife|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I would be most honored were you to become my wife. str_ah__kais_and_layali__such_a_sad_tale_many_a_time_has_it_been_recounted_for_my_family_by_the_wandering_poets_who_come_to_our_home_and_it_has_never_failed_to_bring_tears_to_our_eyes|Ah -- 'Orpheus and Calliope' -- such a sad tale. Many a time has it been recounted for my family by the wandering poets who come to our home, and it has never failed to bring tears to our eyes. str_kais_and_layali_three_hundred_stanzas_of_pathetic_sniveling_if_you_ask_me_if_kais_wanted_to_escape_heartbreak_he_should_have_learned_to_live_within_his_station_and_not_yearn_for_what_he_cannot_have|'Orpheus and Calliope?' Three hundred stanzas of pathetic sniveling, if you ask me. If Orpheus had wanted to escape heartbreak, he should have learned to live within his station, and not yearn for what he cannot have. str_kais_and_layali_no_one_should_ever_have_written_such_a_sad_poem_if_it_was_the_destiny_of_kais_and_layali_to_be_together_than_their_love_should_have_conquered_all_obstacles|'Orpheus and Calliope?' No one should ever have written such a sad poem! If it had been the destiny of Orpheus and Calliope to be together, then their love should have conquered all obstacles! str_ah_kais_and_layali_a_very_old_standby_but_moving_in_its_way|Ah, 'Orpheus and Calliope', A very old stand-by, but moving, in its way. str_the_saga_of_helgered_and_kara_such_happy_times_in_which_our_ancestors_lived_women_like_kara_could_venture_out_into_the_world_like_men_win_a_name_for_themselves_and_not_linger_in_their_husbands_shadow|The Saga of Beowulf? Such happy times in which our ancestors lived! Women could venture out into the world like men, win a name for themselves, and not linger in their husbands' shadow. str_ah_the_saga_of_helgered_and_kara_now_there_was_a_lady_who_knew_what_she_wanted_and_was_not_afraid_to_obtain_it|Ah, the saga of a woman? Now there was a lady who knew what she wanted and was not afraid to obtain it. str_the_saga_of_helgered_and_kara_a_terrible_tale__but_it_speaks_of_a_very_great_love_if_she_were_willing_to_make_war_on_her_own_family|The Saga of Beowulf? A terrible tale, but it speaks of a very great warrior. str_the_saga_of_helgered_and_kara_as_i_recall_kara_valued_her_own_base_passions_over_duty_to_her_family_that_she_made_war_on_her_own_father_i_have_no_time_for_a_poem_which_praises_such_a_woman|The Saga of Beowulf? As I recall, Hrodgar's wife so valued her own base passions over duty to her family that she made war on her own father. I have no time for a poem that praises such a woman! str_the_saga_of_helgered_and_kara_how_could_a_woman_don_armor_and_carry_a_sword_how_could_a_man_love_so_ungentle_a_creature|The Saga of Beowulf? Bah! str_a_conversation_in_the_garden_i_cannot_understand_the_lady_in_that_poem_if_she_loves_the_man_why_does_she_tease_him_so|'Aesopica?' I cannot understand the lady in that poem. If she loves the man, why does she tease him so? str_a_conversation_in_the_garden_let_us_see__it_is_morally_unedifying_it_exalts_deception_it_ends_with_a_maiden_surrendering_to_her_base_passions_and_yet_i_cannot_help_but_find_it_charming_perhaps_because_it_tells_us_that_love_need_not_be_tragic_to_be_memorable|'Aesopica?' Let us see -- it is morally unedifying, it exalts deception, it ends with a maiden surrendering to her base passions... And yet I cannot help but find it charming, perhaps because it tells us that love need not be tragic to be memorable. str_a_conversation_in_the_garden_now_that_is_a_tale_every_lady_should_know_by_heart_to_learn_the_subtleties_of_the_politics_she_must_practice|'Aesopica?' Now that is a tale every lady should know by heart, to learn the subtleties of the politics she must practice! str_a_conversation_in_the_garden_it_is_droll_i_suppose__although_there_is_nothing_there_that_truly_stirs_my_soul|'Aesopica?' It is droll, I suppose -- although there is nothing there that truly stirs my soul. str_storming_the_fortress_of_love_ah_yes_the_lady_sits_within_doing_nothing_while_the_man_is_the_one_who_strives_and_achieves_i_have_enough_of_that_in_my_daily_life_why_listen_to_poems_about_it|'Aeneas and Dido?' Ah, yes. The lady sits within doing nothing, while the man is the one who strives and achieves. I have enough of that in my daily life. Why listen to poems about it? str_storming_the_fortress_of_love_ah_yes_an_uplifting_tribute_to_the_separate_virtues_of_man_and_woman|'Aeneas and Dido?' Ah, yes. An uplifting tribute to the separate virtues of man and woman. str_storming_the_fortress_of_love_ah_yes_but_although_it_is_a_fine_tale_of_virtues_it_speaks_nothing_of_passion|'Aeneas and Dido?' Ah, yes, it is a fine tale of virtues, but it speaks nothing of passion! str_storming_the_fortress_of_love_ah_a_sermon_dressed_up_as_a_love_poem_if_you_ask_me|'Aeneas and Dido?' Ah... A sermon dressed up as a love poem, if you ask me. str_a_hearts_desire_ah_such_a_beautiful_account_of_the_perfect_perfect_love_to_love_like_that_must_be_to_truly_know_rapture|'A Voyage of Bran?' Ah, such a beautiful account of the perfect, perfect love! To love like that must be to truly know rapture! str_a_hearts_desire_silly_if_you_ask_me_if_the_poet_desires_a_lady_then_he_should_endeavor_to_win_her__and_not_dress_up_his_desire_with_a_pretense_of_piety|'A Voyage of Bran?' Silly, if you ask me. If the poet desires a lady, then he should endeavor to win her -- and not dress up his desire with a pretense of piety! str_a_hearts_desire_hmm__it_is_an_interesting_exploration_of_earthly_and_divine_love_it_does_speak_of_the_spiritual_quest_which_brings_out_the_best_in_man_but_i_wonder_if_the_poet_has_not_confused_his_yearning_for_higher_things_with_his_baser_passions|'A Voyage of Bran?' Hmm -- it is an interesting exploration of earthly and divine love. It does speak of the spiritual quest that brings out the best in man, but I wonder if the poet has not confused his yearning for higher things with his baser passions. str_a_hearts_desire_oh_yes__it_is_very_worthy_and_philosophical_but_if_i_am_to_listen_to_a_bard_strum_a_lute_for_three_hours_i_personally_prefer_there_to_be_a_bit_of_a_story|'A Voyage of Bran?' Oh, yes. It is very worthy and philosophical, but if I am to listen to a bard strum a harp for three hours, I personally prefer there to be a bit of a story. str_reg3_units_of_s4_for_reg5_guests_and_retinue|{reg3} units of {s4} for {reg5} guests and retinue str_reg3_units_of_spice_of_reg5_to_be_consumed|{reg3} units of spice of {reg5} to be consumed str_reg3_units_of_oil_of_reg5_to_be_consumed|{reg3} units of oil of {reg5} to be consumed str_of_food_which_must_come_before_everything_else_the_amount_is_s8|Of food, which must come before everything else, the amount is {s8} str_s9_and_the_variety_is_s8_|{s9} and the variety is {s8}. str_s9_of_drink_which_guests_will_expect_in_great_abundance_the_amount_is_s8|{s9} Of drink, which guests will expect in great abundance, the amount is {s8} str_s9_of_jewellery_which_is_essential_to_demonstrate_x_the_amount_is_s8_|{s9} Of fine jewellery, which is essential to demonstrate our status by giving as gifts, the amount is {s8}. str_s9_of_fur_which_we_shall_x_the_amount_is_s8|{s9} Of furs, which we shall require to guarantee comfort, the amount is {s8}. str_s9_overall_our_table_will_be_considered_s8|{s9} Overall, our table will be considered {s8}. str_rebel|rebel str_bandit|bandit str_relation_of_prisoner_with_captor_is_reg0|relation of prisoner with captor is {reg0} str_s5_suffers_attrition_reg3_x_s4|{s5} suffers attrition {reg3} x {s4} str_s10_said_on_s1_s11__|{s10} said on {s1} {s11}^^ str_totalling_casualties_caused_during_mission|Totalling casualties caused during mission... str_removing_s4_from_s5|Removing {s4} from {s5} str_s4_joins_prison_break|{s4} joins prison break str_helper_is_spawned|helper is spawned. str_leaving_area_during_prison_break|Leaving area during prison break str_talk_to_the_trainer|Talk to the trainer. str_woman|woman str_man|man str_noble|noble str_common|common str_may_find_that_you_are_able_to_take_your_place_among_calradias_great_lords_relatively_quickly|may find that you are able to take your place among the great lords of these lands relatively quickly str_may_face_some_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face some difficulties establishing yourself as an equal among great lords str_may_face_great_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face great difficulties establishing yourself as an equal among great lords str_current_party_morale_is_reg5_current_party_morale_modifiers_are__base_morale__50_party_size_s2reg1_leadership_s3reg2_food_variety_s4reg3s5s6_recent_events_s7reg4_total__reg5___|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ str_s1extra_morale_for_s9_troops__reg6_|{s1}Extra morale for {s9} troops {reg6}^ str_courtships_in_progress_|Courtships in progress ^ str_s1_s2_relation_reg3_last_visit_reg4_days_ago|{s1}^{s2}, relation {reg3}, last visit {reg4} days ago str_s1__poems_known|{s1}^^-----------^^Poems known str_s1_storming_the_castle_of_love_allegoric|{s1}^Aeneas and Dido (Allegoric) str_s1_kais_and_layali_tragic|{s1}^Orpheus and Calliope (Tragic) str_s1_a_conversation_in_the_garden_comic|{s1}^Aesopica, a conversation in the garden (Comic) str_s1_helgered_and_kara_epic|{s1}^Beowulf (Epic) str_s1_a_hearts_desire_mystic|{s1}^Voyage of Bran (Mystic) str_no_companions_in_service|No companions in service str_gathering_support|Gathering support str_expected_back_imminently|Expected back imminently str_expected_back_in_approximately_reg3_days|Expected back in approximately {reg3} days str_gathering_intelligence|Gathering intelligence str_diplomatic_embassy_to_s9|Diplomatic embassy to the {s9} str_serving_as_minister|Serving as minister str_in_your_court_at_s9|In your court at {s9} str_under_arms|Under arms str_in_your_party|In your party str_attacking_enemy_army_near_s11|Attacking enemy army near {s11} str_holding_feast_at_s11|Holding feast at {s11} str_s9s10_current_state_s11_hours_at_current_state_reg3_current_strategic_thinking_s14_marshal_s12_since_the_last_offensive_ended_reg4_hours_since_the_decisive_event_reg10_hours_since_the_last_rest_reg9_hours_since_the_last_feast_ended_reg5_hours_percent_disgruntled_lords_reg7_percent_restless_lords_reg8__|{s9}{s10}^^Current strategy {s11}^Hours at current strategy {reg3}^^Marshal {s12}^^Since the last offensive ended {reg4} hours^Since the decisive event {reg10} hours^Since the last 18+ hour rest {reg9} hours^Since the last feast ended {reg5} hours^^Percent disgruntled lords {reg7}%^Percent restless lords {reg8}%^^ str__right_to_rule_reg12|^Right to rule {reg12}. str_political_arguments_made_legality_reg3_rights_of_lords_reg4_unificationpeace_reg5_rights_of_commons_reg6_fief_pledges_reg7|Political arguments made ^Legality {reg3}^Rights of lords {reg4}^Unification/peace {reg5}^Rights of commons {reg6}^Fief pledges {reg7} str_renown_reg2_honour_rating_reg3s12_friends_s8_enemies_s6_s9|Renown {reg2}.^Reputation rating {reg3}.{s12}^Friends {s8}.^Enemies {s6}.^{s9} str_you_lie_stunned_for_several_minutes_then_stagger_to_your_feet_to_find_your_s10_standing_over_you_you_have_lost_the_duel|You lie stunned for several minutes, then stagger to your feet, to find your {s10} standing over you. You have lost the duel. str_s10_lies_in_the_arenas_dust_for_several_minutes_then_staggers_to_his_feet_you_have_won_the_duel|{s10} lies in the arena's dust for several minutes, then staggers to his feet. You have won the duel str__this_castle_is_temporarily_under_royal_control| This fort is temporarily under royal control. str__this_castle_does_not_seem_to_be_under_anyones_control| This fort does not seem to be under anyone's control. str__this_town_is_temporarily_under_royal_control| This town is temporarily under royal control. str__the_townspeople_seem_to_have_declared_their_independence| The townspeople seem to have declared their independence. str_to_your_husband_s11|to your husband, {s11}. str__you_see_the_banner_of_your_wifehusband_s7_over_the_castle_gate| You see the banner of your {reg59?husband wife}, {s7}, over the castle gate. str__the_banner_of_your_wifehusband_s7_flies_over_the_town_gates| The banner of your {reg59?husband wife}, {s7}, flies over the town gates. str__the_lord_is_currently_holding_a_feast_in_his_hall|^The lord is currently holding a feast in his hall. str__join_the_feast| (join the feast) str_belligerent_drunk_in_s4|Belligerent drunk in {s4} str_belligerent_drunk_not_found|Belligerent drunk not found str_roughlooking_character_in_s4|Rough-looking character in {s4} str_roughlooking_character_not_found|Rough-looking character not found str__however_you_have_sufficiently_distinguished_yourself_to_be_invited_to_attend_the_ongoing_feast_in_the_lords_castle|. However, you have sufficiently distinguished yourself to be invited to attend the ongoing feast in the lord's hall. str_s8_you_are_also_invited_to_attend_the_ongoing_feast_in_the_castle|{s8}. You are also invited to attend the ongoing feast in the hall. str_s11_unfortunately_s12_was_wounded_and_had_to_be_left_behind|{s11} Unfortunately, {s12} was wounded and had to be left behind. str_s11_also_s12_was_wounded_and_had_to_be_left_behind|{s11} Also, {s12} was wounded and had to be left behind. str_with_the_s10|with the {s10} str_outside_calradia|outside these lands. str_you_have_been_indicted_for_treason_to_s7_your_properties_have_been_confiscated_and_you_would_be_well_advised_to_flee_for_your_life|You have been indicted for treason to {s7}. Your properties have been confiscated, and you would be well advised to flee for your life. str_by_order_of_s6_s4_of_the_s5_has_been_indicted_for_treason_the_lord_has_been_stripped_of_all_reg4herhis_properties_and_has_fled_for_reg4herhis_life_he_is_rumored_to_have_gone_into_exile_s11|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He is rumored to have gone into exile {s11}. str_local_notables_from_s1_a_village_claimed_by_the_s4_have_been_mistreated_by_their_overlords_from_the_s3_and_petition_s5_for_protection|local notables from {s1}, a village claimed by the {s4}, have been mistreated by their overlords from the {s3} and petition {s5} for protection str_villagers_from_s1_stole_some_cattle_from_s2|villagers from {s1} stole some cattle from {s2} str_villagers_from_s1_abducted_a_woman_from_a_prominent_family_in_s2_to_marry_one_of_their_boys|villagers from {s1} abducted a woman from a prominent family in {s2} to marry one of their boys str_villagers_from_s1_killed_some_farmers_from_s2_in_a_fight_over_the_diversion_of_a_stream|villagers from {s1} killed some farmers from {s2} in a fight over the diversion of a stream str_your_new_minister_|Your new minister str_s10_is_your_new_minister_and_|{s10} is your new minister, and str_due_to_the_loss_of_s10_your_court_has_been_relocated_to_s11|Due to the loss of {s10}, your court has been relocated to {s11} str_after_to_the_fall_of_s10_your_faithful_vassal_s9_has_invited_your_court_to_s11_|After to the loss of {s10}, your faithful vassal {s9} has invited your court to {s11} str_after_to_the_fall_of_s11_your_court_has_nowhere_to_go|After the loss of {s11}, your court has nowhere to go str_s8_wishes_to_inform_you_that_the_lords_of_s9_will_be_gathering_for_a_feast_at_his_great_hall_in_s10_and_invites_you_to_be_part_of_this_august_assembly|{s8} wishes to inform you that the lords of the {s9} will be gathering for a feast at his great hall in {s10}, and invites you to be part of this august assembly. str_consult_with_s11_at_your_court_in_s12|Consult with {s11} at your court in {s12} str_as_brief_as_our_separation_has_been_the_longing_in_my_heart_to_see_you_has_made_it_seem_as_many_years|As brief as our separation has been, the longing in my heart to see you has made it seem as many years. str_although_it_has_only_been_a_short_time_since_your_departure_but_i_would_be_most_pleased_to_see_you_again|Although it has only been a short time since your departure, I would be most pleased to see you again. str_although_i_have_received_no_word_from_you_for_quite_some_time_i_am_sure_that_you_must_have_been_very_busy_and_that_your_failure_to_come_see_me_in_no_way_indicates_that_your_attentions_to_me_were_insincere_|Although I have received no word from you for quite some time, I am sure that you must have been very busy, and that your failure to come see me in no way indicates that your attentions to me were insincere. str_i_trust_that_you_have_comported_yourself_in_a_manner_becoming_a_gentleman_during_our_long_separation_|I trust that you have comported yourself in a manner becoming a gentleman during our long separation. str_it_has_been_many_days_since_you_came_and_i_would_very_much_like_to_see_you_again|It has been many days since you came, and I would very much like to see you again. str__you_should_ask_my_s11_s16s_permission_but_i_have_no_reason_to_believe_that_he_will_prevent_you_from_coming_to_see_me| You should ask my {s11} {s16}'s permission, but I have no reason to believe that he will prevent you from coming to see me. str__you_should_first_ask_her_s11_s16s_permission|. You should first ask her {s11} {s16}'s permission str__alas_as_we_know_my_s11_s16_will_not_permit_me_to_see_you_however_i_believe_that_i_can_arrange_away_for_you_to_enter_undetected| Alas, as we know, my {s11} {s16} will not permit me to see you. However, I believe that I can arrange a way for you to enter undetected. str__as_my_s11_s16_has_already_granted_permission_for_you_to_see_me_i_shall_expect_your_imminent_arrival| As my {s11} {s16} has already granted permission for you to see me, I shall expect your imminent arrival. str_visit_s3_who_was_last_at_s4s18|Visit {s3}, who was last at {s4}{s18} str_the_guards_at_the_gate_have_been_ordered_to_allow_you_through_you_might_be_imagining_things_but_you_think_one_of_them_may_have_given_you_a_wink|The guards at the gate have been ordered to allow you through. You might be imagining things, but you think one of them may have given you a wink str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_don_this_dress_and_throw_the_hood_over_your_face_i_will_smuggle_you_inside_the_castle_to_meet_her_in_the_guise_of_a_skullery_maid__the_guards_will_not_look_too_carefully_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Don this dress, and throw the hood over your face. I will smuggle you inside to meet her in the guise of a scullery maid -- the guards will not look too carefully. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_wait_for_a_while_by_the_spring_outside_the_walls_i_will_smuggle_her_ladyship_out_to_meet_you_dressed_in_the_guise_of_a_shepherdess_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Wait for a while by the spring outside the walls. I will smuggle her ladyship out to meet you, dressed in the guise of a shepherdess. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_her_ladyship_asks_me_to_say_that_yearns_to_see_you_but_that_you_should_bide_your_time_a_bit_her_ladyship_says_that_to_arrange_a_clandestine_meeting_so_soon_after_your_last_encounter_would_be_too_dangerous|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you.^'I am {s11}'s nurse,' she whispers urgently. 'Her ladyship asks me to say that she yearns to see you, but that you should bide your time a bit. Her ladyship says that to arrange a clandestine meeting so soon after your last encounter would be too dangerous.' str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter|The guards glare at you, and you know better than to ask permission to enter. str_party_with_commander_mismatch__check_log_for_details_|Party with commander mismatch - check log for details str_doing_political_calculations_for_s9|Doing political calculations for {s9} str_current_wealth_reg1|Current wealth {reg1} str_strange_that_one_didnt_seem_like_your_ordenary_troublemaker_he_didnt_drink_all_that_much__he_just_stood_there_quietly_and_watched_the_door_you_may_wish_to_consider_whether_you_have_any_enemies_who_know_you_are_in_town_a_pity_that_blood_had_to_be_spilled_in_my_establishment|Strange. That one didn't seem like your ordinary troublemaker. He didn't drink all that much -- he just stood there, quietly, and watched the door. You may wish to consider whether you have any enemies who know you are in town... A pity that blood had to be spilled in my establishment... str_you_never_let_him_draw_his_weapon_still_it_looked_like_he_was_going_to_kill_you_take_his_sword_and_purse_i_suppose_he_was_trouble_but_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|You never let him draw his weapon.... Still, it looked like he was going to kill you. Take his sword and purse, I suppose. He was trouble, but it's not good for an establishment to get a name as a place where men are killed. str_well_id_say_that_he_started_it_that_entitles_you_to_his_sword_and_purse_i_suppose_have_a_drink_on_the_house_as_i_daresay_youve_saved_a_patron_or_two_a_broken_skull_still_i_hope_he_still_has_a_pulse_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|Well... I'd say that he started it. That entitles you to his sword and purse, I suppose. Have a drink on the house, as I daresay you've saved a patron or two a broken skull. Still, I hope he still has a pulse. It's not good for an establishment to get a name as a place where men are killed. str_stop_no_shooting_no_shooting|Stop! No shooting! No shooting! str_em_ill_stay_out_of_this|Em... I'll stay out of this. str_the_s12_is_a_labyrinth_of_rivalries_and_grudges_lords_ignore_their_lieges_summons_and_many_are_ripe_to_defect|The {s12} is a labyrinth of rivalries and grudges. Lords ignore their liege's summons, and many are ripe to defect. str_the_s12_is_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_defect_to_a_liege_that_they_consider_more_worthy|The {s12} is shaky. Many lords do not cooperate with each other, and some might be tempted to defect to a liege that they consider more worthy. str_the_s12_is_fairly_solid_some_lords_bear_enmities_for_each_other_but_they_tend_to_stand_together_against_outside_enemies|The {s12} is fairly solid. Some lords bear enmities for each other, but they tend to stand together against outside enemies. str_the_s12_is_a_rock_of_stability_politically_speaking_whatever_the_lords_may_think_of_each_other_they_fight_as_one_against_the_common_foe|The {s12} is a rock of stability, politically speaking. Whatever the lords may think of each other, they fight as one against the common foe. str_tribune_s12|Tribune {s12} str_lady_s12|Lady {s12} str_lord_s12|Lord {s12} str_resolve_the_dispute_between_s11_and_s12|Resolve the dispute between {s11} and {s12} str_in_doing_so_you_will_be_in_violation_of_your_truce_is_that_what_you_want|In doing so, you will be in violation of your truce. Is that what you want? str_if_you_attack_without_provocation_some_of_your_vassals_may_consider_you_to_be_too_warlike_is_that_what_you_want|If you attack without provocation, some of your vassals may consider you to be too warlike. Is that what you want? str_our_men_are_ready_to_ride_forth_at_your_bidding_are_you_sure_this_is_what_you_want|Our men are ready to ride forth at your bidding... Are you sure this is what you want? str_seek_recognition|seek recognition str_seek_vassalhood|seek vassalage str_seek_a_truce|seek a truce str__promised_fief| (promised fief) str_no_fiefss12|(no fiefs){s12} str_fiefs_s0s12|(fiefs {s0}{s12}) str_please_s65_|Please {s65}, str__s15_is_also_being_held_here_and_you_may_wish_to_see_if_reg4shehe_will_join_us| {s15} is also being held here, and you may wish to see if {reg4?she he} will join us. str_one_thing_in_our_favor_is_that_s12s_grip_is_very_shaky_he_rules_over_a_labyrinth_of_rivalries_and_grudges_lords_often_fail_to_cooperate_and_many_would_happily_seek_a_better_liege|One thing in our favor is that {s12}'s grip is very shaky. He rules over a labyrinth of rivalries and grudges. Lords often fail to cooperate, and many would happily seek a better liege. str_thankfully_s12s_grip_is_fairly_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_seek_a_better_liege|Thankfully, {s12}'s grip is fairly shaky. Many lords do not cooperate with each other, and some might be tempted to seek a better liege. str_unfortunately_s12s_grip_is_fairly_strong_until_we_can_shake_it_we_may_have_to_look_long_and_hard_for_allies|Unfortunately, {s12}'s grip is fairly strong. Until we can shake it, we may have to look long and hard for allies. str_unfortunately_s12s_grip_is_very_strong_unless_we_can_loosen_it_it_may_be_difficult_to_find_allies|Unfortunately, {s12}'s grip is very strong. Unless we can loosen it, it may be difficult to find allies. str_playername_come_to_plague_me_some_more_have_you|{playername}... Come to plague me some more, have you? str_ah_it_is_you_again|Ah. It is you again... str_well_playername|Well, {playername}? str_flagon_of_mead|horn of mead str_skin_of_kumis|skin of syrung str_mug_of_kvass|mug of ale str_cup_of_wine|cup of wine str_you_intend_to_challenge_s13_to_force_him_to_retract_an_insult|You intend to challenge {s13} to force him to retract an insult. str_youll_have_to_speak_to_me_at_some_other_time_then|You'll have to speak to me at some other time, then. str_this_is_no_time_for_words|This is no time for words! str_of_course_my_wife|Of course, my wife. str_perhaps_not_our_marriage_has_become_a_bit_strained_dont_you_think|Perhaps not. Our marriage has become a bit strained, don't you think? str_why_is_that_my_wife_actually_our_marriage_has_become_such_that_i_prefer_to_have_a_witness_for_all_of_our_converations|Why is that, my wife? Actually, our marriage has become such that I prefer to have a witness for all of our conversations. str_all_right_then_what_do_you_have_to_say_out_with_it|All right then. What do you have to say? Out with it. str_bah__im_in_no_mood_for_whispering_in_the_corner|Bah -- I'm in no mood for whispering in the corner. str_bah_i_dont_like_you_that_much_im_not_going_to_go_plot_with_you_in_some_corner|Bah. I don't like you that much. I'm not going to go plot with you in some corner. str_well__now_what_do_you_have_to_propose|Well -- now what do you have to propose? str_trying_our_hand_at_intrigue_are_we_i_think_not|Trying our hand at intrigue, are we? I think not str_hah_i_trust_you_as_a_i_would_a_serpent_i_think_not|Hah! I trust you as I would a serpent. I think not. str_i_do_not_like_to_conduct_my_business_in_the_shadows_but_sometimes_it_must_be_done_what_do_you_have_to_say|I do not like to conduct my business in the shadows, but sometimes it must be done. What do you have to say? str_i_would_prefer_to_conduct_our_affairs_out_in_the_open|I would prefer to conduct our affairs out in the open. str_do_not_take_this_amiss_but_with_you_i_would_prefer_to_conduct_our_affairs_out_in_the_open|Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. str_hmm_you_have_piqued_my_interest_what_do_you_have_to_say|Hmm. You have piqued my interest. What do you have to say? str_em_lets_keep_our_affairs_out_in_the_open_for_the_time_being|Em... Let's keep our affairs out in the open, for the time being. str_thats_sensible__the_world_is_full_of_churls_who_poke_their_noses_into_their_betters_business_now_tell_me_what_it_is_that_you_have_to_say|That's sensible -- the world is full of ceorls who poke their noses into their betters' business. Now tell me what it is that you have to say. str_what_do_you_take_me_for_a_plotter|What do you take me for? A plotter? str_well_i_normally_like_to_keep_things_out_in_the_open_but_im_sure_someone_like_you_would_not_want_to_talk_in_private_unless_heshe_had_a_good_reason_what_is_it|Well, I normally like to keep things out in the open, but I'm sure someone like you would not want to talk in private unless {reg59?she he} had a good reason. What is it? str_surely_we_can_discuss_whatever_you_want_to_discuss_out_here_in_the_open_cant_we|Surely we can discuss whatever you want to discuss out here in the open, can't we? str_im_a_simple__man_not_one_for_intrigue_but_id_guess_that_you_have_something_worthwhile_to_say_what_is_it|I'm a simple man, not one for intrigue, but I'd guess that you have something worthwhile to say. What is it? str_forgive_me_but_im_not_one_for_going_off_in_corners_to_plot|Forgive me, but I'm not one for going off in corners to plot. str_please_do_not_take_this_amiss_but_i_do_not_trust_you|Please do not take this amiss, but I do not trust you. str_certainly_playername_what_is_it|Certainly, {playername}. What is it? str_forgive_me_but_id_prefer_to_keep_our_conversations_in_the_open|Forgive me, but I'd prefer to keep our conversations in the open. str_please_do_not_take_this_amiss_but_im_not_sure_you_and_i_are_still_on_those_terms|Please do not take this amiss, but I'm not sure you and I are still on those terms. str_really_well_this_is_the_first_i_have_heard_of_it_unless_you_build_up_support_for_that_claim_you_may_find_it_difficult_to_find_allies_however_whenever_you_see_fit_to_declare_yourself_publically_as_queen_i_should_be_honored_to_be_your_consort|Really? Well, this is the first I have heard of it. Unless you build up support for that claim, you may find it difficult to find allies. However, whenever you see fit to declare yourself publically as queen, I should be honored to be your consort. str_yes_i_have_heard_such_talk_while_it_is_good_that_you_are_building_up_your_support_i_do_not_think_that_you_are_quite_ready_to_proclaim_yourself_yet_however_i_will_let_you_be_the_judge_of_that_and_when_you_decide_i_should_be_honored_to_be_your_consort|Yes... I have heard such talk. While it is good that you are building up your support, I do not think that you are quite ready to proclaim yourself yet. However, I will let you be the judge of that, and when you decide, I should be honored to be your consort. str_yes_and_many_others_in_calradia_think_so_as_well_perhaps_it_is_time_that_you_declared_yourself_and_we_shall_ride_forth_together_to_claim_your_throne_i_should_be_honored_to_be_your_consort|Yes... and many others in these lands think so as well. Perhaps it is time that you declared yourself, and we shall ride forth together to claim your throne. I should be honored to be your consort. str_i_am_disturbed_about_my_lord_s15s_choice_of_companions|I am disturbed about my lord {s15}'s choice of companions. str_well_ill_be_honest_i_feel_that_sometimes_s15_overlooks_my_rights_and_extends_his_protection_to_the_unworthy|Well, I'll be honest. I feel that sometimes {s15} overlooks my rights, and extends {reg15?her his} protection to the unworthy. str_heh_one_thing_that_ill_say_about_s15_is_that_he_has_a_ripe_batch_of_bastards_in_his_court|Heh. One thing that I'll say about {s15} is that {reg15?she he} has a ripe batch of bastards in {reg15?her his} court. str_well_sometimes_i_have_to_say_that_i_question_s15s_judgment_regarding_those_who_he_keeps_in_his_court|Well, sometimes I have to say that I question {s15}'s judgment regarding those whom {reg15?she he} keeps in his court. str_s15_is_a_weak_man_who_too_easily_lends_his_ear_to_evil_council_and_gives_his_protection_to_some_who_have_done_me_wrong|{s15} is a weak ruler, who too easily lends an ear to evil council, and gives protection to some who have done me wrong. str_i_will_confess_that_sometimes_i_worry_about_s15s_judgment_particularly_in_the_matter_of_the_counsel_that_he_keeps|I will confess that sometimes I worry about {s15}'s judgment, particularly in the matter of the counsel that {reg15?she he} keeps. str_what_do_i_think_i_think_that_s15_is_a_vile_pretender_a_friend_to_the_flatterer_and_the_hypocrite|What do I think? I think that {s15} is a vile pretender, a friend to the flatterer and the hypocrite. str_well_s15_is_not_like_you_ill_say_that_much|Well, {s15} is not like you. I'll say that much. str_s15_long_may_he_live|{s15}? Long may {reg15?she he} live! str_he_is_my_liege_that_is_all_that_i_will_say_on_this_matter|{s15} is my liege. That is all that I will say on this matter. str_that_you_are_the_rightful_heir_to_the_throne_of_calradia|That you are the rightful heir to the throne? str_that_s14_is_the_rightful_ruler_of_calradia|That {s14} is the rightful ruler of these lands? str_that_s14_will_rule_this_land_justly|That {s14} will rule this land justly? str_that_s14_will_protect_our_rights_as_nobles|That {s14} will protect our rights as nobles? str_that_s14_will_unify_this_land_and_end_this_war|That {s14} will unify this land and end this war? str_that_s14_will_reward_me_with_a_fief|That {s14} will reward me with a fief? str_he|he str_king|king str_she|she str_queen|queen str_khan|king str_i|I str_according_to_the_ancient_law_and_custom_of_the_calradians_s45_should_be_s47|According to the ancient laws and customs of this land, {s45} should be {s47} str_because_s44_is_the_rightful_s47_of_the_s46|Because {s44} is the rightful {s47} of the {s46} str_you_speak_of_claims_and_legalities_yet_to_others_you_talk_of_bringing_peace_by_force|You speak of claims and legalities, yet to others you talk of bringing peace by force str_you_speak_of_bringing_peace_by_force_yet_to_others_you_make_legal_claims|You speak of bringing peace by force, yet to others you make legal claims. str_you_speak_to_some_of_upholding_the_rights_of_the_commons_yet_you_speak_to_others_of_uphold_the_rights_of_nobles_what_if_those_rights_are_in_conflict|You speak to some of upholding the rights of the commons, yet you speak to others of uphold the rights of nobles. What if those rights are in conflict? str_you_speak_to_me_of_upholding_my_rights_as_a_lord_but_to_others_you_talk_of_upholding_the_rights_of_all_commons_what_if_those_rights_come_into_conflict|You speak to me of upholding my rights as a lord, but to others you talk of upholding the rights of all commons. What if those rights come into conflict? str_a_claim_should_be_strong_indeed_before_one_starts_talking_about_it|A claim should be strong indeed before one starts talking about it. str_a_king_should_prove_his_valor_beyond_any_doubt_before_he_starts_talking_about_a_claim_to_the_throne|A king should prove his valor beyond any doubt before he starts talking about a claim to the throne. str_you_must_prove_yourself_a_great_warrior_before_men_will_follow_you_as_king|You must prove yourself to be a great warrior before men will follow you as king. str_a_claim_to_the_throne_should_be_strong_indeed_before_one_presses_it|A claim to the throne should be strong indeed before one presses it. str_indeed_but_a_man_must_also_prove_himself_a_great_warrior_before_men_will_follow_you_as_king|Indeed, but you must also prove yourself a great warrior before men will follow you as king. str_my_pigherd_can_declare_himself_king_if_he_takes_he_fancy_i_think_you_need_to_break_a_few_more_heads_on_tbe_battlefield_before_men_will_follow_you|My swineherd can declare himself king, if he takes he fancy. I think you need to break a few more heads on the battlefield before men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_suggest_that_you_to_build_your_claim_on_stronger_foundations_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would suggest that you to build your claim on stronger foundations, so that men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_advise_you_prove_yourself_on_the_field_of_battle_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would advise you prove yourself on the field of battle, so that men will follow you. str_talk_is_for_heralds_and_lawyers_real_kings_prove_themselves_with_their_swords|Talk is for heralds and lawyers. Real kings prove themselves with their swords. str_i_were_you_i_would_try_to_prove_myself_a_bit_more_before_i_went_about_pressing_my_claim|If I were you, I would try to prove myself a bit more before I went about pressing my claim. str_indeed_please_continue|Indeed. Please continue. str_me|me str_i_worry_about_those_with_whom_you_have_chosen_to_surround_yourself|I worry about those with whom you have chosen to surround yourself. str_there_are_some_outstanding_matters_between_me_and_some_of_your_vassals_|There are some outstanding matters between me and some of your vassals. str_my_liege_has_his_faults_but_i_dont_care_for_your_toadies|My liege has his faults, but I don't care for your toadies. str_i_think_youre_a_good_man_but_im_worried_that_you_might_be_pushed_in_the_wrong_direction_by_some_of_those_around_you|I think you're a good {reg59?woman man}, but I'm worried that you might be pushed in the wrong direction by some of those around you. str_i_am_loathe_to_fight_alongside_you_so_long_as_you_take_under_your_wing_varlots_and_base_men|I am loathe to fight alongside you, so long as you take under your wing varlets and base men. str_ill_be_honest__with_some_of_those_who_follow_you_i_think_id_be_more_comfortable_fighting_against_you_than_with_you|I'll be honest -- with some of those who follow you, I think I'd be more comfortable fighting against you than with you. str_i_say_that_you_can_judge_a_man_by_the_company_he_keeps_and_you_have_surrounded_yourself_with_vipers_and_vultures|I say that you can judge a man by the company he keeps, and you have surrounded yourself with vipers and vultures. str_you_know_that_i_have_always_had_a_problem_with_some_of_our_companions|You know that I have always had a problem with some of your companions. str_politically_i_would_be_a_better_position_in_the_court_of_my_current_liege_than_in_yours|Politically, I would be a better position in the court of my current liege, than in yours. str_i_am_more_comfortable_with_you_and_your_companions_than_with_my_current_liege|I am more comfortable with you and your companions than with my current liege str_militarily_youre_in_no_position_to_protect_me_should_i_be_attacked_id_be_reluctant_to_join_you_until_you_could|Militarily, you're in no position to protect me, should I be attacked. I'd be reluctant to join you until you could. str_militarily_when_i_consider_the_lay_of_the_land_i_realize_that_to_pledge_myself_to_you_now_would_endanger_my_faithful_retainers_and_my_family|Militarily, when I consider the lay of the land, I realize that to pledge myself to you now would endanger my faithful retainers and my family. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_i_dont_mind_a_good_fight_but_i_like_to_have_a_chance_of_winning|Militarily, you're in no position to come to my help, if someone attacked me. I don't mind a good fight, but I like to have a chance of winning. str_militarily_you_would_have_me_join_you_only_to_find_myself_isolated_amid_a_sea_of_enemies|Militarily, you would have me join you, only to find myself isolated amid a sea of enemies. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_youd_let_me_be_cut_down_like_a_dog_id_bet|Militarily, you're in no position to come to my help, if someone attacked me. You'd let me be cut down like a dog, I'd bet. str_militarily_i_wouldnt_be_any_safer_if_i_joined_you|Militarily, I wouldn't be any safer if I joined you. str_militarily_i_might_be_safer_if_i_joined_you|Militarily, I might be safer if I joined you. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_very_high|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be very high. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_significant|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be significant. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_however_many_men_would_understand|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, however, many men would understand. str_i_will_not_have_it_be_said_about_me_that_i_am_a_traitor_that_is_my_final_decision_i_have_nothing_more_to_say_on_this_matter|I will not have it be said about me that I am a traitor. That is my final decision. I have nothing more to say on this matter. str_i_am_pledged_to_defend_s14_i_am_sorry_though_we_may_meet_on_the_battlefield_i_hope_that_we_will_still_be_friends|I am pledged to defend {s14}. I am sorry. Though we may meet on the battlefield, I hope that we will still be friends. str_i_really_cannot_bring_myself_to_renounce_s14_i_am_sorry_please_lets_not_talk_about_this_any_more|I really cannot bring myself to renounce {s14}. I am sorry. Please, let's not talk about this any more. str_however_i_have_decided_that_i_must_remain_loyal_to_s14_i_am_sorry|However, I have decided that I must remain loyal to {s14}. I am sorry. str_however_i_will_not_let_you_lead_me_into_treason_do_not_talk_to_me_of_this_again|However, I will not let you lead me into treason. Do not talk to me of this again. str_its_not_good_to_get_a_reputation_as_one_who_abandons_his_liege_that_is_my_decision_let_us_speak_no_more_of_this_matter|It's not good to get a reputation as one who abandons his liege. That is my decision. Let us speak no more of this matter. str_ive_decided_to_stick_with_s14_i_dont_want_to_talk_about_this_matter_any_more|I've decided to stick with {s14}. I don't want to talk about this matter any more. str_you_are_challenging_me_to_a_duel_how_droll_as_you_wish_playername_it_will_be_good_sport_to_bash_your_head_in|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. str_call_me_coward_very_well_you_leave_me_no_choice|Call me coward? Very well, you leave me no choice. str_reg3_hours|{reg3} hours. str_hour|hour. str_however_circumstances_have_changed_since_we_made_that_decision_and_i_may_reconsider_shortly_s16|However, circumstances have changed since we made that decision, and I may reconsider shortly. {s16} str_i_wish_to_marry_your_s11_s10_i_ask_for_your_blessing|I wish to marry your {s11}, {s10}. I ask for your blessing. str_i_wish_to_marry_your_s11_s10_i_ask_for_your_help|I wish to marry your {s11}, {s10}. I ask for your help. str_you_plan_to_marry_s3_at_a_feast_hosted_by_s4_in_s5_you_should_be_notifed_of_the_feast_as_soon_as_it_is_held|You plan to marry {s3} at a feast hosted by {s4} in {s5}. You should be notified of the feast as soon as it is held. str_your_s11_|your {s11}, str_i_ask_again_may|I ask again may str_may|May str_very_well_as_far_as_im_concerned_i_suppose_she_can_see_most_anyone_she_likes__within_reason_of_course|Very well. As far as I'm concerned, I suppose she can see most anyone she likes - within reason, of course. str_very_well_an_alliance_with_you_could_be_valuable_go_chat_with_her_and_see_if_you_can_get_her_to_take_a_fancy_to_you_if_she_doesnt_and_if_we_still_want_to_conclude_this_business_then_i_can_make_her_see_reason|Very well. An alliance with you could be valuable. Go chat with her, and see if you can get her to take a fancy to you. If she doesn't, and if we still want to conclude this business, then I can make her see reason. str_you_have_my_blessing_to_pay_suit_to_her__so_long_as_your_intentions_are_honorable_of_course_depending_on_how_things_proceed_between_you_two_we_may_have_more_to_discuss_at_a_later_date|You have my blessing to pay suit to her -- so long as your intentions are honorable, of course. Depending on how things proceed between you two, we may have more to discuss at a later date. str_the_war_has_barely_begun_so_and_it_is_too_early_to_say_who_is_winning_and_who_is_losing|The war has barely begun, so and it is too early to say who is winning and who is losing. str_we_have_been_hitting_them_very_hard_and_giving_them_little_chance_to_recover|We have been hitting them very hard, and giving them little chance to recover. str_the_fighting_has_been_hard_but_we_have_definitely_been_getting_the_better_of_them|The fighting has been hard, but we have definitely been getting the better of them. str_they_have_been_hitting_us_very_hard_and_causing_great_suffering|They have been hitting us very hard, and causing great suffering. str_the_fighting_has_been_hard_and_i_am_afraid_that_we_have_been_having_the_worst_of_it|The fighting has been hard, and I am afraid that we have been having the worst of it. str_both_sides_have_suffered_in_the_fighting|Both sides have suffered in the fighting. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_think_we_are_getting_the_better_of_them|No clear winner has yet emerged in the fighting, but I think we are getting the better of them. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_fear_they_may_be_getting_the_better_of_us|No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. str_no_clear_winner_has_yet_emerged_in_the_fighting|No clear winner has yet emerged in the fighting. str_there_is_no_campaign_currently_in_progress|There is no campaign currently in progress. str_we_are_assembling_the_army|We are assembling the army. str_we_aim_to_take_the_fortress_of_s8|We aim to take the fortress of {s8}. str_we_are_on_a_raid_and_are_now_targeting_s8|We are on a raid, and are now targeting {s8}. str_we_are_trying_to_seek_out_and_defeat_s8|We are trying to seek out and defeat {s8}. str_we_are_riding_to_the_defense_of_s8|We are riding to the defense of {s8}. str_we_are_gathering_for_a_feast_at_s8|We are gathering for a feast at {s8}. str__however_that_may_change_shortly_s14| However, that may change shortly. {s14} str_it_is_our_custom_to_seal_any_such_alliances_with_marriage_and_in_fact_we_have_been_looking_for_a_suitable_groom_for_my_s11_s14|It is our custom to seal any such alliances with marriage, and in fact, we have been looking for a suitable groom for my {s11}, {s14}. str_once_again_|once again str_cheat__marriage_proposal|Cheat - marriage proposal str_you_plan_to_marry_s4_as_you_have_no_family_in_calradia_he_will_organize_the_wedding_feast|You plan to marry {s4}. As you have no family in these lands, he will organize the wedding feast.^^You will have to wait for a feast to start, and then meet your betrothed inside that town or fort hall. After 30 days, you can also ask your betrothed to go to a nearby center. str_s43_just_so_you_know_if_you_attack_me_you_will_be_in_violation_of_the_truce_you_signed_with_the_s34|{s43} Just so you know, if you attack me, you will be in violation of the truce you signed with the {s34} str_very_well__you_are_now_my_liege_as_well_as_my_husband|We can keep this short you are now my liege, as well as my husband, with all the mutual obligations which that entails. str_i_thank_you_reg39my_ladylord|I thank you, {reg39?my lady lord}. str_now_some_might_say_that_women_have_no_business_leading_mercenary_companies_but_i_suspect_that_you_would_prove_them_wrong_what_do_you_say|Now, some might say that women have no business leading mercenary companies, but I suspect that you would prove them wrong. What do you say? str_what_do_you_say_to_entering_the_service_of_s9_as_a_mercenary_captain_i_have_no_doubt_that_you_would_be_up_to_the_task|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. str_s9_asked_you_to_rescue_s13_who_is_prisoner_at_s24|{s9} asked you to rescue {s13}, who is prisoner at {s24}. str_s9_asked_you_to_attack_a_village_or_some_caravans_as_to_provoke_a_war_with_s13|{s9} asked you to attack a village or some caravans as to provoke a war with the {s13}. str_s9_asked_you_to_catch_the_three_groups_of_runaway_serfs_and_bring_them_back_to_s4_alive_and_breathing_he_said_that_all_three_groups_are_heading_towards_s3|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. str_you_intend_to_bring_goods_to_s9_in_preparation_for_the_feast_which_will_be_held_as_soon_as_conditions_permit|You intend to bring goods to {s9} in preparation for the feast, which will be held as soon as conditions permit. str_hello_playername|Hello, {playername}! str_ah_my_gentle_playername_how_much_good_it_does_my_heart_to_see_you_again| How much good it does my heart to see you again! Sometimes, I feel that there is a mystic bond between us that transcends the distance. str_playername__i_am_so_glad_to_see_you_again_i_must_say_i_do_envy_your_freedom_to_ride_out_and_experience_the_world| I must say, I do envy your freedom to ride out and experience the world. str_playername__i_am_so_glad_to_see_you_i_trust_that_you_have_been_behaving_honorably_since_last_we_met| I trust that you have been behaving honorably since last we met. str_playername__i_am_so_glad_that_you_were_able_to_come| I am so glad that you were able to come. str_i_do_enjoy_speaking_to_you_but_i_am_sure_you_understand_that_our_people_cluck_their_tongues_at_a_woman_to_spend_too_long_conversing_with_a_man_outside_her_family__although_the_heavens_know_its_never_the_man_who_is_held_to_blame_|I do enjoy speaking to you. But I am sure you understand that our people cluck their tongues at a woman who spends too long conversing with a man outside her family -- although the heavens know it's never the man who is held to blame. str_as_much_as_i_enjoy_speaking_to_you_i_do_not_care_to_be_gossiped_about_by_others_who_might_lack_my_grace_and_beauty_|As much as I enjoy speaking to you, I do not care to be gossiped about by others who might lack my grace and beauty. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_one_of_the_great_families_of_this_land_i_must_set_an_example_of_propriety_|I do so enjoy speaking to you. But as a daughter of one of the great families of this land, I must set an example of propriety. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_good_family_i_must_protect_my_reputation_|I do so enjoy speaking to you. But as a daughter of good family, I must protect my reputation. str_although_it_is_kind_of_you_to_pay_me_such_attentions_i_suspect_that_you_might_find_other_ladies_who_may_be_more_inclined_to_return_your_affection|Although it is kind of you to pay me such attentions, I suspect that you might find other ladies who may be more inclined to return your affection. str_as_flattered_as_i_am_by_your_attentions_perhaps_you_should_seek_out_another_lady_of_somewhat_shall_we_say_different_tastes|As flattered as I am by your attentions, perhaps you should seek out another lady of somewhat... shall we say... different tastes. str_as_flattered_as_i_am_by_your_attentions_i_am_a_daughter_of_good_family_and_must_be_aware_of_my_reputation_it_is_not_seemly_that_i_converse_too_much_at_one_time_with_one_man_i_am_sure_you_understand_now_if_you_will_excuse_me|As flattered as I am by your attentions, I am a daughter of good family and must be aware of my reputation. It is not seemly that I converse too much at one time with one man. I am sure you understand. Now, if you will excuse me... str_very_well__i_will_let_you_choose_the_time|Very well -- I will let you choose the time. str_good_i_am_glad_that_you_have_abandoned_the_notion_of_pushing_me_into_marriage_before_i_was_ready|Good! I am glad that you have abandoned the notion of pushing me into marriage before I was ready. str_i_am|I am str_s12_s11_to_s14|{s12} {s11} to {s14} str_s12_i_am_here_for_the_feast|{s12}. I am here for the feast. str_another_tournament_dedication_oh_i_suppose_it_is_always_flattering|Another tournament dedication? Oh, I suppose it is always flattering... str_do_you_why_what_a_most_gallant_thing_to_say|Do you? Why, what a most gallant thing to say. str_hmm_i_cannot_say_that_i_altogether_approve_of_such_frivolity_but_i_must_confess_myself_a_bit_flattered|Hmm... I cannot say that I altogether approve of such frivolity, but I must confess myself a bit flattered. str_why_thank_you_you_are_most_kind_to_do_so|Why, thank you. You are most kind to do so. str_you_are_most_courteous_and_courtesy_is_a_fine_virtue_|You are most courteous, and courtesy is a fine virtue. str_hmm_youre_a_bold_one_but_i_like_that_|Hmm. You're a bold one, but I like that. str_ah_well_they_all_say_that_but_no_matter_a_compliment_well_delivered_is_at_least_a_good_start_|Ah, well, they all say that. But no matter. A compliment well delivered is at least a good start. str_oh_do_you_mean_that_such_a_kind_thing_to_say|Oh! Do you mean that? Such a kind thing to say! str_you_are_a_most_gallant_young_man_|You are a most gallant young man. str__do_come_and_see_me_again_soon| Do come and see me again soon. str_you_intend_to_ask_s12_for_permission_to_marry_s15|You intend to ask {s12} for permission to marry {s15}. str_you_intend_to_ask_s12_to_pressure_s10_to_marry_you|You intend to ask {s12} to pressure {s10} to marry you. str_do_be_careful_i_am_so_much_endebted_to_you_for_this|Do be careful! I am so much indebted to you for this... str_go_then__we_shall_see_which_of_you_triumphs|Go, then -- we shall see which of you triumphs... str_sigh_i_will_never_truly_understand_men_and_their_rash_actions|Sigh... I will never truly understand men, and their rash actions... str_you_intend_to_challenge_s13_to_force_him_to_relinquish_his_suit_of_s11|You intend to challenge {s13} to force him to relinquish his suit of {s11}. str_farewell|Farewell. str_farewell_playername|Farewell, {playername}. str___we_believe_that_there_is_money_to_be_made_selling_| We believe that there is money to be made selling str__we_carry_a_selection_of_goods_although_the_difference_in_prices_for_each_is_not_so_great_we_hope_to_make_a_profit_off_of_the_whole| We carry a selection of goods. Although the difference in prices for each is not so great, we hope to make a profit off of the whole. str_s14and_other_goods|{s14}and other goods. str__have_you_not_signed_a_truce_with_our_lord| Have you not signed a truce with our lord? str_parole|parole str__meanwhile_s51_reg2areis_being_held_in_the_castle_but_reg2havehas_made_pledges_not_to_escape_and_reg2areis_being_held_in_more_comfortable_quarters| Meanwhile, {s51} {reg2?are is} being held in the castle, but {reg2?have has} made pledges not to escape, and {reg2?are is} being held in more comfortable quarters. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_it_would_boost_your_own_standing_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, my {reg59?Lady Lord}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm and sapping your authority. If you could persuade the lords to reconcile, it would boost your own standing. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_i_imagine_that_s7_would_be_most_pleased_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {reg59?my lady my lord}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm. If you could persuade the lords to reconcile, I imagine that {s7} would be most pleased. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str__of_course_the_land_is_currently_at_peace_so_you_may_have_better_luck_in_other_realms| Of course, the land is currently at peace, so you may have better luck in other realms. str_here|here str_over|over str_s8_in_s12|{s8} in {s12} str__has_put_together_a_bounty_on_some_bandits_who_have_been_attacking_travellers_in_the_area| has put together a bounty on some bandits who have been attacking travellers in the area. str__is_looking_for_a_way_to_avoid_an_impending_war| is looking for a way to avoid an impending war. str__may_need_help_rescuing_an_imprisoned_family_member| may need help rescuing an imprisoned family member. str__has_been_asking_around_for_someone_who_might_want_work_id_watch_yourself_with_him_though| has been asking around for someone who might want work. I'd watch myself with him, though. str_town|town str_castle|fort str__but_he_is_holding_there_as_a_prisoner_at_dungeon_of_s13| But {reg4?she he} is being held there as a prisoner in the dungeon of {s13}. str_they_say_that_s9_is_a_most_conventional_maiden__devoted_to_her_family_of_a_kind_and_gentle_temperament_a_lady_in_all_her_way|They say that {s9} is a most conventional maiden - devoted to her family, of a kind and gentle temperament, a lady in all her way. str_they_say_that_s9_is_a_bit_of_a_romantic_a_dreamer__of_a_gentle_temperament_yet_unpredictable_she_is_likely_to_be_led_by_her_passions_and_will_be_trouble_for_her_family_ill_wager|They say that {s9} is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. She is likely to be led by her passions, and will be trouble for her family, I'll wager. str_they_say_that_s9_is_determined_to_marry_well_and_make_her_mark_in_the_world_she_may_be_a_tremendous_asset_for_her_husband__provided_he_can_satisfy_her_ambition|They say that {s9} is determined to marry well and make her mark in the world. She may be a tremendous asset for her husband -- provided he can satisfy her ambition! str_they_say_that_s9_loves_to_hunt_and_ride_maybe_she_wishes_she_were_a_man_whoever_she_marries_will_have_a_tough_job_keeping_the_upper_hand_i_would_say|They say that {s9} loves to hunt and ride. Maybe she wishes she were a man! Whomever she marries will have a tough job keeping the upper hand, I would say. str_they_say_that_s9_is_a_lady_of_the_highest_moral_standards_very_admirable_very_admirable__and_very_hard_to_please_ill_warrant|They say that {s9} is a lady of the highest moral standards. Very admirable, very admirable -- and very hard to please, I'll warrant. str_s9_is_now_betrothed_to_s11_soon_we_believe_there_shall_be_a_wedding|{s9} is now betrothed to {s11}. Soon, we believe, there shall be a wedding! str_i_have_not_heard_any_news_about_her|I have not heard any news about her. str_they_say_that_s9_has_shown_favor_to_s11_perhaps_it_will_not_be_long_until_they_are_betrothed__if_her_family_permits|They say that {s9} has shown favor to {s11}. Perhaps it will not be long until they are betrothed -- if her family permits. str_they_say_that_s9_has_been_forced_by_her_family_into_betrothal_with_s11|They say that {s9} has been forced by her family into betrothal with {s11}. str_they_say_that_s9_has_agreed_to_s11s_suit_and_the_two_are_now_betrothed|They say that {s9} has agreed to {s11}'s suit, and the two are now betrothed. str_they_say_that_s9_under_pressure_from_her_family_has_agreed_to_betrothal_with_s11|They say that {s9}, under pressure from her family, has agreed to betrothal with {s11}. str_they_say_that_s9_has_refused_s11s_suit|They say that {s9} has refused {s11}'s suit. str_they_say_that_s11_has_tired_of_pursuing_s9|They say that {s11} has tired of pursuing {s9}. str_they_say_that_s9s_family_has_forced_her_to_renounce_s11_whom_she_much_loved|They say that {s9}'s family has forced her to renounce {s11}, whom she much loved. str_they_say_that_s9_has_run_away_with_s11_causing_her_family_much_grievance|They say that {s9} has run away with {s11}, causing her family much grievance. str_they_say_that_s9_and_s11_have_wed|They say that {s9} and {s11} have wed. str_they_say_that_s9_was_recently_visited_by_s11_who_knows_where_that_might_lead|They say that {s9} was recently visited by {s11}. Who knows where that might lead! str_there_is_not_much_to_tell_but_it_is_still_early_in_the_season|There is not much to tell, but it is still early in the season str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_but_it_has_been_going_on_for_a_couple_of_days_and_is_about_to_end_|{s12}There is a feast of the {s3} in progress at {s4}, but it has been going on for a couple of days and is about to end. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_should_last_for_at_least_another_day_|{s12}There is a feast of the {s3} in progress at {s4}, which should last for at least another day. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_has_only_just_begun_|{s12}There is a feast of the {s3} in progress at {s4}, which has only just begun. str_not_at_this_time_no|Not at this time, no. str_s12the_great_lords_bring_their_daughters_and_sisters_to_these_occasions_to_see_and_be_seen_so_they_represent_an_excellent_opportunity_to_make_a_ladys_acquaintance|{s12}The great lords bring their daughters and sisters to these occasions to see and be seen, so they represent an excellent opportunity to make a lady's acquaintance. str_you_will_not_be_disappointed_sirmadam_you_will_not_find_better_warriors_in_all_calradia|You will not be disappointed, {reg59?madame sir}. You will not find better warriors in all this land. str_your_excellency|your grace str_s10_and_s11|{s10} and {s11} str_your_loyal_subjects|your loyal subjects str_loyal_subjects_of_s10|loyal subjects of {s10} str_the|the str_we|we str_track_down_s7_and_defeat_him_defusing_calls_for_war_within_the_s11|Track down {s7} and defeat him, defusing calls for war within the {s11}. str_track_down_the_s9_who_attacked_travellers_near_s8_then_report_back_to_the_town|Track down the {s9} who attacked travellers near {s8}, then report back to the town. str_do_you_wish_to_award_it_to_one_of_your_vassals|Do you wish to award it to one of your vassals? str_who_do_you_wish_to_give_it_to|Whom do you wish to give it to? str_sire_my_lady_we_have_taken_s1_s2|{reg59?My Lady Sire}, we have taken {s1}. {s2} str_s12i_want_to_have_s1_for_myself|{s12}I want to have {s1} for myself. {s2} str_fiefs_s0|(fiefs {s0}) str_production_setting_buy_from_market|We are buying raw materials from the market. str_production_setting_buy_from_inventory|We are only using the raw materials in our inventory. str_production_setting_produce_to_inventory|We are putting our output into the inventory. str_production_setting_produce_to_market|We are selling our output directly into the inventory. str_feast_quest_expired|You were unable to hold a feast as planned. Most likely, major faction campaigns or other events intervened. You may attempt to hold the feast again, if you wish. str_amber_riverbeds|beaches and riverbeds with amber str_hunting_forests|hunting forests and meat smokehouses str_acres_flax|acres of flax fields str_enterprise_enemy_realm|{reg59?Madame Sir}, you are an enemy of this realm. We cannot allow you to buy land here. str_you_intend_to_denounce_s14_to_s13_on_behalf_of_s12|You intend to privately denounce {s14} to {s13} on behalf of {s12} str_you_intend_to_denounce_s14_to_his_face_on_behalf_of_s14|You intend to openly denounce {s14} to his face, on behalf of {s12} str_you_intend_to_bring_gift_for_s14|You intend to bring jewelry and furs to {s12}. Then, speak to {s14}, to see if {s12} was able to arrange a reconciliation. str_we_will_gather_the_army_but_not_ride_until_we_have_an_objective|We will gather the army, but not ride forth until we have an objective. str_we_shall_lay_siege_to_an_easy_fortress_to_capture|We are concentrating out forces on their most vulnerable fortress. str_we_shall_strike_at_the_heart_of_our_foe_and_seize_the_fortress_of_s14|We intend to strike the blow that will do them the greatest damage. str_we_shall_take_the_fortress_of_s14_which_appears_easily_defensible|We aim to take a fortress that will be easy for us to defend. str_we_shall_cut_a_fiery_trail_through_their_richest_lands_to_draw_them_out_to_battle|We leave a fiery trail through their richest lands to draw them out to battle. str_strategy_criticism_rash|I believe that this strategy is rash, and needlessly exposes our forces to danger. str_strategy_criticism_cautious|I believe that this strategy is overly cautious, and will see our army melt away from boredom without us achieving any successes. str_tavernkeeper_invalid_quest| had some sort of business going on, but I'm having trouble remembering the details. str_faction_title_male_player|Konungr {s0} str_faction_title_male_1|Jarl {s0} str_faction_title_male_2|Hersir {s0} str_faction_title_male_3|Cyning {s0} str_faction_title_male_4|Ealdorman {s0} str_faction_title_male_5|Dryhten {s0} str_faction_title_male_6|Ri {s0} str_faction_title_female_player|Guledic {s0} str_faction_title_female_1|Tiern {s0} str_faction_title_female_2|Ruire {s0} str_faction_title_female_3|Tiarna {s0} str_faction_title_female_4|Mael {s0} str_faction_title_female_5|Dux {s0} str_faction_title_female_6|Warlord {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|Kingdom of {s0} str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3} and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I go to see if another ruler in these lands is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy {s9} and report back to {s11}. str_reveal_ass|Someone attempted to murder you. You can try to find out who wanted you dead by meeting the killers' contact in {s3}. str_reveal_ass2|The contact has given away the lord who ordered the assassination - it is {s9}. It's time to confront the lord directly. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, is now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any other clear candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Welsh Village str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Tom Tun Burh str_quick_battle_scene_5|Skagerrak str_quick_battle_scene_6|The North Sea str_quick_battle_scene_7|Kennemer Port str_quick_battle_scene_8|Battle Scene 6 str_quick_battle_scene_9|Battle Scene 7 str_quick_battle_scene_10|Battle Scene 8 str_quick_battle_scene_11|Battle Scene 9 str_quick_battle_troop_1|Bodo, servitor to the kings of Asturias, is on a secret mission to the lands of the north. str_quick_battle_troop_2|Sven, hersir in the service of Sigurd Snake-in-the-Eye, rides in the prow of his master's ship. He has a well deserved reputation for ruthlessness and cruelty, running slaves and demanding protection money from Friese to Alba. str_quick_battle_troop_3|Cerball mac Dunlainge, head of one of the larger petty kingdoms in Ireland, has won independence from Munster through capable arms and even more capable playing of the various Goidelic (Irish) and Viking factions against one another. Now that he possesses riches and mercenaries from the Viking settlement at Waterford, will he become overlord of Ireland? str_quick_battle_troop_4|Artorius, a champion of Rhodri Mawr, helps his master to attempt once again to unify the factious Britons of Wales. It is not a project of expansion but survival against their ancient enemies, the Angles and Saxons, and now the new threat of Vikings. str_quick_battle_troop_5|Cinead is named after the chieftain who unified Alba after the old rival dynasties of the Picts and Dal Riata were virtually destroyed by Vikings in a three-way battle in 839. He is one of the few who retain the ancient tradition of horsemanship in these parts, fast disappearing as the Vikings displace his people from the low-lying areas to the southwest. str_quick_battle_troop_6|Oswald is a thegn in the Saxon levy, commanding a large group of ceorls who rent his lands. While the glory goes to the kings, it is the solid officers like him that actually protect West Seaxe. str_quick_battle_troop_7|Hildr comes from a persistent tradition among Germanic peoples of women fighters, called skjaldmo, or shield maidens, by the Danes. Her comrades accept her none too grudgingly, as it is whispered she has harnessed the power of runes from wizards in far-off Finland. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_tutorial_doccinga_ground_intro_message|Doccinga is a small fishing village on the coast of Friese. People here are hard working and still very prosperous, although foreigners no longer come as they did before the death of the old sorcerer. When you go into the village, you see a lot of activity around you. Apart from the busy villagers, some warriors swarm among the people, exercising the arts of war, perhaps preparing for an adventure beyond the sea. Maybe you can ask the warriors for practice in the various aspects of combat... (Remember ASDW keys to move around. To talk to a character, approach him until his name appears on your screen and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit Doccinga.) str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Culture str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|has already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it. str_center_value_justifies_the_difficulty_of_capture|can be taken, and it is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the training. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?My lady Sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} told me that I could find answers in {s1}. I need to ask the village elder there, Thonkrik. str_start_up_quest_message_2|Thonkrik told me that the jarl of Kennemer, a settlement near Doccinga, might know where Sven Bull Neck is. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game.^^To leave this (and any other) scene, press the TAB key. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshal_choosed_defending_s4|Before taking the offensive, we should protect our lands against any threat. This can be the reason why the marshal chose to defend {s4}. str_are_you_all_right|Ah -- you're awake. It's good to see that you can still walk. You're lucky, foreigner! Some god has watched over you. When they brought you here, you were more dead than alive. str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky, foreigner! Some god has watched over you. When they brought you here, you were more dead than alive. str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there, but good news! We defeated them, and you did them some real damage before you went down. If you hadn't been here, it could have gone very badly. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchant's house. str_seabattle_tutorial|You are the captain of the ship! You have to give commands ^ 'Up' and 'Down' keys to change the rowing speed.^ 'Right' and 'Left' keys to change the rudder direction.^ 'Enter' key to lower or set the sail.^ 'Backspace' key to change your point of view. ^^Don't hold the keys but click them several times to give the command you wish. In the upper right corner, you can see the last command you have given next to other information about the ship. str_bodo_animos|Bodo shouts, '{playername}! Fight! I am yet with you!' str_journey_to_reyvadin|You have reached Grantebrycge in the land of the East Engle. When you arrive, you see that people look at you with apprehension, and they reach for their weapons.^^Here live the Angles under the rule of Annan Eningen. This land doesn't know peace because the Angles of Mierce invade and destroy, killing people and kings and claiming the country as their own. Annan Ening is a Christian, a good Christian, but he has seen his brothers, kings before him, die under the sword of Penda, king of Mierce, and Annan hungers for revenge. str_journey_to_praven|Your steps lead you to the cold North. This country, known as Alt Clut, is big, hard and it has a landscape dominated by forests. Alt Clut is populated by Britons, strong and tough people accustomed to using both the plow and the spear.^^Here rules Bili ap Neithon, a descendant of an ancient lineage. Bili is nearly 50 years old, but he still is a hard and strong man. str_journey_to_jelkala|Welcome to Clochair, in the green land of Ireland. You are in the young Kingdom of Airgialla, forged in the heat of the sword when three warlike princes, called the Three Collas, made a conquest of a great part of Ulaid. Airgialla knows only war, because of a constant struggle with the Kingdom of Ulaid.^^In these days, it's ruled by Mael Odhar Caech, arrogant and bellicose. His reputation keeps enemies away, but what will happen when he dies? str_journey_to_sargoth|You get to Cantwaraburh, in Centware country, where Eadbald Aethelberthing rules. Their ancestors were Brytenwaldas, but he has lost the title that now holds a master of the North Oswald of Bernaccia. Eadbald has good partnerships with the most powerful lords of Britain and even with the Franks. His country does not suffer from the war with regularity, the land is peaceful and prosperous. It is a good place to buy a piece of land, marry and see your children grow... for now. str_journey_to_tulga|You came by ship, skirting the cliffs where the Gwynedd highlands meet the sea. Soon you distinguish Din Gonwy, capital of the kingdom. Walking you see that the streets are dark and silent. The great king-warrior Cadwallon died two years ago, and Gwynedd is still mourning his death. He left a son, Cadwaladr, but he is still a child of three years old. The hard men of Gwynedd, considered among the strongest in Britain, have been summoned to war this year. They cry and wait, keeping sharp swords.^^There is a new master, Cadfael Cadomedd, which has displaced the son of Cadwallon and his mother's power. He says that they have returned to the glory days... str_journey_to_shariz|You are in Dun Iasgach, a powerful town in the Kingdom of Mumain in the south of Ireland. It is a rich land, with great forests and rivers teeming with fish. It could be a perfect place to live, but Ireland is a land of war, where clans fight for any reason, stealing cattle and women and killing the young warriors in fratricidal struggles.^^Mumain is ruled by Failbhe Flann mac Aedh. He is ambitious and wants more land and a weakened Kingdom of Laigin. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavern keeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later and see that the kidnappers are celebrating their victory with a cask of mead. They have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you can no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the plain str_the_deserts|the mountains str_the_tundra|the deep forest str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, there are other maidens who have captured my heart. str_my_lady_engaged_to_another|My lady, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_whereabouts_unknown|Whereabouts unknown. str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it? str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support? str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning|^(Troops might not be retrievable if this fortress is awarded to someone else) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of these lands. str_offer_gift_description|improve my standing by offering a gift str_resolve_dispute_description|improve my standing by resolving a dispute str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of these lands. str_master_vinter|Master vintner str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_tar_kiln|tar kiln str_wine_cellar|cellar with wine imported from Frankia str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dye works str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} peningas. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|{reg59?Lady Lord} of the {s8}.^{s9} str_you_are_king_queen_of_s8_s9|Kingdom {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[!] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_circunvalation_none| There is no blockade. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could spread rumors, leave the dead bodies of some locals at night in the square, and sow dissension among the defenders. This could also bring some men from their garrison to us. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_no_money|You don't have enough money! str_hold|Drop the anchor and hold here! str_skirmish|Skirmish with the enemy! str_board|Close in and board the enemy ship! str_numberofships|{reg60} str_retreat_in_face_of_enemy|You disengage to find a better position to engage the enemy.^Your soldiers grumble.^Some even mutter about your apparent lack of courage when they think you can't hear them. str_retreat_from_fortress|You order your troops to disengage.^Everyone moves out of bow shot of the fortress walls, and the enemy destroys the siege ladders.^Your troops are upset by this; after all the effort it took to get into position and prepare the attack, they are unhappy about leaving the fortress in the enemy's hands. str_retreat_not_dead|You order your forces to disengage, judging the tactical situation to be hopeless.^Your force has lost this battle; your troops grumble loudly about your lack of nerve, and some openly question your leadership, which requires you to take action to restore discipline in your ranks. str_s7_scouts|Pictish Scouts str_s7_foragers|Foraging Party str_s7_northern_picts|Northern Pictish Raiding Party str_raise_relation_with_village_tavern_built|Villagers of {s1} are happy! The building of the mead hall increased their loyalty. str_the_sun_rises|The sun rises. str_the_sun_sets|The sun sets. str_it_is_noon|It is noon. str_it_is_midnight|It is midnight. str_iniau_the_banished|A man known to the name of Iniau has insulted king Rhoedd. He used to be a member of Rhoedd's teulu, and he is a skilled fighter. Rhoedd wants you to find out Iniau and slay him. As a proof, you must bring back his horn to Rhoedd. Iniau has taken refuge in the land of Llan Heledd. str_busse|Busse str_skeid|Skeid str_karvi|Karvi str_snekkja|Snekkja str_knorr|Knorr str_byrding|Byrding str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Ash str_ship_name_1|Tranann str_ship_name_2|Ormurin Skamma str_ship_name_3|Ormurin Langi str_ship_name_4|Visundur str_ship_name_5|Ognabrandur str_ship_name_6|Olavssud str_ship_name_7|Langfredag str_ship_name_8|Kross-Sud str_ship_name_9|Mariusud str_ship_name_10|Kristsud str_ship_name_11|Barden str_ship_name_12|Barufakr str_ship_name_13|Ormen str_ship_name_14|Bokesuden str_ship_name_15|Reinen str_ship_name_16|Unnblakkr str_ship_name_17|Seglhundr str_ship_name_18|Bortlvalr str_ship_name_19|Fjardlinni str_ship_name_20|Svalbardi str_ship_name_21|Fiardakolla str_ship_name_22|Alptr str_ship_name_23|Saeulfr str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_trait_1|Berserker str_trait_2|Inspiring str_trait_3|Tough str_trait_4|Strong str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbor {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles! str_none|None str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} peningas was lost. str_capitan_mode_started|Reconnaissance Round Explore the terrain and kill enemy champions. In the next round, your troops will come! str_capitan_mode_started2|Battle Round! Lead your troops to victory! str_armamento_pesado|Buy heavy armour. This will allow you to choose medium and heavy infantry from the inventory menu. str_acceso_caballeria|Buy horses. This will allow you to choose medium and heavy cavalry from the inventory menu. str_buy_tropas|My lord, choose your army str_nopuedes_comprar|You are not a lord or captain,^so you may not choose troops. str_numero_hombres|Number of warriors to hire str_initial_gold_multiplierboth|Basic silver both teams (%) str_initial_gold_multipliert1|Team 1 Extra silver for troop wages (%) str_initial_gold_multipliert2|Team 2 Extra silver for troop wages (%) str_choose_a_captain|Choose a troop class str_lords_battle_explanation|Press ESC to start game.^^In this game, you will be able to choose one of two types of troops ^^Lords represent the leaders of armies. They have access to armies as well as quality weapons. If you are a lord, then money that you don't spend on equipment will buy troops.^^Elite warriors represent the most prestigious army troops. Choosing this allows you to be a standard-bearer, musician, scout, messenger, adviser or bodyguard, among other things. If you are an elite troop, there is no need to worry about recruiting troops. Spend all your money equipping the best gear. Also, if the lords fall, the task of leading the troops will fall upon you. str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10}, your siege will end. str_the_s0_in_s4_has_been_completed|The {s0} in {s4} has been completed. str_s5_sends_word_that_your_betrothal_is_ended|{s5} sends word that your betrothal is ended! str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_good_news_our_foragers_found_much_meat|Good news! Our foragers found much meat. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after getting some food in nearby villages, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost two to four men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost two to four men. str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their flagging spirits. str_i_dont_have_enough_money|I don't have enough money. str_forget_it|Forget it. str_you_need_to_improve_your_refuge_first|Improve your refuge first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}. str_s9_wants_you_to_meet_with_s11|{s9} wants you to meet with {s11} in their camp north of {s3} and help him as much as you can. Meanwhile, {s9} will investigate the betrayal of Sven Bull Neck. str_inv_command_class_all|Select All str_inv_command_class_0|Infantry {reg1} str_inv_command_class_1|Archers {reg1} str_inv_command_class_2|Cavalry {reg1} str_inv_command_class_deselect|Deselect str_inv_command_order_charge|Charge str_inv_command_order_move|Move to... str_inv_command_order_use_any|Use Any Weapon str_inv_command_order_use_melee|Use Melee Weapons str_inv_command_order_use_ranged|Use Ranged Weapons str_norse_slave|Leysingja Levy Auxillary str_norse_bowman|Gestr Bowman str_norse_level0_landed|Bondi Levy Back str_norse_level1_landed|Drengr Levy 3rd Rank str_norse_level2_landed|Thegn Levy 2nd Rank str_norse_level3_landed|Hersi Levy 1st Rank str_norse_level0_companion|Hirdmann Hird Back str_norse_level1_companion|Rekkr Hird Mid str_norse_level2_companion|Huskarl Hird Front str_norse_elitearcher|Heimthegi Elite Archer str_briton_slave|Aillt Auxillary str_briton_bowman|Bweydd Bowman str_briton_marksman|Saethydd Marksman str_briton_level0_landed|Bonheddwr Levy Back str_briton_level1_landed|Pedyt Levy 3rd Rank str_briton_level2_landed|Gwrda Levy 2nd Rank str_briton_level3_landed|Uchelwr Levy 1st Rank str_briton_level0_companion|Cadwr Companion Back str_briton_level1_companion|Campiwr Companion Mid str_briton_level2_companion|Teulu Companion Front str_briton_horseman|Marchoc Horseman str_saxon_slave|Gebur Auxillary str_saxon_bowman|Sceotand Bowman str_saxon_level0_landed|Kotsetla Fyrd Back str_saxon_level1_landed|Geoguth Fyrd 3rd Rank str_saxon_level2_landed|Duguth Fyrd 2nd Rank str_saxon_level3_landed|Thegn Fyrd 1st Rank str_saxon_level0_companion|Geneata Companion Back str_saxon_level1_companion|Gesith Companion Mid str_saxon_level2_companion|Hearthweru Companion Front str_saxon_horseman|Ridwiga Horseman str_scotch_peasant|Petta Auxillary str_scotch_bowman|Fuidir Skirmisher str_scotch_level0_skirmisher|Saiogdear Skirmisher str_scotch_level1_skirmisher|Cruithne Skirmisher str_scotch_level0_landed|Bothach Levy Back str_scotch_level1_landed|Octhingern Levy Mid str_scotch_level2_landed|Diuberr Levy Mid str_scotch_level0_companion|Creach Sluach Companion Back str_scotch_level1_companion|Bruide Companion Back str_scotch_level2_companion|Gaisgidh Companion Front str_scotch_horseman|Each Raidh Horseman str_scotch_knight|Toisech Knight str_angle_slave|Gebur Auxillary str_angle_bowman|Sceotand Bowman str_angle_level0_landed|otsetla Fyrd Back str_angle_level1_landed|Geoguth Fyrd 3rd Rank str_angle_level2_landed|Duguth Fyrd 2nd Rank str_angle_level3_landed|Thegn Fyrd 1st Rank str_angle_level0_companion|Geneata Companion Back str_angle_level1_companion|Gesith Companion Mid str_angle_level2_companion|Hearthweru Companion Front str_angle_horseman|Ridwiga Horseman str_irish_slave|Senchleithe Auxillary str_irish_bowman|Fer Midboth Skirmisher str_irish_level0_skirmisher|Ceitherne Skirmisher str_irish_level1_skirmisher|Fian Skirmisher str_irish_level0_landed|Bothach Levy Back str_irish_level1_landed|Ocaire Levy 3rd Rank str_irish_level2_landed|Boaire Levy 2nd Rank str_irish_level3_landed|Airig Levy 1st Rank str_irish_level0_companion|Cliarthaire Companion str_irish_level1_companion|Curraidh Companion str_irish_horseman|Marcach Horseman str_irish_knight|Deaisbard Knight str_multi_scene_coast|Coast str_multi_scene_fjord|Fjord str_multi_scene_islands|Islands str_set_goal_custom|my own str_set_goal_raider|Infamous Raider str_set_goal_warrior|Famous Warrior str_set_goal_lord|Powerful Lord str_set_goal_king|Strong King str_set_goal_expand|Stable Kingdom str_set_goal_custom_hint|You have chosen your own path. str_set_goal_raider_hint|Raid towns. Hunt down villagers. No one will be safe from you. Use fast ships to travel to distant lands and your refuge to have a safe home. str_set_goal_warrior_hint|You wish to be known as a great warrior. Fight in tournaments. Protect villagers. Attack bandits and escort caravans. You will find plenty of work in towns and villages, but never forget that your glory is born on the fields of battle. str_set_goal_lord_hint|The common life is not for you. You wish to become a nobleman, lead great armies and to be known as lord and master of your own lands. str_set_goal_king_hint|There is no limit to your ambitions. Fight for glory, power and gold. You will make many enemies and must be ready to face threats from all four corners of the land! str_set_goal_expand_hint|A small fort on a hill is not enough for you. You desire to be known as the High King. Sharpen your sword and gather your troops, for war is coming! str_view_goal_hint_renown|Renown you desire fame above all. Win battles and competitions. Complete quests. As your renown grows, you will be able to command more troops, gain the respect of the nobility and hire better mercenaries!^ str_view_goal_hint_reputation|Reputation be a hero or a villain. Your actions in the world will influence how people see you. It will influence your relation with other factions and even your chances of marriage.^ str_view_goal_hint_army|Army you wish to balance your troops. Better troops are also more expensive to train and keep. Try to form a army with 25% heavies (high level units).^ str_view_goal_hint_marry|Marriage brings the possibility of feasts, competitions and a extra helpful hand with kingdom management. It will also boost your right to rule!^ str_view_goal_hint_right_to_rule|Right to rule is very important for kings. It will influence the way other factions will see you and your diplomatic relations.^ str_view_goal_hint_wealth|Wealth war is expensive. Wages, food, training, new equipment, healers, wine...^be ready for it!^ str_set_goal_trigger_new_game|A new world full of adventure awaits you!^^If this is your first time playing^Viking Conquest Sandbox^then check out the SET A GOAL presentation^to learn more about the game^and to see what you can do next!^^(Open Character Report,^Statistics, Choose a Goal) str_set_goal_already_completed|(You already completed this goal!) str_set_goal_you_are_a_noble|(You are a noble or mercenary, and^you can't abandon your oath!) str_set_goal_open_button_label|Choose a Goal str_set_goal_open_button_label2|View your Goal str_set_goal_complete_goal|You have achieved your goal!^^No task was too big for you!^^^Rejoice in your accomplishment^and get ready for what comes next! str_set_goal_half_way_there|You still have many tasks to complete your goal! str_set_goal_almost_there|You are very close to completing your goal! str_set_goal_custom_reward|Custom goal completed no special rewards! str_set_goal_raider_reward|Raider goal completed mercenary troops have joined you! str_set_goal_warrior_reward|Warrior goal completed your skill with a blade has improved! str_set_goal_lord_reward|Lord goal completed friendly lords of your faction are impressed with you, a {reg0?gothi priest} has joined your warband and you have won a cow that will let our men make some delicious butter! str_set_goal_king_reward|King goal completed mercenary troops have joined you and you have won a special book! str_set_goal_expand_reward|Stable Kingdom goal completed friendly kingdoms are impressed with you and you have won a rare sword! str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_com_catholic|{s1}^^Religion Christianity str_com_pagan|{s1}^^Religion Pagan str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_log_created|A log has been created. Please check the rgl log.txt! str_debug_log_print2|{s30}^End of LOG. str_print_player_trade|{reg1} goods for {reg2} and {reg3} other items for {reg4} str_multi_game_type_desc_10|^Peasants try to defend their home against raiders!^^Villagers have numerical advantage but raiders are much better equipped.^ str_beginner|Beginner str_normal|Normal str_hardcore|Hardcore str_recruitment|Recruitment str_levelling|Levelling str_budget|Budget str_stamina|Stamina str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_scenic_menu|Disable scenic menu str_shield_bash|Shield bash str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_damage_to_player|Player damage str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_game_concepts_tutorial|^^By now, you have some experience with Viking Conquest. If this is your first game, we recommend making yourself familiar with some of the game concepts. You will be directed to a page that presents them now.^^You can always come back to this page on the campaign map. Simply click the 'Notes' button and from there the 'Game concepts' button. str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_poll_cooldown|Delay between polls (seconds) str_polls_disabled_for_reg1|Polls are disabled for {reg1} seconds. str_poll_cooldown_is_now_reg1|Delay between polls is now set to {reg1} seconds. str_poll_change_gametype|{s0} started a poll to change game type to {s1}. str_poll_to_change_gametype|Poll to change game type to {s1} 1 = Accept, 2 = Decline str_make_gametype_voteable|Allow polls to change game type str_changing_gametype_is_voteable|Changing gametype is voteable. str_changing_gametype_is_not_voteable|Changing gametype is not voteable. str_weapon_break|Damageable Equipment str_no_suit_religion|You can't possibly think of marrying into my family since you do not even believe in the same gods! Convert first, then we may discuss this topic again. str_modifications|
https://w.atwiki.jp/kaduki/pages/13.html
Field of Honor Mount&Blade
https://w.atwiki.jp/warband/pages/552.html
menu_start_game_0|You prepare yourself to venture forth into a world of deceit and treachery. mno_introduccion|Prelude mno_character_creation|Character Creation mno_go_back|Go back menu_start_phase_2|{s2} mno_westeros_continue|Continue mno_essos_continue|Continue menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_continue|Continue mno_go_back_dot|Go back. menu_reports|Reports Menu^^^^{s1}^ mno_dplmc_show_economic_report|View prosperity report mno_spy_report|View Spy reports mno_troop_quarters|Troop Quarters mno_reset_static_wars|Turn off Static Wars mno_view_bank_report|View Banking report. mno_lord_relations|List of known lords by relations mno_courtship_relations|Courtship relations mno_Companions_overview|Companions overview mno_view_faction_relations_report|Faction relations reports mno_view_player_companion_report|Player and companions reports mno_resume_travelling|Resume travelling menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_set_up_game|Please choose your preference. This will change the names and consequences of various outcomes in-game accordingly. mno_yara_greyjoy|I prefer the characters to be named according to the HBO GoT's TV series mno_asha_greyjoy|I prefer the characters to be named according to the ASOIAF book's menu_set_up_wars|Please choose your scenario ^^Static wars Westerosi factions will be locked in diplomacy according to the Wars of the Five Kings. ^^Sandbox The same as above but all factions (except the Night's Watch) are free to declare war and peace as they choose. Much like normal Warband. mno_static_wars|Static Wars mno_normal_wars|Sandbox menu_set_up_wounds|Are you a man or a mouse ^^Realistic wound system This is the way the mod is meant to be played and depicts the true nature of the setting. It also provides an extra layer of strategy. ^^Basic wound system Be forever known as the wimp, a wimpy little mouse.^^Choose wisely as this cannot be changed during the game. mno_yes_wounds|I am a man mno_no_wounds|I am a mouse menu_set_up_start_location_man|Where are you heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_head_to_westeros|I am heading to Westeros mno_head_to_essos|I am a heading to Essos menu_set_up_start_location_mouse|Where is the wimpy little mouse heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_westeros_start|I am heading to Westeros mno_essos_start|I am a heading to Essos menu_start_game_1|Welcome, adventurer to A World of Ice and Fire. Before your thrown into a world of torture and treachery you must create your character. mno_start|Create Character mno_quit|Cancel menu_start_character_1|You were born quite some time ago. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A Dothraki. mno_start_nomad|Free Folk. mno_start_thief|A thief. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A Hunter. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A troubadour. mno_student|A university student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building your settlement. There is enough materials collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 5000 silver stags.^Time need 6 hours. mno_refuge_here|Ok go ahead. menu_camp_cheat|Select a cheat mno_testing_cheats|Cheats fast use. mno_camp_cheat_change_weather|Change weather. mno_back_to_camp_menu|Head Back. menu_cheat_testing_cheats1|Select a cheat mno_camp_action_4|Back to the camp menu. menu_camp_action|Choose an action mno_action_prebattle_custom_divisions|Manage Split Troop Assignments. mno_action_export_import|Export/import NPCs. mno_camp_cheat|CHEAT MENU. mno_jump_to_scene|debug test scene menu mno_camp_smoke_food|Smoke some raw food in your inventory. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join your ranks as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_fishing|Try to catch some fish.^^Fishermen can be easy prey for bandits, but there has been rumours of all sorts of lost treasures being pulled out of the oceans from those brave enough to hang around to find them. mno_fish_yes|Yes mno_fish_no|No menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. menu_camp_action_read_book_start|{s1} menu_export_import_npcs|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_back|Go back mno_export_import_npc1|{s0} mno_export_import_npc2|{s0} mno_export_import_npc3|{s0} mno_export_import_npc4|{s0} mno_export_import_npc5|{s0} mno_export_import_npc6|{s0} mno_export_import_npc7|{s0} mno_export_import_npc8|{s0} mno_export_import_npc9|{s0} mno_export_import_npc10|{s0} mno_export_import_npc11|{s0} mno_export_import_npc12|{s0} mno_export_import_npc13|{s0} mno_export_import_next|Next page menu_export_import_npcs_2|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_prev|Previous page mno_export_import_npc14|{s0} mno_export_import_npc15|{s0} mno_export_import_npc16|{s0} mno_export_import_npc17|{s0} mno_export_import_npc18|{s0} mno_export_import_npc19|{s0} mno_export_import_npc20|{s0} mno_export_import_npc21|{s0} mno_export_import_npc22|{s0} mno_export_import_npc23|{s0} mno_export_import_npc24|{s0} mno_export_import_npc25|{s0} mno_export_import_npc26|{s0} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_cattle_kill_20|Twenty. menu_arena_duel_fight|A duel is a very serious thing, especially if it is to the death. Two enter the circle, but only one comes out...^^Both mind and body react to stress and danger. You feel the cold sweat under your armpits, the kind that comes regardless of whether it's hot or not. It's the sweat of the fight, and its presence indicates that you... are ready. menu_duel_menu|{s1}{s2} mno_start_fight|Start the duel. menu_simple_encounter|{s2}^^ You have {reg10} troops ready to fight in your name against their {reg11}.^^{s7}^{s4}^{s15} mno_change_commander_simple_encounter|Change commander(Current commander {s7}). mno_encounter_attack_plan|Plan your battle with the enemy. mno_encounter_attack_do_plan|Enough planning. To battle! mno_encounter_attack_clear_plan|Re-assess the situation. mno_encounter_attack_hold|Take the field. mno_encounter_attack_follow|Lead your troops. mno_playerambush_attack|Ambush attack! mno_ambush_attack|Ambush defence! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. mno_force_presentation|Assess nearby forces. mno_begin_duel|Begin the duel menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape unscathed, but you'll have to leave {reg4} soldiers behind to stop the enemy advancing. mno_leave_behind|OK. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your soldiers prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9}^^Kill count {s12}^^{s3} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. ({s21}) mno_pre_join_help_defenders|Rush to the aid of the {s1}. ({s21}) mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_change_commander_join_battle|Change commander(Current commander {s7}). mno_join_attack_plan|Plan your attack with the enemy. mno_join_attack_do_plan|Enough planning. To battle! mno_join_attack_clear_plan|Re-assess the situation. mno_join_attack_hold|Take the field. mno_join_attack_follow|Lead your troops. mno_join_attack|{s7} the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. mno_join_wounded|You are too wounded to fight. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town centre. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 stags). menu_player_lair_menus|You are at {s10}, your very own settlement, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. ^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet at my settlement mno_guarida_rename|Rename your settlement mno_lair_interior|Go to the settlement's hall mno_lair_interior_door|Gate to your settlement mno_visit_tavern_lair|Go to the tavern mno_visit_tavern_lair_door|Door to the tavern. mno_lair_buildings_improve|Talk to your captain mno_lair_buildings_improve_door|Gate to your settlement mno_hirelair_staff|Hire staff mno_lair_inspect|Take a walk around your settlement mno_lair_inspect_door|Go to the square mno_mylair_station_troops|Manage the garrison mno_demoler_lair|Demolish your settlement. mno_lair_wait|Wait here for some time mno_see_ships|See the ships mno_embarkre|Embark mno_lair_leave|Leave... mno_lair_leave_door|Leave Area menu_demoler_lairm|Are you sure you want to demolish your settlement? mno_demoler_yes|Yes ({reg1} stags). mno_demoler_no|Return. menu_salt_mine|You arrive at a small mining camp. The Westerlands are not the largest, most populous, or most fertile part of the realm, but they are the richest. Full of hills and crags, the land is dotted with mines from which pour gold and silver in astonishing quantities.^^^ {s1} mno_wander_the_camp|Wander around the camp. mno_wander_the_camp_door|Exit to the camp. mno_work_mines|Volunteer to work in the mines{s1}. mno_add_prisoners|Leave some prisoners to work in the mines or station some guards here. menu_slave_labor|{s1} menu_iron_mine|You arrive at a small iron mining camp.^^^ {s1} menu_slave_labor2|{s1} menu_obsidian_spot|{s2} mno_set_up_mine_yes|I want to start building the mine. menu_obsidian_mine|You arrive at the obsidian mine. mno_walk_the_mines|Walk around the mine. mno_rest_here|Rest here for some time. menu_hollow_hill|You arrive at Hollow Hill. mno_enter|Enter mno_service_recruit|Ask if anyone is willing to join you and your men. menu_wildling_farm|{s3} mno_approach_the_farm|Approach the farm. menu_wildling_farm_safe|You arrive at a farmstead. mno_approach_the_farmstead|Approach the farmstead. menu_water_gardens|You arrive at the Water Gardens. A private retreat for the rulers of Dorne. The Water Gardens are pleasant in autumn with hot days and cool nights. The salt breeze blows in from the sea, and there are fountains and pools to admire and play in. mno_enter_the_gardens|Enter the gardens. menu_warlords_camp|{s3} mno_approach_the_camp|Approach the camp menu_reed_slavers_camp|{s3} menu_freeing_a_brother_failed|{s2} mno_you_have_died|You have died. menu_crasters_keep_quest|You arrive at Craster's Keep. mno_approach_the_keep|Approach the keep. menu_crasters_keep|You arrive at Craster's Keep. menu_red_wedding_interior|{s3} mno_enter_the_hall|Enter the hall. menu_red_wedding_exterior|You arrive at The Twins. mno_approach_the_celebrations|Approach the celebrations. menu_bridge_of_skulls|{s3} mno_approach|Approach. menu_inn_of_the_kneeling_man|You arrive at the Inn of the Kneeling Man. mno_approach_the_inn|Approach the Inn. mno_rest_here_other|Rest here for some time {s1}. menu_old_stone_bridge|You arrive at the Old Stone Bridge Inn. menu_illyrios_manse|You arrive at the manse of Illyrio Mopatis. mno_approach_the_manse|Approach the manse. menu_ruined_castle|You have come across a ruined castle. There are many scattered throughout the known world, most destroyed by the Valyrian's using the full might of their dragons in an attempt to eradicate their foes. Long ago this castle was known as Qarthigar and its village Taelon. ^Using the correct tools and knowledge you could possibly rebuild this one. Be careful though, raiders or slavers could be using this place as their own. mno_claim_for_yourself|Claim this place for yourself and attempt to rebuild this ruin. mno_choice_1_2|Leave this place alone. menu_harbours|{s0} mno_harbour_scene|Take a walk around the harbour. mno_choice_1_1|Leave. menu_natural_harbours|{s0} mno_natural_harbour_scene|Take a walk around the harbour. menu_shandystone|Shandystone is an abandoned holdfast which was abandoned when the well went dry. It has fluted columns and triple arches. menu_crasters_keep_old|Craster's Keep sits atop a low hill with an earthen dike around it. There is at least one gate on the south west side of the compound and a stream runs around the north end of the hill. Inside the dike, there is also a midden heap, pigsty and sheepfold. The keep itself is a daub-and-wattle hall that is long and low, made with logs and roofed with sod and big enough to hold thirty to fifty men at best. The door to the hall is made of two flaps of deer hide. The hall is a single room, with a sleeping loft above reached by a pair of splintery ladders. Only Craster has a chair inside, and all others sit on benches. menu_queenscrown|Queenscrown is an abandoned tower holdfast. The tower's merlons are painted gold and the remnants of an inn and village can still be seen. menu_boneway|The Boneway is the popular name for what is formally known as the Stone Way. There are only two passes through the red mountains of Dorne, this being one of them. menu_brokenarm|You have reached the Broken Arm. A long spur of land that stretches into the narrow sea. ^Legend says that, before it was broken, the Arm was a land bridge connecting Westeros and Essos but the Children of the Forest called down the waters in an attempt to stem the flow of First Men from Essos into Westeros. menu_naggashill|You have come across Nagga's hill. Said to be built from the remains of the first sea dragon killed by the Grey King. Nagga's hill is the site of the GreyKing's Hall, where the ironborn would once choose their kings through kingmoots. menu_oldstones|You discover the remnants of an ancient castle that once belonged to House Mudd. Its original name has long been lost though the local small folk have given it the new name, Oldstones. menu_morne|Morne was the seat of petty kings who ruled from the eastern shore of Tarth in what is now the stormlands. Having examined the castle's ruins, Maester Hubert writes in the Kin of the Stag that Morne was of Andal origin, not of First Men. menu_tumbledown|You have discovered Tumbledown Tower, an ancient watchtower that has been abandoned for a long time. The stones that make the tower have fallen from their places and are overgrown with moss and ivy. menu_hoare_castle|You discover the remnants of an ancient castle that once belonged to House Hoare when they ruled as king's of the Iron Islands.^^King Harmund III Hoare was overthrown by the priests of the Drowned God, who imprisoned the king in Hoare Castle, crowned his brother, Hagon, and mutilated their mother, Queen Lelia Lannister. In retaliation, House Lannister invaded the Iron Islands. The Lannister commander, Ser Aubrey Crakehall, defeated King Hagon the Heartless, gave the gift of mercy to Harmund in the dungeon, and ordered that the castle be razed to the ground. menu_castamere|You have discovered Castamere, a ruined castle which was once the seat of House Reyne.^^Named after a nearby pool of blue water, Castamere began as a mine like Casterly Rock. After building curtain walls to guard the entrance with two stout towers, the Reynes constructed keeps and halls. As the gold and silver dried up, the mine below was widened and converted into halls, galleries, bedchambers, and a vast underground ballroom. While the surface fortifications resembled those of a minor lord or landed knight, nine-tenths of the castle was subterranean. menu_tarbeck_hall|You have discovered Tarbeck Hall, once the seat of House Tarbeck. You take note of the remnants of an aged keep, towers and a curtain wall. menu_whitewalls|You discover the remnants of an old castle that once belonged to House Butterwell.^^The castle was said to have been costly to build and was nicknamed Milkhouse by those who lived near, mainly due to it's pale walls.^Its walls, keep, and towers were made of white stone quarried in the Vale of Arryn, while its floors and pillars were crafted from white marble veined with gold and the rafters carved from the trunks of weirwoods. The castle had a great hall, a sept, a gatehouse, yards, a kennel, kitchens, a cellar, and a well. menu_dragon_1|You have found the lair of Silverwing, the dragon of Alysanne Targaryen and Ulf the White.^^Silverwing was one of only four dragons still alive at the end of the Dance of the Dragons. Although accustomed to men, Silverwing became wild during the reign of Aegon III Targaryen, and eventually made her lair here, on an island in Red Lake. menu_mammoth|You have found some remains of a large mammoth.^^Mammoths are large with great tusks. They are large enough to be ridden by giants, or to carry tall wooden towers with people inside upon their backs. They are known to roam the woods beyond the wall but while there used to be many mammoths in Westeros, now only a few hundred still exist. menu_iron_legion_camp|You have discovered what seems to be a ship wreck. You can see men camped here. mno_speak_to_the_captain|Approach the Captain. menu_tower_of_joy|You have arrived at the ruins of the Tower of Joy. mno_approach_the_ruins|Approach the ruins. menu_wildling_cave|You arrive at a cave... menu_iniau_hideout|You arrive at the deep forest. menu_quarry1|You arrive at a quarry. mno_wander_around_site|Wander around the site. mno_work_quarry|I wish to work in the quarry{s1}. menu_norvos_temple_visit|You arrive at the temple of the bearded priests. mno_walk_the_grounds|Walk around the grounds. mno_walk_the_grounds_door|Leave. mno_visit_temple_halls|Visit the temple Halls. mno_visit_temple_halls_door|To the temple hall. mno_pillage_bearded_priest_temple|Raze the Temple of the Bearded Priests. menu_temple_visit|You arrive at a temple of R'hllor. mno_monasterio_recruit|Ask if anyone here will join you. mno_pray_to_temple|Pray and donate a tribute of 150 silver stags to the temple. mno_donate_temple|Pray and make a generous donation of 500 stags to the temple. mno_convertir_rhllor|Convert to R'hllor. This will require several days and 4000 stags. mno_pillage_temple|Pillage the temple of R'hllor. menu_septry_visit|You arrive at a Septry. You could see at a distance each face of the God portrayed delicately with art and fine stones. mno_visit_septry_halls|Visit the septry halls. mno_visit_septry_halls_door|To the septry hall. mno_pray_to_septry|Pray and donate a tribute of 150 silver stags to the Septry. mno_donate_septry|Pray and make a generous donation of 500 stags to the Septry. mno_convertir_fos|Convert to The Faith of the Seven. This will require several days and 4000 stags. mno_pillage_septry|Pillage the septry. menu_wolf_den|You arrive at a wolf den. It smells like something has died here recently. As you move closer you can start to hear noises, scurrying in the bushes and the wind howling through the trees. Do you dare continue... mno_leave_quickly|Leave quickly menu_giants_lair|You arrive at a lair. As you move closer you can start to hear noises, large thuds on the ground and huge roaring. Do you dare continue... menu_Crossroads_visit|You arrive at the Crossroads Inn, also sometimes called the Old Inn. mno_enter_crossroads_inn|Continue to the Crossroads Inn. mno_enter_crossroads_inn_interior|Enter the Crossroads Inn. mno_enter_crossroads_inn_interior_door|Enter the Crossroads Inn. mno_tavern_recruit|Ask around the tavern if anyone wants to join you. menu_test_scene|You enter the test scene. mno_choose_castle_or_town|choose a castle or town mno_jump|Jump to scene mno_enter_scene_1|1 mno_enter_scene_2|2 mno_enter_scene_3|3 mno_enter_scene_4|4 mno_enter_scene_5|5 mno_enter_scene_6|6 mno_enter_scene_7|7 mno_enter_scene_8|8 mno_enter_scene_9|9 menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_change_commander_besiegers_camp_with_allies|Change commander(Current commander {s7}). mno_siege_attack_plan|Plan your assault. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you cautiously.^^{s10} mno_request_shelter|Request entry to the castle. mno_persuade_center_surrender_with_town_lord|You and {s11} persuade them to surrender. mno_take_lord_as_hostage|You offer an exchange for the surrender of {s12} for {s11}'s safe return. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_lift_siege|Abandon the attack. menu_persuade_center_surrender|{reg30?You and {s11} have succeeded. The Commander of {s12} has surrendered without bloodshed! Your attempts to pressure the Commander of {s12} to surrender has emerged fruitless. It seems {s11} didn't cooperate with you.({reg13}).} menu_persuade_center_surrender_2|{s20}^^{reg30?{s12} agreed to surrender in exchange for {s11}'s safe return The Commander at {s12} has rejected your offer of a trade.} menu_castle_besiege|You are laying siege to {s4}. {s2} ^^{s15} {s16} {s17} {s18} {s19} {s20} {s21} {s22} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy will be to cause famine and lower morale.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Defences build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defences try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defences of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to infiltrate the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Loot and destroy crops and farms nearby. mno_destruir_campos_b|Any news from the men I sent to pillage farms? menu_siege_assault|Time is of essence, and you fear the arrival of enemy reinforcements. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} ^{s20} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_change_commander_castle_besiege|Change commander(Current commander {s7}). mno_castle_lead_attack|The hour has arrived. Lead your soldiers in the assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build equipment and clear the ground for assault. mno_build_siege_tower|Build a siege tower and other equipment to assault the fortress. Assaults may result in many casualties. mno_build_battering_ram|Build a battering ram and equipment to prepare the assault on the fortress . Assaults are unpredictable, and may result in many casualties. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_deer_herd|You encounter a herd of deer. mno_deer_kill|Hunt some of the animals. menu_deer_herd_kill_end|You shouldn't be reading this. menu_coat_herd|You encounter a herd of goat. They belong to the flock of a pastor who swings his sling at you until you move away. menu_coatb_herd_kill_end|You shouldn't be reading this. menu_coatb_herd|You encounter a herd of goat. mno_coatb_kill|Hunt some of the animals. menu_boar_herd|You encounter some boars. mno_boar_kill|Hunt some of the animals. menu_boar_herd_kill_end|You shouldn't be reading this. menu_wolf_herd|You encounter a pack of wolves. mno_wolf_kill|Hunt some of the animals. menu_wolf_herd_kill_end|You shouldn't be reading this. menu_wilddonkey_herd|You encounter a herd of Wild Donkey. mno_wilddonkey_kill|Hunt some of the animals. menu_wilddonkey_herd_kill_end|You shouldn't be reading this. menu_castle_besiege_inner_battle|{s1} menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough equipment for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower and other equipment for assault will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_battering_ram|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram and other equipment for the assault will take {reg4} hours. mno_build_battering_ram_cont|Start building the battering ram. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defences. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation of mud and filth from the rain, and dig a reservoir to have an available water supply. Do you want to do it?^^Doing this will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Building defences protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the defences will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 stags for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men_to_fate|Leave the men to their fate. They knew what was coming. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. mno_leave_men|It makes me uneasy. Forget about it. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_worst_fears|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. mno_regreso_lucha|Victory! menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavourable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said that some warriors are dissatisfied, and some were persuaded to switch to your side. If you agree, they will leave the city at night and join your army. Before they leave, they promise to cause unrest to facilitate the surrender of the place. mno_aceptar_si|They are welcome. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? mno_avenge_the_insult|Avenge the insult to us! menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Ser}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_castle_taken_without_bloodshed|Nothing to see here. menu_castle_taken|The battle for {s60} is almost over. Your troops are eager to start plundering the {reg2?town castle}. {s10}You may want to just fill your purse a bit and leave the plundered place for the enemy. Finally, you could also decide to devastate the place completely in order to gain as much loot as possible, enslave the inhabitants, and make it worthless for its owner. mno_saqueo_noallowed|Conquer the {reg2?town castle}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town castle}. mno_saqueo_normal|Plunder the {reg2?town castle} and leave. mno_saqueo_total|Devastate the place and leave. menu_castle_taken_plunder|The {reg2?town castle} is plundered. You have collected {reg7} stags. menu_castle_taken_native|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_keepplunder|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. Your troops run through the streets getting as much stuff as they can carry. The {reg2?town castle} is plundered. You have collected {reg7} stags. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_no_claim|Ask for no rewards. menu_saqueo_loot_continue|This settlement has not yet recovered from being looted. menu_bearded_priest_temple_loot_continue|The once grand Temple of the Bearded Priests is in ruins. There is a note nailed to a piece of wood which reads...^^ Fear not my fellow priests, the perpetrator of the heinous crime will be found and will be brought to justice.^High Bearded Priest Calypso Eranelar. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... {s4} mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_change_commander_siege_defender|Change commander(Current commander {s7}). mno_siege_defender_plan|Plan your defence. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} {s15} mno_village_manage|Manage this village. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_dplmc_village_elder_meeting_denied|You have not met the village elder yet. mno_recruit_volunteers|Recruit Volunteers. mno_recruit_forzosamente|Forcible recruitment. mno_village_center|Go to the village centre. mno_village_center_door|Door to the village centre. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_guest_wait|The villagers invite you to rest here as their honoured guest. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst_continue|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_perform_basic_work|Perform some very basic work for the village (be a farmer). mno_village_leave|Leave... menu_work_for_village_option|Are you sure you want to work for this village? mno_yes_i_am_sure|Yes I am sure. mno_changed_my_mind|Actually, I have changed my mind. menu_village_basic_work|{s3} menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. mno_continue_not_enough_gold|I don't have enough stags mno_recruit_them|Recruit them for {reg6} silver stags. menu_recruit_volunteers1|Your men take the villagers by force. mno_let_them_keep_it|Continue menu_recruit_volunteers2|{s18} mno_continue_not_enough_gold_to_equip|I don't have enough money to equip them. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_sod1|Incite the people to worship the Drowned God. mno_center_build_sod2|Plant a weirwood tree. mno_center_build_sod3|Build a temple to worship R'hllor. mno_center_build_sod5|Build a Septry to worship the Seven Faced God. mno_center_build_sod10|Build a Septry to worship the Seven Faced God. mno_center_build_sod16|Incite the people to worship the Drowned God. mno_center_build_sod17|Plant a weirwood to worship the Old Gods. mno_center_build_sod18|Build a shrine to R'hllor. mno_center_build_sod41|Build a blacksmith. mno_center_build_sod42|Build a guild hall. mno_center_build_sod43|Build a library. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} silver stags and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as grain to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the most skilled pilferer of your company, ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of the village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it_2|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! mno_cancel_order|No. Cancel the order! menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you, but your men manage to catch some of them. The village is at your mercy. mno_village_plunder|Plunder the village, then raze it. mno_village_enslave|Enslave the villagers. mno_take_supplies1|Take the supplies. menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} silver stags. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_yosi_yes|Yes. mno_yono_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall mno_castle_castle_door|To the lord's hall. mno_join_tournament|Join the Competitions mno_town_castle|Visit the lord's hall mno_town_castle_door|To the lord's hall. mno_town_center|Stroll through town mno_town_center_door|To the town. mno_town_tavern|{s1} mno_town_tavern_door|To the tavern. mno_town_merchant|Speak with the merchant mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds mno_town_arena_door|To the arena. mno_town_dungeon|Never Enter the prison mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your {s3} mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals mno_travel|Travel to another port mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle} mno_walled_center_move_court|Move your court here mno_castle_station_troops|Manage the garrison mno_castle_wait|Wait here for some time mno_castle_wait_door|Bed. mno_town_alley|Other activities mno_town_visit_port|See the ships mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} mno_banquete_mead|My men deserve a feast. Buy mead and food mno_banquete_mead_door|Buy mead and food. mno_set_sail|Sail from port mno_set_sail_door|Set sail. mno_town_leave|Leave mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_masopciones|The town is a hive of activity. You wish to... mno_boar_king|Present the slain boar to the small council mno_town_bank|Check the Iron Bank ledger mno_bank_of_braavos|Enter the Iron Bank mno_town_land|Visit the land registry mno_town_brothel_braavos|Visit the Happy Port mno_town_brothel_winterfell|Visit the Brothel mno_town_brothel_kings_landing|Visit Chataya's Brothel mno_town_brothel_stoney_sept|Visit the Peach mno_oldtown_citadel|Visit the Citadel mno_sept_of_baelor|Visit the Great Sept of Baelor mno_alchemists_guild|Visit the Alchemists Guildhall mno_house_of_black_and_white|Visit the House of Black and White mno_town_recruit|Ask if anyone wants to join you mno_entertaiment|Attempt a music performance or speech mno_dplmc_guild_master_meeting|Meet the Guild Master mno_dplmc_guild_master_meeting_denied|You have not met the Guild Master yet menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} silver stags. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_opciones|Tournament Options mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} silver stags on yourself, and if you win, you will earn {reg2} silver stags. } How much do you want to bet? mno_bet_100_denars|500 silver stags. mno_bet_50_denars|100 silver stags. mno_bet_20_denars|50 silver stags. mno_bet_10_denars|25 silver stags. mno_bet_5_denars|10 silver stags. menu_tournament_bet_confirm|If you bet {reg1} silver stags, you will earn {reg2} silver stags if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} silver stags in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} silver stags as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_monasterio_saqueado|The septons blood soaked ground and their bodies are fed to the crows. An easy victory, a great reward ... but you have created new enemies among the Faith. menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, as is common. mno_loot_1|Take first claim on all the loot. mno_loot_2|Leave all the loot for your men. mno_loot_3_bury|Leave the loot, but use the time to bury the dead. mno_loot_3_burn|Leave the loot, but use the time to burn the dead. menu_landing_point_encounter|Do you wish to disembark? mno_disembark_no|No. menu_landet_ships_encounter|Do you wish to embark? mno_reembark_no|No. menu_ferry_encounter|The ferry captain will carry you to the other side for {reg7} stags. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_center_reports|Town Name {s1}^Rent Income {reg1} silver stags^Tariff Income {reg2} silver stags^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trophies|Trade your battle trophies. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armour merchant. mno_trade_with_faction_merchant|Trade with the faction blacksmith. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_trophy_trade|You trade your battle trophies. mno_trade_trophy_a|Trade in your battle trophy. mno_trade_trophy_b|Trade in your war trophy. mno_trade_trophy_c|Trade in your epic trophy menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognize you and raise the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} silver stags if you are willing to sell them {s1} ({s3}). mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_cancel_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_player_executed|{s2} menu_captivity_wilderness_taken_prisoner|{s2} menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} silver stags of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_dplmc_peace_offer_terms|Dictate the peace terms mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the Rumours are true, you do know one thing -- this seemingly minor incident has raised passions among the people of {s4}, making it easier for them to go to war against {s3}... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings Within the Seven Kingdoms will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_kurleket|Appoint {s10} mno_appoint_thoros|Appoint {s10} mno_appoint_dacey|Appoint {s10} mno_appoint_wunwun|Appoint {s10} mno_appoint_dongo|Appoint {s10} mno_appoint_son|Appoint {s10} mno_appoint_daughter|Appoint {s10} mno_appoint_fat_son|Appoint {s10} mno_appoint_brog_matter|Appoint {s10} mno_appoint_reed_matter|Appoint {s10} mno_appoint_obara_sand|Appoint {s10} mno_appoint_nymeria_sand|Appoint {s10} mno_appoint_tyrene_sand|Appoint {s10} mno_appoint_khiarai|Appoint {s10} mno_appoint_bronson|Appoint {s10} mno_appoint_dirk|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!^^The settlement is surrounded and under siege. Its warriors must cower behind the walls rather than face the enemy with blades in their hands! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. menu_notification_one_faction_left|The Seven Kingdoms and Essos has been Conquered by One Ruler^^{s1} has defeated all rivals. You are now King to the whole of the Known World!. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing ploughs to forge swords and spears. War has been declared! menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two kingdoms have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_notification_kingdom_reborn|Rebellion!^^The people of the defeated {s13} have taken up their weapons, and {s14} has taken a fief from the {s12}. The {s13} has been restored! Long live the King! menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|{reg0?Your minister {s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her him} at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continue_woman1|Tell the woman to inform her mistress that you will come shortly mno_continue_woman2|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse|Go with the nurse mno_nurse_1|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_skirmish_party|The skirmishers have returned from their assignment. ^The party leader reports that {reg5} men were lost during the engagement. menu_spy_party| One of your spies has returned. menu_spy_report|{s1} menu_spy_sabotage|{s4} mno_cancel_mission| Return mno_rescue_town_center| mno_rescue_town_center_door|Door to town centre menu_rescue_defeat|After unknown hours in {s8}'s dungeon, {s9} menu_spy_confirm|Your spy in {s1} sends word that he will perform the mission within the next 12 hours. menu_wilderness_trade|Your messenger is ready to trade with {s7}. mno_trade_with_party|Trade menu_wilderness_duel_win|You have beaten {s1} in a duel, proving yourself to be an honourable and formidable opponent.^The lords of the realm will surely take note of your victory. menu_wilderness_duel_lose|You have been defeated in a duel with {s1}.^Although you have upheld your honour, your reputation with the lords of the realm has suffered. menu_messenger_return|stub menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest close to you.^ Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^ They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^ The evening progresses, many men are drunk as vats, shouting and singing as loud as their voices will let them. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^ Others slip off to pay for the company of women, you see your wealthiest generals with three or maybe four whores at a time.^ Behind you a bard sings of your power and deeds. You act like a lord, you are a lord... a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout. You're not one to pass up a good time. mno_banquete_ok2|You stay sober, taste the drink nearest to you, but no more than necessary. menu_comprar_cattle2|There are {reg5} heads of cattle, each for {reg6} silver stags. How many do you want to buy? mno_cattle_ok|One. mno_cattle_ok2|Five mno_cattle_ok3|Forget it. menu_auto_return_to_map|stub mno_continue_1|Attack the camp... mno_leave_no_attack|Leave mno_leave_victory|Continue mno_leave_defeat|Continue menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honour, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honour mno_decline|Decline the honour menu_start_phase_3|{s16}^That brief moment of sanction soon passes when suddenly you hear the sounds of marching foot soldiers, men, women and children screaming. The smell of death is strong and you've lingered long enough to now find yourself amongst the carnage... menu_start_phase_4|{s11} mno_continue_awake|A group of surviving Northern soldiers were seen heading to the sewers likely to regroup. You decide to meet-up with them. mno_continue_awake_2|You eventually awake to the sounds of voices and wonder where you are... menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and some fine velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honour of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} silver stags. menu_introduccion_1|If you wish to survive in this world, I recommend that you listen carefully...^^Westeros, Dark times has befell this once fine land, pushing the continent again into turmoil. Filled with the rotting smell of death, with rivers flowing red from blood of fallen foes and tortured victims. ^^To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his Bannerman he is now ruling and declared King of The North and Trident. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.Although the Lannisters are ruled by Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a King. mno_introduccion_yes|Continue menu_introduccion_1_1|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war.^^Heading south King Renly Baratheon, Warden of the South, High Marshal of the Reach and Lord of Storms End plans to take the Throne for himself.^^King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. mno_introduccion_yes2|Continue menu_introduccion_2|A GAME OF THRONES PRESENTS mno_introduccion_yes3|Continue menu_introduccion_3|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors, the Dothraki Hordes known as Khalasars!...^^The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it.^^Rape and death is rife in these parts and one would do well to stay well away....^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk on the continents of Westeros and Essos! mno_lets_go|Let's go. menu_dplmc_economic_report|{s0} mno_dplmc_backec|Continue menu_camp_smoking_food|What food will you smoke? Some of it may get lost in the process, and it will take some time. mno_smoke_fish|I will smoke my meat. mno_smoke_boar_meat|I will smoke my boar meat. mno_smoke_wolf_meat|I will smoke my wolf meat. mno_smoke_coat_meat|I will smoke my goat meat. mno_smoke_coat_2_meat|I will smoke my goat meat. mno_smoke_cattle_meat|I will smoke my beef. mno_smoke_venison|I will smoke my venison. mno_smoke_pork|I will smoke my pork. mno_smoke_pollo|I will smoke my chicken. menu_world_map_soldier|What do you need to do soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request an audience with your commander. mno_revolt|Revolt against the commander! mno_revolt_disabled|You cannot revolt now. Bide your time. mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, never mind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust the prisoners. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|Whilst serving you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_encontrar_guarida|Fortification Management Menu. mno_camp_build_watchtower|Build an Outpost. It costs 25000 Silver Stags to build a Outpost. mno_fort_rename|Rename your Outpost. mno_camp_demolish_watchtower|Remove your Outpost. This will cost 5000 Silver Stags. mno_camp_end_watchtower|Return to your camp. menu_contratar_personal|Fortification Staff Recruitment Menu. mno_contratar_hoar|Hire a whore. This will cost you 1500 Silver Stags. mno_despedir_hoar|Ask the whore to leave. You shall need to pay her 500 Silver Stags. mno_hire_maester|Hire a maester. This will cost you 2000 Silver Stags. mno_sack_maester|Dismiss your maester. You shall need to pay 500 Silver Stags. mno_contratar_sacerdote|Hire a Septon. This will cost you 1200 Silver Stags. mno_despedir_sacerdote|Dismiss the Septon. You will need to pay 500 Silver Stags. mno_contratar_pagano|Hire a follower of the Old Gods. This will cost you 1200 Silver Stags. mno_dismiss_pagano|Dismiss the follower of the Old Gods. You will need to pay him 500 Silver Stags. mno_hire_drowned_man|Hire a follower of the Drowned God. This will cost you 1200 Silver Stags. mno_dismiss_drowned_man|Dismiss the Drowned Man. You will need to pay him 500 Silver Stags. mno_hire_lol|Hire a Red Priest. This will cost you 1200 Silver Stags. mno_dismiss_lol|Dismiss the Red Priest. You shall need to pay him 500 Silver Stags. mno_return_principal|Return. menu_choose_music|What do you want to do? mno_simple|I want to perform a simple piece of music.(This will take you 1 hour) mno_medium|I want to perform a mediocre piece of music.(This will take you 3 hours) mno_complex|I want to perform a complex piece of music.(This will take you 5 hours) mno_lordly|I want to perform a lordly piece of music.(This will take you 15 hours) mno_royal|I want to perform a royal piece of music.(This will take you 35 hours) mno_speech|I want to give a speech.(This will take you 3 hours) menu_perform_music|{s0} menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards the {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} stags.^^{s4}^ mno_backho|Leave. menu_saquear_monasterio_failed|Your attempts to sack and raze {s3} has been unsuccessful. Unfortunately your deeds have not gone unnoticed. menu_temple_of_the_bearded_priests_plunder_failed|Your attempt to sack and raze the {s3} has been unsuccessful. Unfortunately, your deeds will not go unnoticed.. menu_temple_of_the_bearded_priests_plundered|You have chosen to sack and raze the {s3}. Much of the Bearded Priests and their followers within the temple are slaughtered. Unsurprisingly, there is much plunder to be had by all.^Norvos and its populace are up in arms at such a sacrilegious offense. A large army led by the High Bearded Priest Calypso Eranelar has rallied the remnants of their order and is headed your way with a vengeance.^^You plunder spoils of war worth {reg3} stags.^ menu_panel_comandante|Before the battle begins you decide to mno_choice_1|Impassion your men with a rousing speech. mno_choice_2|Call your enemy forward for a duel of honour. mno_choice_3|Skirmishers Send your men to hinder the enemy's advance. mno_choice_5|Do nothing. menu_escaramuza_1|{reg59?Lady Ser}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6|Back. menu_lucha_1_p|The general of your enemy stands out in front of his army and points towards you, inviting you to a duel. mno_defendiendo_7|Accept. mno_defendiendo_8|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1|Back. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms. A bad omen.^Maybe you should not fight today. menu_sacrificio_2|As you look down onto the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed. ^The time is ripe to attack the enemy. menu_sacrificio_3|As you thrust the sacrificial knife in the neck of the animal it escapes from your hands and runs a few yards before collapsing, facing the enemy. A bad omen. ^Maybe you should not fight today. menu_sacrificio_4|Digging into the intestines of the slaughtered animal you discover a silver pendant ring. A good omen. ^You're ready for battle. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing, nerves betray you and are unable to articulate a single word. menu_discurso_1|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From this day to the ending of the world, but we in it shall be remembered; We few, we brothers of bravery shall prevail; for anyone who sheds his blood with me today shall be my brother.' mno_defendiendo_excellent|Excellent speech. Back. menu_discurso_2|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general the Known World has ever seen!' mno_defendiendo_normal|Normal speech. Back. menu_discurso_3|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'And to think that right now, across the Known lands, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand, our own toil about to begin - our own sweat and blood poised to run - and for what? For honour! For glory! For your King!' mno_defendiendo_good|Good speech. Back. menu_discurso_4|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From across the known world we have travelled to meet our destinies on this field of battle, in this moment in time. Long after we have all expired, men will sing our names in the songs of our greatness, found here in these fields!' menu_discurso_5|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My brothers! Once you were born; later, you grew into men. Yesterday we marched. Today we fight! Today we spill the blood of our host, and bring him to ruin. Today we smash his shields. All the days of your lives have led to this. Today we conquer or fall together as brothers. Tonight we feast at the table of the enemy!' menu_discurso_6|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Men! My brothers! We marched many days, your prize awaits you. The prize, of glory, is at hand in the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight!' menu_discurso_7|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are the free men! None can assault our lands and stand to tell the tale. The host before us is great, but they do not fight for their homes, but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' menu_discurso_8|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'We stand before our enemy, ready for battle. Draw your sword! Hold your spear! This shield-wall is our home. Let us welcome our enemy! Let him come! Let the shield-walls fall! All that is needed is your own arm and your own heart. Within this shield-wall you stand, my brothers. I know that within the breast of each man here is a fire so bright that I wage these walls protect our foes and not us! Our doom will be glory! No man can take it unless you give it to him.' menu_discurso_9|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Come, men! Let us go forth and face our foe on the Field of Battle! With men like you, our shield-wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make the slaughter, every man a hero, every man a True Man! This day we will gut the ravens!' menu_discurso_10|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid to piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with my Titans. Men! Fate awaits us, it's time to seize it!' menu_discurso_11|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. Who dies, he will be with our god. Who dies not, his name will be honoured. I will go first, and what I do, you do. And God is my witness, I will never leave you, my brothers and knights!'. menu_discurso_12|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'The sun will set on our enemy this evening, and we will rise as rays of sun on a spring day. You may be nervous and trembling now, but your shaking hands is nothing compared to theirs. They are but autumn leaves in the wind, and we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears and be the thunder that topples their tree. This land is ours, these woods, these hills, these fields, and so it will be season after season, year after year, forever and forever!' menu_viking_duel_win|The duel is over, and you have defeated {s1}. Bards will talk about your victory, and the fame of your feat will spread by word of mouth. menu_viking_duel_lose|{s1} was an opponent too skilled for you. You have been defeated. While {s1}'s fame will grow from the victory, thanks to the songs of bards, men will remember your name only as that of the beaten. menu_town_recruit_troops|There's a group of noblemen gathering in the main square. {s18} You have {reg15} silver stags to try to hire them. menu_town_recruit_troops2|Nobody is available for hire. menu_town_recruit_troops3|A local Lord and his retinue are available for hire. You count 11 men in total costing 7000 Stags. mno_hire_them|Hire them. mno_not_enough_room|You don't have enough room in your party. mno_back_to_town_menu_no_thanks|No Thanks. menu_refugee_recruit_troops1|There are some widows and orphans interested in joining to try and find a new life with your soldiers. mno_take_them|Take them in. menu_refugee_recruit_troops2|Nobody wants join to you. menu_refugee_recruit_troops3|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops4|There are some men from the Brotherhood interested in joining your army. They will cost 450 Stags. menu_refugee_recruit_troops12|Some widows and orphans would like to join you. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops42|There's a Septon and some other men who worship the Seven interested in joining your army. They will cost 400 Stags. menu_recruit_red_priests|There's some red priests that are willing to join you for 400 silver stags. menu_crossroads_recruit_troops12|A local Lord and his retinue are available for hire. You count 11 men in total costing 4000 Stags. menu_crossroads_recruit_troops22|It seems nobody wants to join you. menu_crossroads_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_crossroads_recruit_troops42|A local Lord and his retinue are available for hire. You count 16 mounted men in total costing 7000 Stags. menu_notification_kingdom_restoration|Rebellion!!!^^ People of the defeated kingdom of {s13} have taken up their weapons and {s14} gets a fief from {s12}, {s13} is restored! Long live the King! menu_dplmc_notification_alliance_declared|Alliance Agreement^^{s1} and {s2} have formed an alliance!^{s57} mno_dplmc_continue|Continue menu_dplmc_notification_defensive_declared|Defensive Pact^^{s1} and {s2} have agreed to a defensive pact!^{s57} menu_dplmc_notification_trade_declared|Trade Agreement^^{s1} and {s2} have signed a trade agreement!^{s57} menu_dplmc_notification_nonaggression_declared|Non-aggression Treaty^^{s1} and {s2} have concluded a non-aggression treaty!^{s57} menu_dplmc_question_alliance_offer|You Receive an Alliance Offer^^The {s1} wants to form an alliance with you. What is your answer? mno_dplmc_alliance_offer_accept|Accept mno_dplmc_alliance_offer_reject|Reject menu_dplmc_question_defensive_offer|You Receive a Pact Offer^^The {s1} offers you a defensive pact. What is your answer? mno_dplmc_defensive_offer_accept|Accept mno_dplmc_defensive_offer_reject|Reject menu_dplmc_question_trade_offer|You Receive a Pact Offer^^The {s1} offers you a trade pact. What is your answer? mno_dplmc_trade_offer_accept|Accept mno_dplmc_trade_offer_reject|Reject menu_dplmc_question_nonaggression_offer|You Receive a Pact Offer^^The {s1} offers you a non-aggression treaty. What is your answer? mno_dplmc_nonaggression_offer_accept|Accept mno_dplmc_nonaggression_offer_reject|Reject menu_dplmc_notification_alliance_expired|Alliance Has Expired^^The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. menu_dplmc_notification_defensive_expired|Defensive Pact Has Expired^^The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. menu_dplmc_notification_trade_expired|Trade Agreement Has Expired^^The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. menu_dplmc_dictate_terms|Dictate your peace terms. mno_dplmc_demand_4000|Demand 4000 silver stags mno_dplmc_demand_8000|Demand 8000 silver stags mno_dplmc_demand_castle|Demand {s2}. menu_dplmc_deny_terms|The {s1} refuses your terms and is breaking off of negotiations. menu_dplmc_village_riot_result|{s9} menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control. menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} silver stags. He agrees to lay down arms if you are willing to pay. mno_dplmc_pay_riot_treasury|Induce your Master of Coin to pay the money from the treasury. mno_dplmc_pay_riot_cash|Pay cash. mno_dplmc_back|Back... menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd. menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a Master of Coin who resides at you court for a weekly salary of 15 silver stags. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between kingdoms giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. mno_dplmc_continue_without_master_of_coin|Proceed without a Master of Coin. menu_dplmc_chamberlain_confirm|The Master of Coin can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a Master of Laws who resides at you court for a weekly salary of 15 silver stags. He will recruit new troops and provide information about your army and advise you on legal matters. mno_dplmc_continue_without_master_of_laws|Proceed without a Master of Laws. menu_dplmc_constable_confirm|Your Master of Laws can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a Master of Whisperers who resides at you court for a weekly salary of 20 silver stags. He will be the keeper of your seal and conduct the correspondence between you and other important persons. mno_dplmc_continue_without_master_of_whispers|Proceed without Master of Whisperers. menu_dplmc_chancellor_confirm|The Master of Whisperers can be found at your court. You should consult him if you want to send messages or gifts. menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose {s11} men. menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} silver stags for safe conduct. mno_dplmc_comply_treasury|Comply and instruct your Master of Coin to pay the money from the treasury. mno_dplmc_comply|Comply and pay the money cash. mno_dplmc_break_off|Break off negotiations. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12} menu_dplmc_domestic_policy|You can now shape the domestic policy of your kingdom. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_torneo_opciones|Preferences mno_disable_avdificultad|Click to Disable Expert difficulty. mno_enable_avdificultad|Click to Enable Expert difficulty. mno_tonero_back|Back... menu_threaten_war|{s1} threatens war.^^{s3} of the {s1} sends word that {reg4?she he} will declare war on your kingdom if you do not immediately hand over {s2} to {reg4?her him}. {s2} is currently owned by {s4}. mno_give|Agree to give up the town. mno_dontgive|Refuse to be intimidated. menu_event_01|A bard composed a song about your noble deeds. mno_choice_01_1|Excellent! mno_choice_01_2|Reward him with 200 silver stags. Let his song be played across the land. mno_choice_01_3|Noble deeds? A song? Bring me this fool's head! menu_event_02|Tales of your honour has spread across the known world. Everywhere you go, your procession is surrounded by beggars. mno_choice_02_1|Allocate 200 silver stags for an alms fund. mno_choice_02_2|Ignore them. mno_choice_02_3|Beggars huh? Guards! Bring me each ones head on a platter! menu_event_03|A young noble spreads rumours you are a good for nothing Bastard. Accusations of such could not be good for your image. mno_choice_03_1|I challenge him to a duel! mno_choice_03_2|You care not of these accusations. mno_choice_03_3|You send an assassin to despatch of him costing 300 Stags. menu_event_04|You encounter one of your soldiers wives. She begs you to release her husband from his contract. The harvest was poor this year and his wages can't feed the whole family. If he could come back and work on the field they might survive. mno_choice_04_1|This can't be! Here take 200 silver stags. mno_choice_04_2|A contract must not be broken! mno_choice_04_3|Why starve when my army could use the services of such a pretty young girl? menu_event_05|A local naysayer is spreading false rumours about you. While most of the stories are just pure nonsense, sooner or later people will believe those stories. mno_choice_05_1|Let him speak what he wants. Every man has his rights. mno_choice_05_2|Tell the small council to spread opposite rumours to counter his lies. (300 silver stags). mno_choice_05_3|Ask him to stop. 100 silver stags might help him to forget what he said. mno_choice_05_4|Throw him into the dungeon. Insulting me is a crime. mno_choice_05_5|Silence him permanently and seize his house and properties. menu_event_06|A mob of angry {s1} dwellers are complaining about corrupt tax collectors. They demand justice. The situation is getting worse by the minute. It looks like a riot is about to begin unless you do something. mno_choice_06_1|Begin an investigation and compensate the peasants for their loss. mno_choice_06_2|Rush the town guards to control the mob from spreading and turning into a riot. mno_choice_06_3|Demand the peasants silence and collect their overdue taxes. menu_event_07|A single rider, poor and unarmed, approaches your party. Intercepted by your men he presents himself as a troubadour from {s1} and requests your permission to compose an ode about your magnificence and generosity. Your men exchange glances and then look at you waiting for an answer. You... mno_choice_07_1|Grant such permission to the troubadour and fill the man's pockets with with gold (1000 silver stags). mno_choice_07_2|Grant permission and hand a purse with 100 silver stags to the man. mno_choice_07_3|Allow the troubadour to compose the ode but offer him no payment. mno_choice_07_4|Order your men to remove the beggar. menu_event_08|You spot a single man riding hard towards your party. With a gesture of your hand, your men run to meet him. Intercepted by your men he presents himself as an emissary from {s1} and without delay informs you that an influential man has died {s2} and that his family requests that you agree to declare an official day of mourning in {s1} in his honour. You... mno_choice_08_1|Agree to such a request. mno_choice_08_2|Refuse to such a request. menu_event_09|You are travelling through the forest and you suddenly spot a wild hare, trapped in a snare. What do you do? mno_choice_09_1|Free the animal. mno_choice_09_2|Clench the snare and kill the animal! mno_choice_09_3|Pass by the animal and ignore it. menu_event_10|You are travelling through the forest and you spot a peasant tied to a tree, probably by a bandit. What do you do? mno_choice_10_1|Free the peasant. mno_choice_10_2|Pass by the peasant. mno_choice_10_3|Kill the peasant menu_event_101|You receive news that a group of young nobles wish to join you. But they want more pay than the rest of your troops for their condition. mno_choice_101_1|They are welcome. mno_choice_101_2|I do not need more troops. mno_choice_101_3|Kill them. They look as though they may have some good loot. menu_event_102|You are a famous leader, and you receive news a group of women express an interest in becoming camp followers. mno_choice_102_1|They are welcome. mno_choice_102_2|I do not need more troops. menu_event_103|You are a famous leader, and you receive news a group of bards wish to join you and make the path more merry. mno_choice_103_1|They are welcome. mno_choice_103_2|I do not need more troops. menu_event_11|The kin of a soldier (a regular freeman) slain in one of your battles brings a suit against you requesting compensation of 200 silver stags. What do you do? mno_choice_11_1|Pay the compensation mno_choice_11_2|Refuse to pay mno_choice_11_3|Refuse to answer the case at all menu_event_12|The kin of the drunkard slain by your men in a fight brings a suit against you requesting compensation of 500 silver stags. What do you do? mno_choice_12_1|Pay the compensation mno_choice_12_2|Refuse to pay mno_choice_12_3|Refuse to answer the case at all menu_event_13|You come across some night's watch deserters. mno_choice_13_1|You offer them a place in your party. mno_choice_13_2|You ignore them and pass them by. mno_choice_13_3|You send them back to the wall. menu_event_14|A country farmer stands before you on the road, a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and demands justice. mno_choice_14_1|You will not tolerate indecency amongst your men! Brand the man and cast him out of your party. mno_choice_14_2|Give the accused man a lashing and consider the matter settled. mno_choice_14_3|It is a hard world, and a man will take what he can. Tell the farmer that he is lucky that is all the man did! menu_event_15|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_15_1|Grab and eat some. mno_choice_15_2|Give them to your men to eat. mno_choice_15_3|Pass by them. menu_event_16|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_16_1|Grab and eat some. mno_choice_16_2|Give them to your men to eat. mno_choice_16_3|Pass by them. menu_event_17|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_17_1|Grab and eat some. mno_choice_17_2|Give them to your men to eat. mno_choice_17_3|Pass by them. menu_event_18|A Septons wife wants to see you alone while her husband is away. mno_choice_18_1|You agree. mno_choice_18_2|You send one of your men in your place. mno_choice_18_3|You refuse. menu_event_19|You stumble over a group of Septons who are being attacked by bandits. mno_choice_19_1|Rush to the aid of the Septons to teach those bastard bandits not to disturb the business of The Seven. mno_choice_19_2|Aid the bandits to slaughter the scum of The Seven. menu_event_20|You happen to find a purse filled with coins. mno_choice_20_1|You gift the purse to the Night's Watch. mno_choice_20_2|You keep the purse for yourself. menu_event_21|You come across a whore and her bastard child. mno_choice_21_1|Its just a whore and its bastard, kill them! mno_choice_21_2|Give them 150 Silver Stags to help them on their way. mno_choice_21_3|Leave them be. menu_event_22|You come across a bandit attacking a merchant. mno_choice_22_1|Chase the Bandit away. mno_choice_22_2|Assist the Bandit. menu_event_23|Your fame and popularity has attracted some freeriders to your cause. mno_choice_23_1|Accept them to join your party. mno_choice_23_2|I don't need more men. menu_event_24|You spot a poor man on the road, he looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that men robbed him and if he doesn't get some money soon to buy food, he will starve. He says he served in the army once, and will make a loyal warrior. mno_choice_24_1|This world is harsh, give him nothing. mno_choice_24_2|Give him enough coins for a small meal, at least he will live. 50 stags. mno_choice_24_3|Give him enough coins to eat for a week. 350 stags. mno_choice_24_4|Give him enough coins to eat for a month. 1400 stags. mno_choice_24_5|Suggest he joins your army where he will be fed and watered in exchange for his services. menu_event_25|You encounter a small child dressed in rags and looking very hungry. He walks up to you and begs for some food; his family's crops produced no yields and they have no money. mno_choice_25_1|Life's not fair, give him nothing. mno_choice_25_2|Give the boy a handful of gold. 100 stags. mno_choice_25_3|Give the boy a sack of gold. 600 stags menu_event_26|A group of Ironmen approach your camp. They are rugged and bloodied from their last pillage. As your men reach for their arms, the Ironborn soldiers put down their weapons and say they come in peace. Their captain approaches you and asks if they may join you. mno_choice_26_1|Of course! Anyone is welcome to join me and my men. mno_choice_26_2|I'm sorry, we have no room for your kind! mno_choice_26_3|Prove yourselves worthy by raiding a village and bringing me the chiefs head! mno_choice_26_4|Kill them all! menu_event_27|A Begging Brother follows your army. mno_choice_27_1|Thank the Seven Gods. Leave him be! mno_choice_27_2|Offer him a place in your company!. mno_choice_27_3|Scum! Run him down and take his head! menu_event_28|A whimpering scruffy dog runs out in front of you. It looks malnourished, weak and covered in dirt. What should you do? mno_choice_28_1|It's just a stray dog, keep moving and ignore it. mno_choice_28_2|Your a sadist and hate animals. Beat it to an inch of its life and leave it on the roadside. mno_choice_28_3|Your troops are hungry and you feel they will be angry if you pass up the opportunity for a good meal. mno_choice_28_4|Take the dog as your pet, maybe he could become a good war dog one day. menu_event_29|You come across a camp housing some refugees. mno_choice_29_1|Pass by the camp. mno_choice_29_2|Give the refugees some coins. 200 stags. mno_choice_29_3|Loot the camp, rape the women and slaughter the rest! menu_event_30|You come across some Red Priests praying to their lord and burning a man alive... You could hear the screams of the man from a distance.. mno_choice_30_1|Pass by trying to ignore what's happening. mno_choice_30_2|Go and pay tribute to the Lord of Light. 200 stags. mno_choice_30_3|In an attempt to rescue the man you kill the Red Priests and put the fire out! menu_event_31|Some of your enemies have taken refuge in a nearby Septry after being defeated in battle.It seems the Septon their has given them sanctuary. mno_choice_31_1|Bah! You have enough prisoners and loot to satisfy yourself. mno_choice_31_2|Offer a pledge of safety to your enemies. Assure them you will treat them well. Offer a donation to the seven faced God. 100 stags. mno_choice_31_3|What? Go inside and slaughter them, kill any Septon who interferes. You cannot allow these dogs to escape your justice! menu_event_32|You come across the grave of an old forgotten warrior. mno_choice_32_1|Loot and pillage the grave. mno_choice_32_2|Pay for a new grave marker mno_choice_32_3|Tend to the grave and pay your respects menu_event_33|Whilst travelling you come across a young scholar who claims his master is chronicling the great and notable events of this land.He offers for a small fee to convince his master to overlook your notoriety for incessant raping, pillaging and general debauchery and instead depict you as something closer to a virtuous saint, a crusader for the poor and oppressed or a heroic champion - whichever you prefer. mno_choice_33_1|You decide to ignore his muttering. You are content to let history be the judge. mno_choice_33_2|You pay the young scholar 300 stags and mention you will be back in due course to inspect the manuscript. mno_choice_33_3|You gladly pay the scholar 500 stags, a little more for his troubles. mno_choice_33_4|After listening impatiently to the scholar, you scold the scholar remarking that you have never heard a more pathetic scam in your life. menu_event_34|You pass through a local village which appears down on its luck.To give the village a boost you announce that you will sponsor a sewing and embroidery contest for the gentle lady folk of the village and will reward handsomely the one who can produce the brightest, most fashionable yet suitably manly new tunic. mno_choice_34_1|Reward the village 500 stags for their efforts and declare the prettiest girl in village to be the winner instructing her where your tent is. mno_choice_34_2|You cast your eyes disappointingly, scold the village elder for not treating the matter seriously declaring that these rags are not fit for dishcloths, you storm out of the village. mno_choice_34_3|You collect various coloured tunics brought to you and amusingly think to yourself these would be good to cloth your hounds in winter or for some type of hound race derby, you compliment the village elder. menu_event_35|While reviewing the latest reconnaissance reports with your lieutenants, you whimsically remark that passing through the beautiful countryside makes you wish you could one day cast aside your sword settle down on your own land with some local buxom wench and spend the rest of your days fucking your wife and hunting boars.To which one of the more smart aleck lieutenants retorts that this was hardly likely as your body odour was legendary forcing them to pay double to each lady of the night you took a fancy to and it's well known that you're unable to catch a cold let alone hunt a boar. mno_choice_35_1|Laugh heartedly with his witty comment, while secretly making a mental note that you must send him deep into enemy territory on an 'important mission'. mno_choice_35_2|You glare at your young lieutenant and your mood suddenly turns for the worse though later on reflection you realise that he was probably right. mno_choice_35_3|You manage to force a smile while your comrades laughter surrounds you. You decide this young comedian would be funnier with his head on a spike. menu_event_36|You come across what are evidently stray cattle from a nearby village mno_choice_36_1|Return the animals to the village and ask for no reward. mno_choice_36_2|Return the animals. For a price. mno_choice_36_3|Dinner! Round up and slaughter the animals. menu_event_37|A traveller tells you where to find a small group of settlers. mno_choice_37_1|You attack the small group, easily slaughtering your hapless foes from an ambush, leaving few survivors. mno_choice_37_2|Demand tribute for crossing YOUR land. mno_choice_37_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_37_4|Help them on their way, giving them food and 200 stags to see them through. mno_choice_37_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_38|You come across a family being raped and pillaged by soldiers. mno_choice_38_1|You join in paying particular attention to the teenage girl with long blonde hair. Once content you slaughter the rest. mno_choice_38_2|Pass them by ignoring the screams and the cries for help. mno_choice_38_3|Disperse the soldiers and let them leave with their lives. mno_choice_38_4|You slaughter the soldiers and help the family on their way, giving them food and gold. menu_event_39|A traveller tells you where to find a band of Qohorik settlers. mno_choice_39_1|You attack the small caravan, easily slaughtering the hapless peasants from an ambush, leaving few survivors. mno_choice_39_2|Demand tribute for crossing your land. mno_choice_39_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_39_4|Help them on their way, giving them food and 200 stags. mno_choice_39_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_40|One of your soldiers rapes the daughter of a local elder. mno_choice_40_1|Ignore the situation. mno_choice_40_2|Punish the soldier. mno_choice_40_3|Execute the soldier and apologize for the incident. mno_choice_40_4|Pay compensation to the local elder. menu_event_41|One of your soldiers succumbs to his wounds from a previous battle. mno_choice_41_1|Take his kit and his gold, he was after all just a soldier, a mere pawn and all he owns belongs to you. mno_choice_41_2|Give the soldier's belongings to his family. mno_choice_41_3|Give the soldier's belongings to his family and hold a funeral in his name at the cost of 250 stags. menu_event_42|One of your new recruits dies from an illness. He carries both a Faith of the Seven symbol and a symbol of a fiery heart. No one knows which he was aligned to the most. mno_choice_42_1|Do you put his sword in his hand and burn him? mno_choice_42_2|Lay him to rest and pray to The Seven Faced God. mno_choice_42_3|Just leave him lying there in fear of doing wrong. menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|Destroy the contaminated supplies immediately. mno_choice_01_2a|I cannot leave my men without food. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. Your men are now dying. This could have been prevented with sanitation! mno_choice_02_1b|Hire a maester for 1000 stags to try to help the sick. mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death lingers within your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Back to siege. menu_enfermedad2_siege|Some men die from the disease, but most manage to recover thanks to the maester you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death lingers within your camp. Many of your men are sick and dying. Perhaps your god has saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|The plague has spread across your camp because of rats. Many of your men have died and the rest are very unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 stags). mno_choice_05_3e|Reward them with a night off and money to spend at the nearest brothel. 200 silver stags might help. mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Ser}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by setting up blockades.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers with 500 stags to pay them off. mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 stags). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 stags. I don't want more desertions. mno_choice_08_2h|Offer 800 stags to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters amongst my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? mno_choice_10_1j|Allow it. The enemy's fighting spirit is also affected. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold in the north is bitter and soon takes it's toll. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Continue. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter. The farmer wishes payment in compensation of 100 silver stags. What do you do? mno_choice_12_1j|Pay the farmer his compensation. mno_choice_12_2j|Pay the compensation and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution build defences). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution build defences). menu_event_siege_15|We were attacked by an enemy force while raiding neighbouring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution build defences). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution build defences). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution build defences). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for a little fun. mno_choice_18_1b|You ask for the most beautiful woman to be sent to your tent. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our defences, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our walls are strong. menu_no_defendiendo|The enemy has overcome our defences and burned our small camps and checkpoints.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the defences again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our defences.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defences and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your defences. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Ser}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks has come to our defences. He says he is an exile from the settlement that we are besieging and he wants revenge on his masters. mno_choice_23_1b|Allow him to join your party. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself costing 100 stags. mno_choice_25_3b|Hire dancers for your men costing 500 stags. menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry, we have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village and bringing me the elders head! mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... mno_well_done_an_officer|Well done! An officer will show you to your places. menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly, taking the women. mno_choice_28_2b|Buy food for them (1000 stags). Then let them leave. mno_choice_28_3b|Do not give them anything. Allow them to die of starvation. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay compensation to the officer (1000 stags). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_event_01_juicio|Two farmers, one very tall and lanky, the other short and stocky, were presented to you to discuss the ownership of a calf. Apparently their fields were bordering and the tall farmer had a bull that impregnated an auroch belonging to the other farmer.The stocky farmer said the calf was his because it was his auroch giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull, or at least financial compensation. mno_choice_01_1n|The stocky farmer is correct. The calf is his, just as the auroch is. mno_choice_01_2n|The tall farmer is correct. The bull is his and the calf too. mno_choice_01_3n|The owner of the auroch keeps the calf and pays compensation of 30 silver stags to the owner of the bull. mno_choice_01_4n|Neither farmer is right. I'll take the calf for myself! mno_choice_01_5n|Neither farmer is right. kill the calf and distribute its meat to the both of them. menu_event_02_juicio|My lord, we have captured some men responsible for attacking one of your messengers, who is now lying seriously injured in bed. This doesn't show us in good light, the messenger was under your protection. The attacker however does have an interesting story. His wish was to tell it to you before his execution.^^Prisoner talk My lord I would have never thought of attacking your messenger but.. That man wished to sleep with my young daughter for the night, of course this offer was refused, we are not barbarians! However he never accepted the answer, entered my house with his three friends and robbed my dear daughter, laughing that my king will never believe a commoner's word. I tried what I could and though I regret that I seriously injured him while he was under your personal protection, a father must protect his only child! Please be reasonable to your humble servant! mno_choice_02_1n|The messenger was under my protection. You and your family will be executed at dawn, all your belongings confiscated! mno_choice_02_2n|The messenger is important, but I will be reasonable with you Your family will not be punished, it is only you who will hang. mno_choice_02_3n|While the messenger is important, I would have done the same. You can go, the king has spoken! mno_choice_02_4n|A disgrace! Out with that bastard messenger from my city, how can he abuse my loyal followers?! menu_event_03_juicio|You summon two men to decide a dispute between them. One is a lord, while the other is a man sworn to this lord. It seems that the Lord didn't have enough tribute to pay his man, so the oath-bound man took his Lord's daughter to his own bed and had his way with her. mno_choice_03_1n|Punish the oath-man, he violated his Lord's honour. mno_choice_03_2n|Punish the Lord, he failed in his duty as a Lord. mno_choice_03_3n|Ask to see the daughter, and when she is brought forth, you decide it was punishment enough that the oath-man had to sleep with her. Hire the oath-man for your own war band. mno_choice_03_4n|Compensate the Lord yourself for this crime, and pay the oath-man for the Lord's dereliction of duty. This will cost you 500 Stags. menu_event_04_juicio|One of your sworn men approaches you. He states his fears that among the men, there is much dissatisfaction. Pertaining that you are too placid and that there is too little gold and honour to be won under your service. mno_choice_04_1n|Pay the men and give them expensive rings. This will cost 1000 Stags. mno_choice_04_2n|Tell the men that they are released from their oaths if they are so stupid and savage to question the wisdom of your leadership. mno_choice_04_3n|Kill the man who approached you in front of your men and state there shall be no more talk of sedition. mno_choice_04_4n|You promise to change your leadership style, and from now on all spoils shall be shared in favour of your men. menu_event_05_juicio|After too much feasting with your lords and your affection to red arbor wine, people have started to notice your health is flailing. Your advisor's warn your enemies may see this as weakness and an excuse to try and rid yourself of your 'problems'. mno_choice_05_1n|Carry on as you are. Besides who are these advisor's trying to tell me what's right! mno_choice_05_2n|You decide its time to detox and increase your training schedule. You pay 300 stags for extra training. mno_choice_05_3n|Exist entirely on bowls of beans and lentils, you develop a foul temper and often execute men who comment on your health. menu_event_06_juicio|Your wife tarries with a youth of soft skin and curls. Indeed your wife even calls him a young stallion it is rumoured. Whilst it is OK for you to practise your sword craft among the populace, for your wife to taint your marriage in such a manner is... mno_choice_06_1n|Leave your wife be, she is happy and you see no need to ruin such splendour (perhaps the heir to the throne is not your child). mno_choice_06_2n|No man dis-honours the King, have the youth seized castrated and killed. mno_choice_06_3n|Move in your mother to keep an eye on the queen (perhaps the heir to the throne is not your child). menu_event_07_juicio|The crops so far this year has withered miserably under the sun. There are many who fear if things do not improve then starvation may take hold. What should we do, my Lord? mno_choice_07_1n|I cannot spare any grain as I have to feed my household.. besides, there are feasts to be had. mno_choice_07_2n|Distribute some wagons of grain to my people, it is the most I can spare. mno_choice_07_3n|Import grain from across the Narrow Sea, let there be enough for all my people. You are advised this will cost 1100 Stags. mno_choice_07_4n|Let them rot! Serves them right for not tending to their crops carefully enough! menu_event_08_juicio|One of your lords approaches you stating he has a bastard son (who he favours) who wishes to join your bodyguard. You agree to meet the boy as it would be unseemly to flat out reject a noble. When you meet the boy however, it is clear that he is rather homely and certainly not a man of war. Faced with this plump, smiling young man do you. mno_choice_08_1n|Allow him to join your bodyguard thus appalling your other bodyguards. mno_choice_08_2n|Ask for payment to grease the deal. mno_choice_08_3n|Refuse outright stating the boy has no place in war. menu_event_09_juicio|Two proposals come before you one day. One is a scholarly young lisping maester called Maester Gilhurst who proposes the building of more Citadels and a fund to be set aside to buy and maintain books of knowledge, although his case is eloquent, the delivery is less so.Another man comes forward. A hulking great bearded warrior of a man who makes the maester visibly wince in his shadow. He suggests the funds be better allocated in purchasing weapons, horses and shields, things that can be used today and are not merely fantasies. mno_choice_09_1n|Choose Maester Gilhurst stating that a wise king has need of books far more than the sword. You're advised this will cost 1200 Stags. mno_choice_09_2n|Choose the warrior, stating that books have no place in this age of war. You're advised this will cost 800 Stags. mno_choice_09_3n|State a kingdom needs both men of knowledge and men of war. You're advised this will cost 2200 Stags. mno_choice_9_4n|I'm not interested. menu_event_10_juicio|The local people of {s1} has kidnapped and mercy killed a child due to her having greyscale. The father is distraught and implores you to take action! He explains he was trying to get help for the child when the local villagers burst into his home and took his child. What will you do? mno_choice_10_1n|The girl was as good as dead, let it lie and tell the man to go home. mno_choice_10_2n|You refuse to tolerate such a barbaric act so you round up the perpetrators and hang them in the village square. mno_choice_10_3n|This is no affair of yours. menu_event_11_juicio|The sound of a galloping horse pierces the cold morning, and you run outside to find a scout. He tells you a strange ship carrying men who speak a strange language has been shipwrecked near your coast. What do you do? mno_choice_11_1n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, kill them. mno_choice_11_2n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, recruit them. mno_choice_11_3n|Do nothing. menu_event_12_juicio|A messenger arrives at your courtroom. You allow him to speak, in which he starts to tell dire news. 'My lord, our village is in great danger! The populace has some kind of strange sickness, they can hardly move but just sweat and vomit. The local maesters have no cure and the lord of the village will not let anyone leave until you send your orders!' mno_choice_12_1n|Dire news indeed! The quarantine should stay, but I will send you my best maester to help. mno_choice_12_2n|Dire news indeed! We cannot risk our best maester. The quarantine should stay, and we will examine the survivors when this epidemic is over. menu_event_13_juicio|Your guards bring you a man accused of raping a child. He has been very badly beaten yet it is still unclear whether he committed the crime or not. What are you to do with him. mno_choice_13_1n|Have him hung! mno_choice_13_2n|You feel the man has suffered enough and allow him to go free. mno_choice_13_3n|Devote time and resources giving the man a fair trial. This will cost you 500 Stags. menu_event_14_juicio|One day, a loyal noble warrior comes to you with a request. 'My lord, I am in a very bad situation. I have spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot give a proper present with her to the husband'. mno_choice_14_1n|Here is 800 Stags. Take this small amount of gold for your faithful service. mno_choice_14_2n|Everyone should plan ahead, you should have known it is time to marry off your daughter. I will help you now, though this is the last. Here's 400 Stags. mno_choice_14_3n|No, you must pay for yourself! menu_event_15_juicio|A small troupe of poor fellows following the faith of the seven ask for refuge and in return they say they will join your army. One explains they had been attacked and have been fleeing a large force. mno_choice_15_1n|Bah, we will not have the likes of these poisoning the men and women in my army. Send them on their way. mno_choice_15_2n|Unfortunately we barely have enough food to feed ourselves, sorry. mno_choice_15_3n|OK, we shall give you refuge and you shall be fed well. You estimate this will cost you 2000 Stags. menu_event_16_juicio|You were having a feast with your companions when a messenger of the guild masters court comes to your attention. 'My great King, there is a situation in the town that needs your council.' You step outside taking your holstered weapon with you.^^There is a great deal of rumble among the crowd, but when you appear, silence befalls the audience. A man bows to you and asks permission to speak, of which you give. He goes on to say My lord please hear a case worthy of a kings wisdom. There are two women who claim to be the mother of this child, neither desist.^You say to the crowd 'Let their faces be known and let this forgo'. Two women show up, one in plain clothes and another in rags. You say 'If neither agree, the children will be in the dead sea' You direct your guards to cut the child in half and give one half to one woman and the other half to the other woman.The woman in rags screams and says 'No please my great king, let the other women have the child. Just please don't hurt him' You stare at her and say 'Your are the rightful mother and this child belongs to you', and the other woman.. mno_choice_16_1n|will be imprisoned for lying, for it is the greatest sin. mno_choice_16_2n|will loose her head, there is no mercy for liars. mno_choice_16_3n|Give her and the crowd a speech about honesty and honour and let her live. menu_event_17_juicio|Your advisor, streaked with dirt and sunburnt arrives after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation for sure.' mno_choice_17_1n|And if I reduce taxes I will have to release men from their oaths, and our enemies would overrun us. Better an empty gut than a cut throat. mno_choice_17_2n|Then reduce the tax. You're advised this will cost 2000 Stags. menu_event_18_juicio|A peasant from a nearby village comes to you as a supplicant. He breathlessly reports that armed men from a nearby kingdom have raided your holdings, carrying off women, cattle and grain. He is spattered with blood and stinks of burnt thatch. mno_choice_18_1n|Gather my men! We'll avenge this insult with their blood! (Raiding is expensive). mno_choice_18_2n|There is nothing to be done here. Away with you, mongrel! mno_choice_18_3n|There will be war. You have done well to report this to me. Take this money and rebuild your village. mno_choice_18_4n|How can I be sure it wasn't a band of outlaws or pirates? There is little I can do for you. Take this to compensate some of your losses. menu_event_19_juicio|A begging brother has been spotted preaching in this area. The locals are unhappy with this and expect action to be taken. mno_choice_19_1n|Banish the begging brother, exiling him to your enemy's lands. mno_choice_19_2n|Torture the begging brother then have his head put on a spike. mno_choice_19_3n|Allow it to continue. menu_event_20_juicio|An Septon approaches you, he tells you that most of the inhabitants from a village of yours where he was introducing The Seven Faced God have taken up arms and attacked him and his followers. He explains he wanted to 'remove' a tree which they worshipped as fools of the Old Gods. mno_choice_20_1n|This Septon is right. Turn this tree into spikes and trophy those Old God worshipping fools heads upon them! mno_choice_20_2n|This Septon is wrong. Remove the heads of his and his followers in support of the Old Gods. mno_choice_20_3|This Septon is wrong. You force the Faith of the Seven to leave this village. mno_choice_20_4n|Do nothing. menu_event_21_juicio|A man has travelled to your kingdom from the fighting pits of Mereen, it turns out he's escaped his master and is looking for salvation. What are you to do with him. mno_choice_21_1n|You feel he must be a good warrior if he managed to escape this far with his life, so you decide to take him into your army. mno_choice_21_2n|The man is a coward and you send for his master. mno_choice_21_3n|Slavery is not something you want to encourage. You let the man live a free life in your kingdom and deal with the consequences of the master. menu_event_22_juicio|A woman from a nearby village comes to you claiming that one of your men who has died recently was her husband. She has asked for assistance to take care of her deceased husband. mno_choice_22_1n|Give her monetary assistance and send for a maester. You decide to aid her with 500 Stags. mno_choice_22_2n|Do Nothing. menu_event_23_juicio|Your advisor approaches you with a request, 'My lord, would it not show your great mercy and honour by providing for those who have suffered while serving under you? We have dozens of maimed, lamed and aged soldiers begging for coin in the streets, and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters or else men might be hesitant in the future to join your side in battle. mno_choice_23_1n|Bah! Those orphans and warriors were too unskilled to defend themselves, they deserve to rot. mno_choice_23_2n|Send those outcasts my regards, but I regret there is nothing I can do for them. mno_choice_23_3n|I agree, we should support our veterans and their families, just this once as I am feeling generous. You send 500 Stags. mno_choice_23_4n|This is a tragedy! Immediately open my coffers and make it kingdom policy that all families shall receive support from their King. You agree to send 2000 Stags. menu_event_24_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him and the missing items were discovered in his house. But the victim was a influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties, while the accused was one of your most vocal supporters and had donated much money to your cause. mno_choice_24_1n|Ignoring the evidence, you settle in your man's favour, actually saying that he was acting on your orders. mno_choice_24_2n|The evidence is clear, the jury agrees, and the accused is found guilty and has his hands cut off for theft. mno_choice_24_3n|You claim both parties are in the wrong, exiling them and confiscating all material pertaining to the case. menu_troop_camp|A small camp is established for troops you want to leave in this place for the moment.^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_ferry_encounter_as_marshal|You are currently marshal. You attempt to rent a ship. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls1|Embark. mno_reembark_nols1|Wait. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. mno_leave_the_ship|Leave the ship behind. menu_start_sea_travel|You are starting a sea travel. menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_print_ships|Your ships with ship type, name, quality and wood type ^{s10} menu_stannis_quest_event_menu|You see a raven fall in the distance. It looks like it may have been injured.^Should you go and investigate? mno_starting_quest_choice_1|It could be important, I will go find the raven. mno_starting_quest_choice_2|Its looks as if it has been hit by an arrow, I had best keep away. menu_mutiny_at_crasters_keep_request|You have received a message from the Lord Commander of the Night's Watch. He has asked if you would meet with him.^Should you go? mno_crasters_quest_choice_1|Sure, let's go. mno_crasters_quest_choice_2|I'm too busy. menu_find_raven_event_menu|You find the raven and notice tied to it is a small piece of parchment with the seal of the Hand of the King.^ The letter reads ^^ This letter is for the urgent attention of Lord Stannis Baratheon.^^ It is of great shame that I write you this letter. I Lord Eddard Stark, Hand of the King and Protector of the realm have news of your brothers passing this morning. Due to the bastards of King Robert Baratheon, you Lord Stannis Baratheon are the rightful heir to the throne and the one true King of the Seven Kingdoms. As soon as you arrive in King's Landing I will surrender my position and pass all titles to you. ^^You decide to... mno_find_raven_choice_1|Take the letter to King Stannis Baratheon. mno_find_raven_choice_2|Throw away the letter and never mention it again. mno_find_raven_choice_3|Take the letter to Lord Tywin Lannister. menu_ned_dead_event_menu|You capture a passing raven and notice tied to it a small piece of parchment wrapped in golden string.^^ The letter reads ^^^ I pronounce the Lord Eddard Stark, Lord of Winterfell and Warden of the North has been beheaded due to treasonous acts towards your King. As Eddard's heir Lord Robb Stark has in turn been announced as the King in the North. menu_red_wedding_event_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ Lord Paramount Edmure Tully is to be married at The Twins within the next couple of days. With the inclusion of host King Robb Stark we shall be holding a feast in celebration. This is a formal invitation for {playername} to attend these festivities.^ It should be noted that all honoured guests shall be welcome within Lord Walder Frey's walls and at his table. He extends to you his hospitality and protection in the light of the Seven.^^^ You shall attend as a loyalist to... mno_red_wedding_choice_1|Tully or Stark. mno_red_wedding_choice_2|Frey. menu_red_wedding_event_complete_menu|It looks as though the attack has been suppressed. menu_red_wedding_event_complete2_menu|The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_red_wedding_event_missed_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_dothraki_event|Rumours have reached you from the lands of Essos.^^ Khal Pono has united the Dothraki Horde and has announced himself as the Stallion that will mount the world. menu_varys_invasion|One of your commanders has news delivered by a raven. He goes on to read...^^ King Aegon Targaryen has landed with his host in the Stormlands! He seeks to reclaim the Iron Throne, which is his by right. He has made claim he will be generous to his supporters and anyone else fortunate to be loyal to House Targaryen. menu_varys_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_varys_dual_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_white_walkers_invade|One of your commanders has news delivered by a raven. He goes on to read...^^ Creatures known as White Walkers have been spotted with hordes of the undead. They are heading towards the Wall. Any man that can wield a sword, spear or stick is urged to gather in the north and await further instructions. Winter has come! menu_free_folk_event_menu|Your captain captures a passing raven and noticed tied to it a piece of paper.^^ The paper reads ^^^ The Wildlings have seized control of the wall and the lands surrounding it. We fear they will continue marching further South, aid must be sent before we are overwhelmed. You hear someone shout 'By the old gods and the new, winter is coming!' menu_robb_stark_marraige|You capture a passing raven. It holds a letter which reads ^^ House Stark of The North would like to announce that our King Robb Stark King in the North has bewed a woman claimed to be from Volantis by the name of Talisa Maegyr. menu_boar_king_quest|As you present the slain boar to the small council you are renounced a hero!^ You are told people will sing your name from here to the far ends of the known world and you will be known as the hero that avenged a Kings death. You receive a small donation for your loyalty to the throne. menu_riverrun_taken_by_westerlands|Riverrun has fallen to the forces of the Westerlands causing the Frey's to turn cloak and renounce their allegiance to the North. menu_ironborn_start_war_north|It seems Lord Balon Greyjoy has crowned himself as King of the Iron Islands and once again sits the Seastone Chair. He has consequently started sending raiding parties to attack the northern coasts. menu_westerlands_start_war_riverlands|The Westerlands have invaded the Riverlands in retaliation to the kidnapping of Tyrion Lannister. Lannister outriders and sellswords have been spotted putting the Riverlands to the torch. menu_westerlands_start_peace_reach|Lord Petyr Baelish has negotiated a fresh alliance between the Westerlands and the Reach. menu_dragonstone_start_war_westerlands|Lord Stannis Baratheon has decided to strike out against the Westerlands and take back the crown which he believes is rightfully his. menu_king_of_seven_kingdoms|{s2} menu_not_king_of_seven_kingdoms|You have lost the Capital of the Seven Kingdoms and thus have lost your claim to the Iron Throne. menu_wolf_den_stark|As you move closer you find a wolf looking up at you. You notice this one is different to the other wolves you have seen, he looks stronger and much larger.^ You realise this is a Dire Wolf pup and decide to take him into your party, after all, he may become useful. The pup must be fed in order to be trained and to become bigger and stronger. menu_wolf_den_win|You go to finish off the last of the wolves and butcher any meat available. menu_wolf_den_lose|You have been heavily wounded by the wolves.^^ Your companions manage to drag you to safety. menu_giants_lair_wildling|The giants have been beaten! ^Whilst looking among the casualties you notice a couple of giants are still alive. They are impressed with your victory and would like to join your party. menu_giants_lair_win|You finish off any giants still breathing. menu_giants_lair_lose|You have been heavily wounded by the giants.^^ Your companions manage to drag you to safety. menu_static_wars_off_menu|Are you sure you really want to turn off the static wars?^Remember they cannot be turned back on again. mno_no|Actually, I have changed my mind. menu_war_for_the_dawn|You are approached by a large company of men dressed in the red robes of Rhllor. One of the men breaks off from the others and approaches to speak to you further in private. menu_warlord_to_justice|You are approached by a group of desperate appearing peasants. A haggard but noble appearing old man approaches you out of the group. menu_freeing_a_brother|Brog comes galloping up beside you with a frenzied look in his eyes. menu_special_wildling_recruitment|Out of the billowing snow a group of giants approach. It seems your legend has grown and tales have spread beyond the Wall of your victories and courage.^The group of giants are interested in joining your warband. mno_yes|You welcome them into your party. mno_turn_away|You turn them away. menu_special_dorne_recruitment|You see the dust of sand being kicked up in the distance. It seems your legend has grown and tales have spread throughout the south of your victories and courage.^Emerging from the dust are several warriors that are interested in joining your warband. menu_messenger_system|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_error_1|Continue menu_messenger_system2|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m2|Bad luck. mno_Continue_msse|Thank for your service. mno_Continue_mess2|Well. mno_Continue_mess3|Well. mno_Continue_mess4|Well. mno_Continue_mess5|Well. mno_Continue_mess6|Thank you for your service. mno_Continue_mess7|Thank you for your service. mno_Continue_messeng1|Thank you for your service. mno_Continue_messeng2|Thank you for your service. mno_Continue_messeng3|I have my war. menu_Lazeras_banking_menu|Here you can deposit stags and earn interest over time, or withdraw any stags already deposited. ^^You currently have {reg6} stags deposited here. mno_give_deposit|Deposit 1000 stags mno_give_deposit_10k|Deposit 10000 stags mno_give_deposit_100k|Deposit 100000 stags mno_take_deposit|Withdraw 1000 stags mno_take_deposit_10k|Withdraw 10000 stags mno_take_deposit_100k|Withdraw 100000 stags mno_take_deposit_all|Withdraw all
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トップ キャプボカテゴリ概要 各キャプチャーボードの詳しい使い方 Elgato Game Capture HDシリーズの使い方 / 2020年06月04日 (木) 19時11分49秒 キャプチャーボードの基本的な知識については、キャプチャーボードをご覧ください。 キャプチャーボードの選び方については、キャプチャーボードの選び方をご覧ください。 どこよりも詳しい、Game Capture HDシリーズ3製品の使い方 Elgato Game Capture HDシリーズ(以下、Game Capture HDシリーズ)は、Elgatoから発売されているHDキャプチャーデバイスです。同シリーズには4製品が存在し、使い方はどの製品も多くの点で共通しています。そこで、このページでは同シリーズの基本的な使い方について見ていきます。 Game Capture HDシリーズにおける各製品の特徴、注意点などについては、各解説記事をご覧ください。 とくに、ライブ配信でGame Capture HD/HD60の2製品を使用する場合、遅延について考慮しておく必要があります。 Game Capture HD60 Pro Game Capture HD60 S Game Capture HD60 Game Capture HD 価格商品画像のリンク先 PCとの接続方式 PCI Express x1 USB 3.0 USB 2.0 USB 2.0 エンコードタイプ ハードウェアエンコード ソフトウェアエンコード ハードウェアエンコード ハードウェアエンコード パススルー出力(*1) ○ ○ ○ ○ Flashback録画(*2) ○ ○ ○ ○ インスタントゲームビュー(*3) ○ ○ × × マスターコピー(*4) ○ × ○ ○ 1080p/60fpsキャプチャー ○ ○ ○ × ビデオ入力端子 HDMI端子 HDMI端子 HDMI端子 ・HDMI端子・コンポーネント端子 対応ゲーム機 ・PS4・Switch、Wii U・Xbox One、Xbox 360・iOSデバイス ・PS4・Switch、Wii U・Xbox One、Xbox 360・iOSデバイス ・PS4・Switch、Wii U・Xbox One、Xbox 360・iOSデバイス ・PS4、PS3、PS2・Switch、Wii U、Wii・Xbox One、Xbox 360・iOSデバイス HDCP × × × × 対応OS Windows 7以降 ・Windows 10(64bit)(*5)・Mac OS X 10.11.4以降 ・Windows 7以降・Mac OS X 10.11以上 ・Windows 7以降・Mac OS X 10.11以上 こちら こちら こちら こちら 備考 遅延が小さい 遅延が小さい TVまたはPCモニター必須 ・TVまたはPCモニター必須・PS3ケーブル付属 現在、この記事は古くなっています。最新情報については、新サイトのほうにまとめました。2020.6.4 Elgato Game Captureで簡単に録画、ゲーム実況する方法 Elgatoのキャプボで、簡単にゲーム配信する方法。YouTube、Twitchを例に 目次 ソフトウェアをインストールするGame Capture HD/HD60/HD60 S Game Capture HD60 Pro ゲーム機を接続する ゲーム画面を映す パススルー出力機能の使い方パススルー出力機能とは 使い方 録画する Flashback録画機能の使い方Flashback録画機能とは 映像を遡って再生する方法 映像を遡って録画する方法 録画中、自分の声を動画に入れるにはまとめ録り 別録り 動画を動画共有サイトに投稿する場合のポイント ライブ配信する場合のポイント配信ソフトを使う方法 ライブ配信機能を使う方法 マスターコピー機能の使い方 こんなときはゲーム画面が映らない パススルー出力先のTVで映像・音声が出ない PCの動作が重く、映像がカクカク動く 60fpsで録画したい Skypeの通話音声を動画に入れたい 録画終了後の待ち時間をなくしたい 録画終了後、動画が見つからない ライブ配信でマイクの音をゲーム画面に合わせて遅らせたい 画面が暗い 付属のキャプチャーソフトが安定動作しない 製品が認識されない その他 関連ページ ソフトウェアをインストールする Game Capture HDシリーズを使用するためには、ソフトウェアをインストールする必要があります。ソフトウェアは公式サイトからダウンロードできます。 ▲公式サイト Game Capture HD/HD60/HD60 S 本製品をPCのUSB端子に接続する。Game Capture HD/HD60の2製品の場合はUSB 2.0に、Game Capture HD60 Sの場合はUSB 3.0にそれぞれ接続する。 公式サイトにアクセスし、「Game Capture for Windows」の「ダウンロード(バージョン 3.7)」をクリックする。Windows 7の場合は、こちらのページでバージョン 3.2をダウンロードする。 ダウンロードした「GameCaptureSetup_xxx.msi」をダブルクリックする。 画面を順に進めていく。 ソフトウェアのインストールが完了する。 Game Capture HD60 Pro 本製品をPCのPCI Expressスロットに接続する(接続方法はこちら)。 PCを起動する。 公式サイトにアクセスし、「Game Capture for Windows」の「ダウンロード(バージョン 3.7)」をクリックする。Windows 7の場合は、こちらのページでバージョン 3.2をダウンロードする。 ダウンロードした「GameCaptureSetup_xxx.msi」をダブルクリックする。 画面を順に進めていく。 ソフトウェアのインストールが完了する。 ▲画面の上へ ゲーム機を接続する ゲーム機をGame Capture HDシリーズに接続します。接続方法については、各製品の解説記事をご覧ください。 説明 Game Capture HD ・詳細は、こちらを参照のこと・コンポーネント端子またはHDMI端子でゲーム機を接続する Game Capture HD60 ・詳細は、こちらを参照のこと・HDMI端子でゲーム機を接続する Game Capture HD60 S ・詳細は、こちらを参照のこと・HDMI端子でゲーム機を接続する Game Capture HD60 Pro ・詳細は、こちらを参照のこと・HDMI端子でゲーム機を接続する ▲画面の上へ ゲーム画面を映す つぎは、付属のキャプチャーソフトにゲーム画面を表示してみましょう。 ゲーム機の電源を入れます。 デスクトップにあるショートカットアイコンをダブルクリックします。 「デバイス」セクションにある歯車アイコンをクリックします。すると設定画面が表示されます。 「キャプチャ」タブの「入力デバイス」でゲーム機名を選択します。かりにPS3をHDMI接続している場合は、「PlayStation 4」または「その他」を選択し、「ビデオ入力」が「HDMI」になっていることを確認してください。 「オーディオ入力」で「HDMI オーディオ」を選択します。HDMI以外でゲーム機を接続している場合は、「アナログオーディオ」を選択してください。 ▲ゲーム機との接続方法に合わせて選択します。 ゲーム画面が表示されます。ゲーム画面が表示されない場合は、後述する「こんなときは」をご覧ください。なお、ゲーム音については、画面下部にあるスピーカーアイコンでON/OFFできます。 ▲画像は、PS4版『METAL GEAR SOLID V The Phantom Pain』(コナミデジタルエンタテイメント)より Game Capture HD/HD60の2製品の場合、キャプチャーソフトの画面を見ながらゲームを操作すると、反応が鈍いことに気づくはずです。これは製品の遅延が原因です。不具合ではありません。 プレビュー画面をダブルクリックすると画面が大きくなります。その状態でマウス操作をせずに放置すると、5秒後にフルスクリーン表示となります。 ▲画像は、PS4版『METAL GEAR SOLID V The Phantom Pain』(コナミデジタルエンタテイメント)より ゲームの音量調整は音量ミキサーから行います(*6)。音量ミキサーでの音量調整は、録画ファイルには影響しません。 ▲音量ミキサー ゲームの音量は「ゲームオーディオ」セクションでも調整できますが、こちらで調整すると録画ファイルに影響します。 ▲画面の上へ パススルー出力機能の使い方 パススルー出力機能とは パススルー出力機能は、ゲーム画面をTVにも出力する機能です。ゲーム機の映像・音声をそのままTVにも出力するため、TV画面上では遅延が発生しません。TVに映ったゲーム画面を見ながらプレイすることで、ふだんどおりのゲームプレイが可能になります。大画面TVでゲームをプレイできるというメリットもあります。 パススルー出力機能の使い方を参照 Game Capture HD/HD60の2製品については、遅延が大きいためPCに映っているゲーム画面を見ながらプレイすることはできません。別途TV(またはPCモニター)を用意する必要があります。これに対し、Game Capture HD60 S/HD60 Proの2製品の場合は、必ずしもTVを用意しなくてもかまいません。 説明 Game Capture HD ・遅延が大きい・TVを用意してパススルー出力し、遅延を回避する Game Capture HD60 ・遅延が大きい・TVを用意してパススルー出力し、遅延を回避する Game Capture HD60 S ・遅延は小さい(インスタントゲームビュー機能)・TVを用意しなくても、遅延を妥協できる場合がある Game Capture HD60 Pro ・遅延は小さい(インスタントゲームビュー機能)・TVを用意しなくても、遅延を妥協できる場合がある 使い方 パススルー出力機能を使うためには、Game Capture HDシリーズとTVをHDMIケーブルで接続するだけです。TVの代わりにPCモニターでもかまいません。製品の「OUT」と表示されているHDMI端子と接続します。「OUT」は出力という意味です。 パススルー出力機能を使用すると、PCとTVの両方からゲームの音が出ます。ゲームの音が気になる場合は、PCから出ているゲーム音をミュートにしましょう。そうすればPCからはゲーム音が出なくなります。 ▲画像は、PS4版『グランド・セフト・オートV』(ロックスター・ゲームス)より PCは通常どおり電源がONの状態にしておいてください。PCがスリープ、またはシャットダウンの状態だと、TVへの映像・音声出力は中止されます。ただし、Game Capture HDについては、PCをスリープにしてもTVへの映像・音声出力は続きます。 ▲画面の上へ 録画する ゲームを録画する方法は以下のとおりです。自分の声を動画に入れる方法ついては後述します。 歯車アイコンをクリックして、「ライブラリの場所」で動画の保存場所を設定します。初期設定では、ゲームを録画すると「マイ ビデオ」に動画が保存されます。設定したら「OK」をクリックします。 つぎに画質の設定をします。「デバイス」セクションの歯車アイコンをクリックしてください。 「キャプチャ」タブを開き、「プロファイル」を「HD 720」もしくは「HD 1080」にします。また、「画質」でスライダーを任意の場所に移動します。設定が終わったら「OK」をクリックしましょう。 ▲高画質がよい場合は、「画質」のスライダーを右側に移動して「HD 1080」にしてください。ただし、ファイルサイズは増えます。 「録画」ボタンをクリックして録画を開始します。 ▲画像は、PS4版『グランド・セフト・オートV』(ロックスター・ゲームス)より 録画を停止するには再度「録画」ボタンをクリックします。 しばらく待つと、さきほど設定した保存場所にMP4(H.264+AAC)形式の動画ができあがります(*7)。待ち時間は、録画時間やPCのスペックに依存します。場合によっては数分から数十分以上かかることもあるでしょう。 動画は、AviUtlやPowerDirectorなどのソフトで編集できます。 AviUtlの使い方 PowerDirectorの詳しい使い方(新サイト) また、編集ソフトを使わずに「編集」タブでカット編集することも可能です(後述)。 ▲画面の上へ Flashback録画機能の使い方 Flashback録画機能とは ゲームをプレイしていると、「さっきのあのシーンをもう一度見たいな」ということがあります。スポーツ中継のリプレイシーンのように、過去の気になる箇所を再度見ることができたら、きっと楽しいでしょう。そこで、Game Capture HDシリーズには「Flashback録画」という機能が搭載されています。 この機能では、時間を遡って映像をキャプチャーソフトに表示します。つまり、過去のシーンを瞬時に見返すことができるわけです。また、映像を遡ったまま録画も可能なので、たとえば録画を忘れていたり、あるいは手が離せず録画できなかったときに重宝するかもしれません。常時録画しておかなくても必要なときにだけ録画できるので、合理的です。 どこまで過去に遡れるかは、キャプチャーソフトの設定やPCの環境によります。あくまでも簡単な目安ですが、おおよそ1~2時間程度と考えておけばよいかと思います。現在の映像を録画したりキャプチャーソフトを終了した時点で過去の映像は破棄されるため、その場合は過去に遡れません(*8)。 映像を遡って再生する方法 まず、Flashback録画機能で過去の映像を見る方法は以下のとおりです。 Flashback録画機能を有効にしておく(*9)。 過去のシーンを見たくなったら、青いバーの任意の位置をクリックする。 プレビュー画面に過去の映像が表示される(音声も再生される)。 現在の最新映像を表示するには「Live」ボタンをクリックする。 映像を遡って録画する方法 以下の方法で過去の映像を録画することができます。録画を忘れていた場合なども、この方法で対処できます。 青いバーの任意の位置をクリックし、プレビュー画面に過去の映像を表示する。 その状態で「録画」ボタンをクリックする。 録画開始と同時に、現在の映像がプレビュー画面に表示される(*10)。 録画を終了したい場合は、再度「録画」ボタンをクリックする。 過去の映像を表示した状態で録画を開始すると、その過去の映像の時点から録画を終了するまでの映像が録画されます。たとえば、30分まえの映像を表示した状態で録画を開始したとしましょう。そして1時間後に録画を終了した場合、1時間30分の動画になるということです。 ▲画面の上へ 録画中、自分の声を動画に入れるには ゲームを録画しつつ、自分の声を動画に入れたい場合、大きく2通りの方法があります。 まとめ録り この方法は、初心者向けの便利なやり方です。録画中マイクに声を入れるだけで、実況プレイ動画が完成します。ゲーム画面の遅延に合わせてマイク音声も自動的に遅れて録音されるので、ゲーム画面の遅延を考慮する必要はありません。 マイク(USBヘッドセットでも可)をPCに接続する。 「ライブコメント」セクションで「マイク」を選択する(*11)。 「コメンタリー」をクリックし、アイコンが青く点灯した状態にする。 必要に応じてゲーム音をミュートにする(*12)。 録画を開始し、マイクに向かって声を入れる。 ▲画像は、『DRIVECLUB』(ソニー・インタラクティブエンタテインメント)より もしこの方法でマイクの音が動画に入っていなかった場合は、さらに以下の設定をして録画しなおしてください。 歯車アイコンをクリックする。 「共有」タブで、「以下のトラックをミックスして書き出す」の「ライブコメントオーディオ」のチェックを入れる。 「OK」をクリックする。 別録り この方法は中・上級者向けです。動画は動画、マイク音声はマイク音声として別々に用意し、あとで動画編集ソフトで両方を合成します。録画すると、動画ファイル(プレイ動画)と音声ファイル(自分の声)が別々に作成されるので、最後に編集で両ファイルを1個にまとめます。 声を動画に別録りで入れる方法 歯車アイコンをクリックする。 「共有」タブで、「以下のトラックをミックスして書き出す」の「ライブコメントオーディオ」のチェックを外す。 「別のファイルに書き出す」の「ライブコメントオーディオ」にチェックを入れる。 「OK」をクリックする。 録画を開始し、マイクに向かって声を入れる。 録画を停止する。 動画ファイル(マイク音声が入っていないプレイ動画)と音声ファイル(マイク音声)のふたつができあがる。 動画編集ソフトを使って、プレイ動画とマイク音声を合成する。 ▲画面の上へ 動画を動画共有サイトに投稿する場合のポイント ゲームを録画したあとは、別途動画編集ソフトで動画を編集し、ニコニコ動画やYouTubeなどに動画を投稿する流れになります。無料の動画編集ソフトとしては、AviUtlがあります。動画共有サイトにはファイルサイズなどの制限があるため、そのあたりにも注意しながら編集しましょう。 ゲーム実況で使える無料・有料のおすすめ編集ソフトを参照 付属のキャプチャーソフトには、動画編集・投稿機能が搭載されています。画面右上の「編集」タブを開くことで、簡単なカット編集やYouTubeなどへの動画投稿が可能です。必要であれば使ってもかまいません。動画投稿機能はニコニコ動画には対応していません。同サイトに動画を投稿する場合は自分で行います。 ▲画像は、PS4版『グランド・セフト・オートV』(ロックスター・ゲームス)より ▲画面の上へ ライブ配信する場合のポイント Game Capture HDシリーズを使ってゲーム配信する場合、(1)配信ソフトを別に用意して配信する一般的な方法と、(2)Game Capture HDシリーズのライブ配信機能を使って配信する方法の2種類があります。 配信ソフトを使う方法 一般的には、配信ソフトを別途用意してゲーム配信する方法が主流です。配信ソフトには、ゲーム画面・ゲーム音、マイク音(自分の声)を視聴者に配信できる機能が搭載されており、この機能を使ってゲーム配信を行うわけです。配信ソフトとしては、OBS StudioやXSplitが定番です。どちらかを使用しましょう。 ▲ゲーム画面は、PS4版『ストリートファイターV』(カプコン)より。 ライブ配信の基本的なやり方については、下記ページをご覧ください。 解説記事 備考 ニコニコ生放送 こちら ツイキャス こちら Twitch こちら YouTube Live・YouTube Gaming こちら OPENREC こちら Mixer(旧Beam) こちら ライブ配信機能を使う方法 付属のキャプチャーソフトには、ライブ配信機能が搭載されています。この機能を使ってゲーム配信する場合、配信ソフトを用意する必要はありません。付属のキャプチャーソフトで設定をするだけで、簡単にゲーム配信ができます。ライブ配信機能が標準で対応しているサイトとしては、Twitch、YouTube Live、Mixerがあります。 ▲画質の設定(ビットレート)は2~3Mbpsがお薦めですが、上りの回線速度も考慮して設定しましょう。回線速度が遅いのにビットレートが高いと、動きがカクカクして滑らかに動きません。画像は、PS4版『METAL GEAR SOLID V The Phantom Pain』(コナミデジタルエンタテイメント)より。 ライブ配信機能の使い方については、下記ページをご覧ください。 Elgato Game Capture HD ソフトウェアだけで、OBSを使わずゲーム配信する方法を参照 ▲画面の上へ マスターコピー機能の使い方 マスターコピーは、付属キャプチャーソフトの配信機能でゲーム配信している最中に、同時にゲームを高画質録画できる機能です。たとえば、720p/30fpsでゲーム配信しつつ、同時にそれを1080p/60fpsで録画したいときに同機能を使います。同機能に対応しているのは、Game Capture HD/HD60/HD60 Proの3製品です。Game Capture HD60 Sは対応していません。 マスターコピーの使い方は以下のとおりです。 ストリームコマンドを有効にしておく(*13)。 配信時の画質は、「ライブストリーミング」の数字の部分で設定する。 録画時の画質は、「デバイス」の歯車アイコン→「キャプチャ」タブの「プロファイル」と「画質」で設定する。 「ストリーム」ボタンをクリックし、配信を開始する。 「録画」ボタンをクリックし、録画を開始する。 ▲「ON AIR」は配信中であることを、「REC」は録画中であることをそれぞれ表しています。右上の「MASTER COPY」の文字は、短い時間表示されたあと消えます。いずれの文字も、配信・録画されることはありません。画像は、『アンチャーテッド 海賊王と最後の秘宝』(ソニー・インタラクティブエンタテインメント)より。 かりにストリームコマンドを無効にしている場合、ビットレートの設定によっては解像度が自動的に変更され、録画される映像の画質が変わります。たとえば、ビットレートを0.5Mbps(500kbps)に設定すると、低画質で録画されます(ストリームコピー)。配信中に高画質録画したいのであれば、ストリームコマンドは有効にしておきましょう。 ▲画面の上へ こんなときは ゲーム画面が映らない 付属のキャプチャーソフトにゲーム画面が映らない場合は、設定や接続を見なおす必要があります。より詳しい方法や、ほかの対処法についてはリンク先のページをご覧ください。 「デバイス」セクションの歯車アイコンをクリックし、「キャプチャ」タブの「ビデオ入力」が正しく設定されているか確認する(HDMIまたはコンポーネント)。 PS3をコンポーネント接続している場合は、PS3の電源ボタンを長押しして起動する(やり方)。 ゲーム機の映像出力設定でビデオ入力端子を変更する(例 コンポーネント/D端子)。 ゲーム機をHDMI接続している場合、HDMI端子の「IN」と「OUT」をまちがえていないか確認する。 をクリックし、映像プレビューをONにする。 HDMIケーブルをいったん抜いたあと、しっかりと接続する。 HDCPが原因になっている可能性を疑う。 Game Capture HD、およびGame Capture HD60は別のUSB 2.0端子に接続し、Game Capture HD60 Sは別のUSB 3.0端子に接続する(USBハブは使わず直接接続)。Game Capture HD60 Proは、別のPCI Expressスロットに接続する。 ソフトウェアを再インストールする。 キャプチャーボードの映像・音声が出ないときはを参照 パススルー出力先のTVで映像・音声が出ない パススルー出力先のTVで映像・音声が出ない場合は、「デバイス」セクションの歯車アイコンをクリックし、「高度な設定」タブで「テレビ互換性」のスライダーを移動することで直ることがあるかもしれません(*14)。そのほかの対処法については、以下のページをご覧ください。 パススルー出力機能の使い方を参照 PCの動作が重く、映像がカクカク動く PCの動作が重くなり、映像がカクカク動く原因は、PCの性能が不足しているからです。設定を変更することで問題が解決する場合があります。以下のいずれかの対処法を試してください。問題の切り分けのため、録画やライブ配信をしていないことを前提にしています。 「プロファイル」を「HD 720」にする(*15)。 「60fpsを許可する」のチェックを外す(*16)。 Flashback録画で過去の映像を再生しない。または同機能を無効にする。 をクリックし、映像プレビューをOFFにする。 ほかのソフトは閉じる。 60fpsで録画したい 60fpsで録画したい場合、Game Capture HD60/HD60 S/HD60 Proの3製品では以下のように設定します。 ゲーム機の映像出力設定を1080pまたは720pにする(やり方)。 「デバイス」セクションの歯車アイコン(上から2番め)をクリックし、「キャプチャ」タブで「60fpsを許可する」にチェックを入れる。 「OK」をクリックする。 Game Capture HDの場合は、60fpsで録画したいならゲーム機の映像出力設定を720pにしましょう。ゲーム機の映像出力設定が1080pだと、60fpsで録画できません。 ゲーム機の映像出力設定を720pにする(やり方)。 「デバイス」セクションの歯車アイコンをクリックする。 「キャプチャ」タブで「60fpsを許可する」にチェックを入れる。 「OK」をクリックする。 Skypeの通話音声を動画に入れたい 録画中に、Skypeで通話している相手の声を動画に入れたい場合は、Skype側の設定を変更したうえで、画面右下の「Elgato Sound Capture」の歯車アイコンから設定を行います。 Skypeの通話音声を動画に入れる方法を参照 録画終了後の待ち時間をなくしたい 録画後、動画ができあがるまでに待ち時間が発生します。この待ち時間を回避したい場合は、以下のように設定を変更します。ただ、基本的にはチェックを付けたままのほうがお薦めです。 いちばん上にある歯車アイコンをクリックする。 「共有」タブを開き、「新しいビデオを必ずMP4ファイルに変換する」のチェックを外す。 「OK」をクリックする。 録画する。 録画終了後、動画が見つからない 初期設定では、「マイ ビデオ」に動画が保存されます。動画をMP4に変換する設定にしていない場合は、「マイ ビデオ」の「EGC_Library」フォルダ内にTS形式の動画が保存されています。同フォルダ内を確認してください。 ライブ配信でマイクの音をゲーム画面に合わせて遅らせたい Game Capture HD/HD60の2製品の場合、配信ソフトを用意して行う通常のゲーム配信では、ゲーム画面の遅延に合わせてマイク音声(自分の声)を遅らせる必要があります。これは配信ソフトの設定で可能です。Game Capture HDシリーズのライブ配信機能を使用する場合は、マイク音声を遅らせる設定は必要ありません(自動)。 ライブ配信とキャプチャーボードを参照 画面が暗い 画面が暗い場合は、「デバイス」セクションの歯車アイコンをクリックし、「ピクチャ」タブで「明るさ」および「コントラスト」を調整します。ここでの変更はプレビュー・録画に反映されるほか、パススルー出力先のTVにも反映されます。 付属のキャプチャーソフトが安定動作しない 付属のキャプチャーソフトが不安定で録画を開始できない、配信機能で配信を開始できない、動作がおかしいというような場合は、キャプチャーソフトのバージョンを変更しましょう。公式サイトで古いバージョンのキャプチャーソフトをダウンロードできます。最新バージョンがよいとは限りません。 また、キャプチャーソフトの上部にある歯車アイコン(「編集」タブの横)をクリックし、「高度な設定」タブの「ストリームコマンドエンコーダ」を「ソフトウェア(内蔵)」に変更します。基本的にはこれで直るはずです。 そのほかの対処法については、以下のページをご覧ください。 キャプチャーボードが不安定な場合の対処法を参照 製品が認識されない 以下のページをご覧ください。 キャプチャーボードがPCに認識されない場合の対処法を参照 ▲画面の上へ その他 スクリーンショットを撮影したい場合は、をクリックします。 ショートカットキーを設定しておくと、録画やスクリーンショット撮影などをキーボードから一発で行えます。同キーの設定は、いちばん上にある歯車アイコンをクリックして、「ホットキー」タブで行います。 プレビュー画面下にあるストリームコマンドにより、ゲーム画面にWebカメラの映像や、静止画像などの映像ソースを追加し、その状態で録画したり、ライブ配信機能を使用して配信することができます。映像ソースを追加するには、「シーンを編集」をクリック後プラスアイコンをクリックします(*17)。 ▲画面の上へ 関連ページ コメント質問など キャプチャーボードの映像・音声が出ないときはキャプチャーソフト 上で 映像を表示できない、音声が聞こえない場合の対処法 AviUtlの使い方無料で使える!動画編集ソフトの決定版 ゲーム配信で必要になるものあらゆる配信サイトに対応!ゲーム配信で必要なものを準備しよう Skypeの通話音声を動画に入れる方法動画にSkypeの通話音声を入れるやり方、3パターンを解説 マイクの音が小さいときの対処法マイクが声を拾ってくれない!というときに試すべき方法 ▲画面の上へ
https://w.atwiki.jp/furyouyuugi/pages/241.html
Ball Game 【図鑑239】 Ball Game(ぼーる げーむ) SSR SSR-Max SSSR[覚醒] 古谷「まさか、お前まで来るとはな」 「」 「その日、彼らは伝説となった。」 土橋「俺は、これ以上誰にも邪魔をされずに試合をしたいだけだ…今度こそ全力を出してもらう」新城「あぁ、もちろんだ。お前ら全力で来い!全部ぶち抜いてやるよ!」 世界中に報じられた野球史に残る伝説の大見出し記事。日本のエース、先発の新城曝也選手の投球に続き、土橋、7回裏で打線が爆発。その後、鬼木、古谷のタイムリーヒットにより、歴史に残る19点、ビッグイニングを記録した。 コスト24成長型普通 Lv1⇒100攻撃8920⇒35680防御7260⇒29040特攻3500⇒14000特防3500⇒14000 前衛[暴]歴代最強の選手たち消費手札P 15単体使用回数 2回[攻撃][敵1人][最大HP増加][HP吸収][敵気絶 手札P回復][味方後衛3人][暴の構え 敵後衛2人][【諸刃】暴の構え 最大HPが高いほど威力増加][2回] 後衛[暴]硬球をその手に消費手札P 0単体使用回数 1回[増加・HP回復・手札P回復・最大HP増加][味方全員・自身][開始5分以内 特殊効果][自身][暴の構え 回数消費なし・異常解除][自身][スキル使用回数消費対象外][1回] サポート[暴]ビッグイニング単体使用回数 制限なし[確率発動][暴威力・効果増加][手札P回復][自身][手札Pダウン効果無効][特殊条件 威力・効果増加] ・最も防御が低い敵1人に極大ダメージを与え、与えたダメージに応じて自身の最大HPがアップし、更に与えたダメージに応じて自身のHPが大回復する。・相手を気絶させた場合、参戦者優先で味方後衛3人の手札Pが大回復する。・暴の構え発動時、参戦者優先で戦闘力が低い順に敵後衛2人も攻撃対象になる。・敵後衛は気絶しない。・【諸刃】暴の構え発動時、自身の最大HPが高ければ高いほど威力が更にアップする。・気絶状態でも使用可能。・レベルが上がると威力と効果が増加する。 ・気絶者含む味方全員と自身の全パラメータと最大HPが極大アップし、更にHPと手札Pが特大回復する。・抗争開始5分以内に使うと、5分間だけ自身が受ける手札Pダウン効果を強制的に1にする。・この効果は重ねがけできない。・暴の構え発動時、効果は得るが残り有効回数を消費せず、自身にかかっている状態異常をすべて解除する。・このスキルはスキル使用回数を消費させる効果の対象にならない。・このスキルは抗争Expを獲得できない。・レベルが上がると効果が増加する。 ・一定確率で暴属性スキルの威力・効果が大アップし、自身の手札Pが大回復する。・更に次に自身が受ける手札Pダウン効果を2回まで無効化する効果を与える。・このスキルによる無効化回数は最大15回分まで重ねがけできる。・自身のデッキに含まれる暴属性スキルが多いほど威力・効果が大アップする。・レベルが上がると発動確率と効果が増加する。 前衛[暴]【役強化】Re BallGame消費手札P 15単体使用回数 2回[攻撃][敵1人][最大HP増加][HP吸収][敵気絶 手札P回復][味方後衛5人][暴の構え 回数消費なし・敵後衛2人][【諸刃】暴の構え 最大HPが高いほど威力増加・最大HP加算攻撃][役強化 ストレートフラッシュ威力1.5倍][2回] 後衛[暴]【役完成】野球史の伝説消費手札P 0単体使用回数 1回[増加・HP回復・手札P回復・最大HP増加][味方全員・自身][残り手札P30以下 手札P全回復][味方後衛3人][開始5分以内 特殊効果][味方後衛2人・自身][暴の構え 回数消費なし・異常解除][自身][スキル使用回数消費対象外][役完成 ストレートフラッシュ][1回] サポート[暴]邁進ビッグイニング単体使用回数 制限なし[確率発動][暴威力・効果増加][手札P回復][自身][手札Pダウン効果無効][【諸刃】暴の構え 発動率2倍][特殊条件 威力・効果増加] 【ストレートフラッシュ威力1.5倍】・最も防御が低い敵1人に極大ダメージを与え、与えたダメージに応じて自身の最大HPがアップし、更に与えたダメージに応じて自身のHPが大回復する。・相手を気絶させた場合、参戦者優先で味方後衛5人の手札Pが大回復する。・暴の構え発動時、効果は得るが残り有効回数を消費せず、参戦者優先で戦闘力が低い順に敵後衛2人も攻撃対象になる。・敵後衛は気絶しない。・【諸刃】暴の構え発動時、自身の最大HPが高ければ高いほど威力が更にアップし、更に自身の最大HPの1/10万を攻撃パラメータに加算して攻撃する。・気絶状態でも使用可能。・レベルが上がると威力と効果が増加する。 【使用後ストレートフラッシュ完成】・気絶者含む味方全員と自身の全パラメータと最大HPが極大アップし、更にHPと手札Pが全回復する。・自身の残り手札Pが30以下の場合、参戦者優先で自身を除く味方後衛3人の手札Pも全回復する。・抗争開始5分以内に使うと、5分間だけ自身と参戦者優先で味方後衛2人が受ける手札Pダウン効果を強制的に1にする。・この効果は重ねがけできない。・暴の構え発動時、効果は得るが残り有効回数を消費せず、自身にかかっている状態異常をすべて解除する。・このスキルはスキル使用回数を消費させる効果の対象にならない。・このスキルは抗争Expを獲得できない。・レベルが上がると効果が増加する。 ・一定確率で暴属性スキルの威力・効果が大アップし、自身の手札Pが大回復する。・更に次に自身が受ける手札Pダウン効果を2回まで無効化する効果を与える。・このスキルによる無効化回数は最大15回分まで重ねがけできる。・【諸刃】暴の構え発動時、発動率が2倍になる。・自身のデッキに含まれる暴属性スキルが多いほど威力・効果が大アップする。・レベルが上がると発動確率と効果が増加する。 後衛に継承枠有り 出現日20__/__/__取得方法